Orson Scott Card könyvei a rukkolán
Orson Scott Card - Unaccompanied Sonata and Other Stories
"Far beyond the usual fare of science fiction" is how Ben Bova, Executive Editor of OMNI, describes Orson Scott Card's work - and these eleven stories richly bear out that opinion. The title story, a Hugo and Nebula nominee, says as much as can be said about the nature of creativity, the artistic impulse, and pure human stubbornness; "The Porcelain Salamander" is a brilliant and moving fable that will be read and reread; and "Kingsmeat" touches on a truly original horror in the tale of a necessary treason and its consequences. Orson Scott Card demonstrates the dazzling range of his versatility in this collection, from the harsh depiction of merciless training for interplanetary warfare in "Ender's Game" to the tenderly elegiac mood of "Mortal Gods" and the bitter inventiveness of "The Monkeys Thought 'Twas All in Fun" - a "hard science" story that is at the same time more bizarre than the farthest-out fantasy. No story is any preparation for the next: the sardonic view of jingoism in "I Put My Blue Genes On" seems worlds apart from the uncompromising eerie look at the ultimate punishment presented by "Eumenides in the Fourth Floor Lavatory"; and only the sheer outstanding quality of imagination and writing connects the treatment of the supernatural in "Deep Breathing Exercises" and "Quietus." Most short stories, especially in what are called "category fiction," are destined to be enjoyed - if possible - and forgotten. Orson Scott Card's tales will invade and enrich the reader's memory like the work of few other writers.
Orson Scott Card - Earthfall
The Oversoul of the colony planet Harmony selected the family of Wetchik to carry it back to long-lost Earth. Now grown to a tribe in the years of their journey to Harmony's hidden starport, they are ready at last to take a ship to the stars. But from the beginning there has been bitter dispute between Nafai and Elemak, Wetchick's youngest son and his oldest. On board the starship Bailica, the children of the tribe will become pawns in the struggle. Two factions are each making secret plans to awaken the children, and themselves, early from the cold-sleep capsules in which they will pass the long decades of the journey. Each side hopes to gain years of influence on the minds of the children, winning their loyalty in the struggle for control of reclaimed Earth. But the Oversoul is truly in control of this journey. It has downloaded a complete copy of itself to the Ship's computers. And only Nafai, who wears the Cloak of the Starmaster by the Oversoul's command, really understand what this will mean to all their plans for the future.
Orson Scott Card - Aaron Johnston - The Swarm
Orson Scott Card and Aaron Johnston return to their _Ender's Game_ prequel series with this first volume of an all-new trilogy about the Second Formic War in _The Swarm_. The first invasion of Earth was beaten back by a coalition of corporate and international military forces, and the Chinese army. China has been devastated by the Formic's initial efforts to eradicate Earth life forms and prepare the ground for their own settlement. The Scouring of China struck fear into the other nations of the planet; that fear blossomed into drastic action when scientists determined that the single ship that wreaked such damage was merely a scout ship. There is a mothership out beyond the Solar System's Kuiper Belt, and it's heading into the system, unstoppable by any weapons that Earth can muster. Earth has been reorganized for defense. There is now a Hegemon, a planetary official responsible for keeping all the formerly warring nations in line. There's a Polemarch, responsible for organizing all the military forces of the planet into the new International Fleet. But there is an enemy within, an enemy as old as human warfare: ambition and politics. Greed and self-interest. Will Bingwen, Mazer Rackam, Victor Delgado and Lem Juke be able to divert those very human enemies in time to create a weapon that can effectively defend humanity in the inexorable Second Formic War?
Orson Scott Card - Lost and Found
"Are you really a thief?" That's the question that has haunted fourteen-year-old Ezekiel Blast all his life. But he's not a thief, he just has a talent for finding things. Not a superpower-a micropower. Because what good is finding lost bicycles and hair scrunchies, especially when you return them to their owners and everyone thinks you must have stolen them in the first place? If only there were some way to use Ezekiel's micropower for good, to turn a curse into a blessing. His friend Beth thinks there must be, and so does a police detective investigating the disappearance of a little girl. When tragedy strikes, it's up to Ezekiel to use his talent to find what matters most.
