Ajax-loader

Ari Marmell könyvei a rukkolán


Elizabeth Hand - Carin Bissett - Keith Baker - Natania Barron - Jesse Heinig - Rhiannon Louve - Ari Marmell - Malcolm Sheppard - C. A. Suleiman - The ​Lost Citadel Roleplaying Game
Some ​say the doors to the Underworld flew from their hinges. Others believe that the god of the dead went mad. Whatever the cause, this is a setting where the dead have become the Dead, and where all that’s left of civilization has gathered behind the walls of the world’s last bastion for the living, the city of Redoubt. Whether human, elf, dwarf, or monstrous ghûl, all must survive the horror of this world overrun by death.The Lost Citadel is a transmedia world existing simultaneously as gaming, art, fiction, music, and more. Lost Citadel Roleplaying is Green Ronin’s full-faith effort to bring the world of The Lost Citadel into the newest edition of the world’s most popular roleplaying game. Welcome to a dark fantasy gaming experience unlike any other. Welcome to Lost Citadel Roleplaying.

Ari Marmell - Covenant's ​End
The ​thief Widdershins and her own "personal god," Olgun, return to their home city of Davillon after almost a year away. While Shins expects only to face the difficulty of making up with her friends, what she actually finds is far, far worse. Her nemesis, Lisette, has returned, and she is not alone. Lisette has made a dark pact with supernatural powers that have granted her abilities far greater than anything Widdershins and Olgun can match. Together, Widdershins and Olgun will face enemies on both sides of the law, for Lisette's schemes have given her power in both Davillon's government and its underworld. For even a slim chance, Shins must call on both old friends--some of whom haven't yet forgiven her--and new allies. Even with their help, Widdershins may be required to make the hardest sacrifice of her life, if she is to rid Davillon--and herself--of Lisette once and for all.

Ari Marmell - Thief's ​Covenant
Once ​she was Adrienne Satti. An orphan of Davillon, she had somehow escaped destitution and climbed to the ranks of the city’s aristocracy in a rags-to-riches story straight from an ancient fairy tale. Until one horrid night, when a conspiracy of forces—human and other—stole it all away in a flurry of blood and murder. Today she is Widdershins, a thief making her way through Davillon’s underbelly with a sharp blade, a sharper wit, and the mystical aid of Olgun, a foreign god with no other worshippers but Widdershins herself. It’s not a great life, certainly nothing compared to the one she once had, but it’s hers. But now, in the midst of Davillon’s political turmoil, an array of hands are once again rising up against her, prepared to tear down all that she’s built. The City Guard wants her in prison. Members of her own Guild want her dead. And something horrid, something dark, something ancient is reaching out for her, a past that refuses to let her go. Widdershins and Olgun are going to find answers, and justice, for what happened to her—but only if those who almost destroyed her in those years gone by don’t finish the job first.

Ari Marmell - False ​Covenant
It’s ​been over half a year, now, since the brutal murder of Archbishop William de Laurent during his pilgrimage to the Galicien city of Davillon. During that time, the Church of the Hallowed Pact has assigned a new bishop to the city - but it has also made its displeasure at the death of its clergyman quite clear. Davillon’s economy has suffered beneath the weight of the Church’s displeasure. Much of the populace - angry at the clergy -has turned away from the Church hierarchy, choosing private worship or small, independent shrines. And the bishop, concerned for his new position and angry at the people of Davillon, plans to do something about it. But a supernatural threat is stalking the nighttime streets - a creature of the other world has come to infiltrate the seedier streets of Davillon, to intertwine its tendrils through the lower echelons of society. Faced with both political upheaval and a supernatural threat to its citizenry, the local representatives of the Church are paralyzed and the Guardsmen are in over their heads. And then there’s Widdershins - who’s tried, and failed, to stay out of trouble since taking over Genevieve’s tavern; who’s known to the Church and the Guard both, and trusted by neither; who may, with some of her Thieves’ Guild contacts, have unwittingly played a part in the bishop’s plans; and who, along with her personal god Olgun, may be the only real threat to the supernatural evil infesting Davillon.

Ari Marmell - Darksiders
Ride ​with the Horsemen of the Apocalypse as they seek to unearth a plot that could plunge all of Creation into chaos! Ages before the events of Darksiders and Darksiders II, two of the feared Horsemen - Death and War - are tasked with stopping a group of renegades from locating the Abomination Vault: a hoard containing weapons of ultimate power and malice, capable of bringing an end to the uneasy truce between Heaven and Hell . . . but only by unleashing total destruction. Created in close collaboration with the Darksiders II teams at Vigil and THQ, Darksiders: The Abomination Vault gives an exciting look at the history and world of the Horsemen, shining a new light on the unbreakable bond between War and Death.

Kollekciók