Orson Scott Card - Heartfire
Peggy is a Torch, able to see the fire burning in each person's heart. She can follow the paths of each person's future, and know each person's most intimate secrets. From the moment of Alvin Maker's birth, when the Unmaker first strove to kill him, she has protected him.Now they are married, and Peggy is a part of Alvin's heart as well as his life.But Alvin's destiny has taken them on separate journeys. Alvin has gone north into New England, where knacks are considered witchcraft, and their use is punished by death. Peggy has been drawn south, to the British Crown Colonies and the court of King Arthur Stuart in exile. For she has seen a terrible future bloom in the heartfires of every person in America, a future of war and destruction. One slender path exists that leads through the bloodshed, and it is Peggy's quest to set the world on that path to peace. Look out for more information on this and other Orbit titles on the Orbit website at www.orbitbooks.co.uk
Orson Scott Card - Songmaster
An SF classic from the author of Ender's Game. Kidnapped at an early age, the young singer Ansset has been raised in isolation at the mystical retreat called the Songhouse. His life has been filled with music, and having only songs for companions, he develops a voice that is unlike any heard before. Ansset's voice is both a blessing and a curse, for the young Songbird can reflect all the hopes and fears his auidence feels and, by magnifying their emotions, use his voice to heal--or to destroy. When it is discovered that his is the voice that the Emperor has waited decades for, Ansset is summoned to the Imperial Palace on Old Earth. Many fates rest in Ansset's hands, and his songs will soon be put to the test: either to salve the troubled conscience of a conqueror, or drive him, and the universe, into mad chaos. Songmaster is a haunting story of power and love--the tale of the man who would destroy everything he loves to preserve humanity's peace, and the boy who might just sing the world away.
Orson Scott Card - The Memory of Earth
Humanity has lived for 40 million years on a planet called Harmony, after leaving an Earth that has been destroyed by human conflict. In order not to repeat the mistakes that led to the destruction of civilization on Earth, a computer, known as the Oversoul, was left as guardian of this planet.
Orson Scott Card - Prentice Alvin
Alvin has returned to the town of his birth and is now the blacksmith's apprentice. But he must also learn the difficult arts of a maker and hopes that the magic of the seer, Peggy, can help him. However, Peggy can only anticipate a future filled with misery and Alvin is forced to hide his powers.
Orson Scott Card - The Call of Earth
As Harmony's Oversoul grows weaker, a great warrior has arisen to challenge its bans. His name is Moozh, and he has won control of an army using forbidden technology. Now he is aiming his soldiers at the city of Basilica, that strong fortress above the Plain. Basilica remains in turmoil. Wetchik and his sons are not strong enough to stop a army. Can Rasa and her allies defeat him through intrigue, or will Moozh take the city and all who are in it?
Doug Chiang - Orson Scott Card - Robota
Academy award winning artist Doug Chiang and best-selling sci-fi author Orson Scott Card join forces for an extraordinary publishing adventure: Robota. An original illustrated science fiction novel, Robota follows the fortunes of a strangely powerful amnesiac named Caps as he navigates an ancient, decaying world in which a dwindling human population battles a society of merciless robot warriors. Aided by talking animals and stalked by terrifying hunter robots, Caps slowly rises to fulfill an awesome destiny. Integrating word and image, Card's masterful storytelling is interwoven with 75 pieces of Chiang's wildly imagined, meticulously rendered art. Packaged in a dramatic metallic case, this unusual and powerful collaboration is tailor-made to thrill.
Orson Scott Card - The Ships of Earth
The City of Basilica has fallen. Now Wetchik, Nafai, and all their family must brave the desert wastes, and cross the wide continents to where Harmony's hidden spaceport lies silent, abandoned, waiting for the command to make the great interstellar ships ready for flight again. But of these sixteen people, only a few have chosen their exile. The others, Rasa's spiteful daughters and their husbands; Wetchik's oldest son, Elemak, have been forced against their will. Their anger and hatreds will make the difficult journey harder.
Orson Scott Card - Earthborn
High above the earth orbits the starship Basilica. On board the huge vessel is a sleeping woman. Of those who made the journey, Shedemai alone has survived the hundred of years since the Children of Wetchik returned to Earth. She now wears the Cloak of the Starmaster, and the Oversoul wakes her sometimes to watch over her descendants on the planet below. The population has grown rapidly--there are cities and nations now, whole peoples descended from the who followed Nafai or Elemak. But in all the long years of watching and searching, the Oversoul has not found the thing it sought. It has not found the Keeper of the Earth, the central intelligence that also can repair the Oversoul's damaged programming.
Orson Scott Card - The Crystal City
Using the lore and the folk-magic of the men and women who settled North America, Orson Scott Card has created an alternate world where magic works, and where that magic has colored the entire history of the colonies. Charms and beseechings, hexes and potions, all have a place in the lives of the people of this world. Dowsers find water, the second sight warns of dangers to come, and a torch can read a person's future---or their heart. In this world where "knacks" abound, Alvin, the seventh son of a seventh son, is a very special man indeed. He's a Maker; he has the knack of understanding how things are put together, how to create them, repair them, keep them whole, or tear them down. He can heal hearts as well as bones, he build a house, he can calm the waters or blow up a storm. And he can teach his knack to others, to the measure of their own talent. Alvin has been trying to avert the terrible war that his wife, Peggy, a torch of extraordinary power, has seen down the life-lines of every American. Now she has sent him down the Mizzippy to the city of New Orleans, or Nueva Barcelona as they call it under Spanish occupation. Alvin doesn't know exactly why he's there, but when he and his brother-in-law, Arthur Stuart, find lodgings with a family of abolitionists who know Peggy, he suspects he'll find out soon. But Nueva Barcelona is about to experience a plague, and Alvin's efforts to protect his friends by keeping them healthy will create more danger than he could ever have suspected. And in saving the poor people of the city, Alvin will be put to the greatest test of his life---a test that will draw on all his power. For the time has come for him to turn to his old friend Tenskwa-Tawa, the Red Prophet who controls the lands to the west of the Mizzippy. Now Alvin must take the first steps on the road to the Crystal City that was shown to him in a vision so long ago.
Orson Scott Card - The Lost Gate
Danny North knew from early childhood that his family was different, and that he was different from them. While his cousins were learning how to create the things that commoners called fairies, ghosts, golems, trolls, werewolves, and other such miracles that were the heritage of the North family, Danny worried that he would never show a talent, never form an outself. He grew up in the rambling old house, filled with dozens of cousins, and aunts and uncles, all ruled by his father. Their home was isolated in the mountains of western Virginia, far from town, far from schools, far from other people. There are many secrets in the House, and many rules that Danny must follow. There is a secret library with only a few dozen books, and none of them in English — but Danny and his cousins are expected to become fluent in the language of the books. While Danny’s cousins are free to create magic whenever they like, they must never do it where outsiders might see. Unfortunately, there are some secrets kept from Danny as well. And that will lead to disaster for the North family.
Orson Scott Card - The Abyss
Far beneath the blue Caribbean sea lies Deepcore, the world's most advanced high-technology drilling station. When a mysterious force sends the submarine USS Montana spinning out of control, Deepcore is commandeered as the base for a naval rescue operation. Lindsay Brigman, designer of Deepcore, insists on joining the team. When the operation gets underway, she witnesses something astonishing, activity she can only define as non-terrestrial intelligence. Nobody takes her seriously - there are far more pressing concerns. For up above, the world is spinning towards nuclear war...
Orson Scott Card - Vándorlegény
Alvin Smith immár kész férfiként tér vissza Erélyegyházára, és igyekszik a falubelieket megtanítani a Teremtésre. Ám egyre-másra kudarcot vall, sőt szeretett öccse, Calvin is ellene fordul. Alvin elmegy szülőfalujából, hogy megtalálja azokat, akiknek segítségével felépítheti Kristályvárost, de út közben börtönbe kerül és az életéért, a szabadságáért kell küzdenie. Közben Calvin rájön arra, hogy ő is Teremtő, de neki nem Kristályváros kell, nem a tudás, a munka és a nyugalom. Hatalomra vágyik, mindenki fölött akar uralkodni, és el is indul ezen az úton... Orson Scott Card az egyetlen író, aki egymás után kétszer kapta meg a Hugo- és a Nebula-díjat. Card többek között magáénak mondhatja a World Fantasy-díjat, a Locus magazin olvasóinak díját, a Ditmar-díjat és a Mythopoeic-díjat is.
Orson Scott Card - Shadows in Flight
Ender's Shadow explores the stars in this all-new novel... At the end of Shadow of the Giant, Bean flees to the stars with three of his children--the three who share the engineered genes that gave him both hyper-intelligence and a short, cruel physical life. The time dilation granted by the speed of their travel gives Earth's scientists generations to seek a cure, to no avail. In time, they are forgotten--a fading ansible signal speaking of events lost to Earth's history. But the Delphikis are about to make a discovery that will let them save themselves, and perhaps all of humanity in days to come. For there in space before them lies a derelict Formic colony ship. Aboard it, they will find both death and wonders--the life support that is failing on their own ship, room to grow, and labs in which to explore their own genetic anomaly and the mysterious disease that killed the ship's colony.
Orson Scott Card - The Worthing Saga
It was a miracle of science that permitted human beings to live, if not forever, then for a long, long time. Some people, anyway. The rich, the powerful--they lived their lives at the rate of one year every ten. Somec created two societies: that of people who lived out their normal span and died, and those who slept away the decades, skipping over the intervening years and events. It allowed great plans to be put in motion. It allowed interstellar Empires to be built. It came near to destroying humanity. After a long, long time of decadence and stagnation, a few seed ships were sent out to save our species. They carried human embryos and supplies, and teaching robots, and one man. The Worthing Saga is the story of one of these men, Jason Worthing, and the world he found for the seed he carried. Orson Scott Card is "a master of the art of storytelling" (Booklist), and The Worthing Saga is a story that only he could have written.
Orson Scott Card - Kovácsinas
Egy tizenhárom éves anya érkezik újszülött gyermekével a folyóhoz. Ereje már elhagyta, üldözői a sarkába lihegnek. S hogy Horace Guester, a Hatrack River-i fogadós megmenti, befogadja, az Peggy lányának köszönhető. Peggynek, ki a távolba, a jövőbe révedve óvta mindeddig Alvin Millert, aki épp úton van feléjük, hogy kitanulja a kovácsmesterséget. Tanul kovácsnak, s ki kell tanulnia egy olyan szakmát is, melynek fortélya már vagy kétezer éve feledésbe ment. S mikor Peggy mint tanítónő visszatér, hogy segítsen az ismeretlen mesterséget megtanítani a gyötrődő Alvinnek, feltűnnek az üldözők, akik azt a kisfiút keresik, akit még csecsemőként loptak át a háborgó folyón a rabszolgaság elől menekülő, haldokló anyjával együtt... Card a Kovácsinasban az emelkedések és bukások, a rettegés és bizalom olyan ívét húzza meg, amire csak a legnagyobb írók képesek. Könnyű neki - hiszen egyike a legnagyobbaknak.
Orson Scott Card - First Meetings in Ender's Universe
Meet Andrew "Ender" Wiggin, the unforgettable boy-hero of Ender's Game--winner of the Hugo Award and the Nebula Award for Best Novel--and enter his Universe through this collection of stories. "The Polish Boy" is John Paul Wiggin, the future father of Ender. In the years between the first two Bugger Wars, the Hegemony is desperate to recruit brilliant military commanders to repel the alien invasion. They may have found their man--or boy--in John Paul Wiggin.... In "Teacher's Pest"-a novella written especially for this collection--a brilliant but arrogant John Paul Wiggin, now a university student, matches wits with an equally brilliant graduate student. "The Investment Counselor" is set after the end of the Bugger Wars. Banished from Earth and slandered as a mass murderer, twenty-year-old Andrew Wiggin wanders incognito from planet to planet as a fugitive--until a blackmailing tax inspector compromises his identity and threatens to expose Ender the Xeoncide. Also reprinted here is the original award-winning novella, "Ender's Game," which first appeared in 1977.
Orson Scott Card - Múltfigyelők
Megváltoztatni a történelmet. A sci-fi irodalom egyik hálás alaptémája, nem véletlenül nyúlt hozzá annyi szerző az idők folyamán. És bár a Múltfigyelők alaptémája is ez, Card mégsem állt be a sorba. Persze Card sosem áll be a sorba, neki külön útjai vannak, és e külön utakon oly magabiztosan jár, mintha az négysávos sztráda lenne. Merthogy az is. Card saját, különbejáratú sztrádája. Ha rendelkezésünkre áll a technika, mellyel a múltat nem csak megfigyelni lehet, de be is lehet avatkozni, felmerül a kérdés, hogy be is kell-e avatkozni? Jóvá lehet-e tenni az emberiség múltjának bűneit? És jóvá kell-e tenni? A múltfigyelők egy csoportja úgy dönt, igen, jóvá kell tenni. Beavatkoznak hát az emberiség történelmének egy sorsfordító pillanatába. A magasztos cél: megszabadítani az elődöket értelmetlen szenvedéseiktől - de ahogy a mondás tartja: a pokolba vezető út jó szándékkal van kikövezve. Orson Scott Card az egyetlen író, aki egymás után kétszer kapta meg a Hugo- és a Nebula-díjat. Card többek között magáénak mondhatja a World Fantasy-díjat és a Mythopoeic-díjat is. Nem akármilyen regényt tart kezében az olvasó.
Orson Scott Card - Magic Street
Orson Scott Card has the distinction of having swept both the Hugo and Nebula awards in two consecutive years with his amazing novels Ender’s Game and Speaker for the Dead. For a body of work that ranges from science fiction to nonfiction to plays, Card has been recognized as an author who provides vivid, colorful glimpses between the world we know and worlds we can only imagine. In a peaceful, prosperous African American neighborhood in Los Angeles, Mack Street is a mystery child who has somehow found a home. Discovered abandoned in an overgrown park, raised by a blunt-speaking single woman, Mack comes and goes from family to family–a boy who is at once surrounded by boisterous characters and deeply alone. But while Mack senses that he is different from most, and knows that he has strange powers, he cannot possibly understand how unusual he is until the day he sees, in a thin slice of space, a narrow house. Beyond it is a backyard–and an entryway into an extraordinary world stretching off into an exotic distance of geography, history, and magic.
Orson Scott Card - Aaron Johnston - Earth Unaware
The mining ship El Cavador is far out from Earth, in the deeps of the Kuiper Belt, beyond Pluto. Other mining ships, and the families that live on them, are few and far between this far out. So when El Cavador's telescopes pick up a fast-moving object coming in-system, it's hard to know what to make of it. It's massive and moving at a significant fraction of the speed of light. El Cavador has other problems. Their systems are old and failing. The family is getting too big for the ship. There are claim-jumping corporate ships bringing Asteroid Belt tactics to the Kuiper Belt. Worrying about a distant object that might or might not be an alien ship seems not important. They're wrong. It's the most important thing that has happened to the human race in a million years. The first Formic War is about to begin...
Orson Scott Card - Keeper of Dreams
This huge collection of short stories by one of science fiction’s most beloved and popular writers is sure to please his millions of fans. The volume contains 22 stories written since 1990. From the opening science fiction tale, "The Elephants of Poznan," we see the hand of a master at work making a familiar idea new, strange, and wonderful. “Angles” takes a sideways look at alternate universes. "Geriatric Ward" is published here for the first time; it was originally written for the legendary Last Dangerous Visions. Keeper of Dreams contains science fiction, fantasy, and several of Card’s mainstream fiction works. Included are two tales from the Alvin Maker universe, "Grinning Man" and "The Yazoo Queen." In addition to the stories, this book features new introductions by Orson Scott Card for each story, with commentary on his life and work. With the earlier Maps in a Mirror, this collection is a definitive retrospective of the short fiction career of the writer that the Houston Post called “the best writer science fiction has to offer.”
Orson Scott Card - Homebody
This romantic ghost story relies on a familiar horror backbone: a stranger with a tragic past moves into an old house that also has a tragic past, and is forced to reckon with the supernatural forces that dwell there. In Homebody, the stranger is an itinerant architect-builder who makes a lonely living by purchasing fixer-uppers, renovating them, and selling them. The house he buys in Greensboro, North Carolina, (where Orson Scott Card lives, in real life) has three mysteries attached to it: a tunnel in the basement, an attractive female squatter who refuses to leave, and a trio of weird doomsayers who live next door. Card has a clear, well-honed writing style, full of human warmth--a style that is especially effective in the development of the central character, and in details of tools and techniques for renovating an old house. His approach to murder, danger, and threatening forces is so free of closeness or oppression that one might call it "anti-gothic." In an interview, he said, "I am completely uninterested in exploring evil. Evil (and weak and wicked) people are all evil (or weak, or wicked) in the same boring ways. But good people are infinitely interesting in the ways they manage to be good despite all the awful circumstances of their lives." Homebody is a pleasant tale about the triumph of love over evil, with a couple of bizarre twists to give it spice.
Orson Scott Card - Ender in Exile
After twenty-three years, Orson Scott Card returns to his acclaimed best-selling series with the first true, direct sequel to the classic Ender's Game. In Ender’s Game, the world’s most gifted children were taken from their families and sent to an elite training school. At Battle School, they learned combat, strategy, and secret intelligence to fight a dangerous war on behalf of those left on Earth. But they also learned some important and less definable lessons about life. After the life-changing events of those years, these children—now teenagers—must leave the school and readapt to life in the outside world. Having not seen their families or interacted with other people for years—where do they go now? What can they do? Ender fought for humanity, but he is now reviled as a ruthless assassin. No longer allowed to live on Earth, he enters into exile. With his sister Valentine, he chooses to leave the only home he’s ever known to begin a relativistic—and revelatory—journey beyond the stars. What happened during the years between Ender’s Game and Speaker for the Dead? What did Ender go through from the ages of 12 through 35? The story of those years has never been told. Taking place 3000 years before Ender finally receives his chance at redemption in Speaker for the Dead, this is the long-lost story of Ender. For twenty-three years, millions of readers have wondered and now they will receive the answers. Ender in Exile is Orson Scott Card’s moving return to all the action and the adventure, the profound exploration of war and society, and the characters one never forgot. On one of these ships, there is a baby that just may share the same special gifts as Ender’s old friend Bean…
Orson Scott Card - Ender árnyéka
Üdvözlünk a Hadiskolában! Minden gyermek életében adódnak nehéz pillanatok. Főképp ha az utcán nő fel, ahol koldulnia kell az ételért, és kivert kutyaként kell megküzdenie a hozzá hasonló, éhező kölykökkel, akik egy gerezd almáért is ölni képesek. Ha létezik bármi, amit Bean az utcán megtanult, az a túlélés. Nem ököllel és izommal, ahhoz ő túl apró. Ésszel. Bean csodás elméje elemez és számít, ügyesen használja ki ellenfelei gyengeségeit. Mi is lehetne ennél kívánatosabb tulajdonsága annak a tábornoknak, akinek le kell győznie az emberiséget elpusztítással fenyegető idegen fajt, a hangyokat? A Hadiskolába kerülve Bean megismerkedik és barátságot köt egy másik lehetséges jövendőbeli hadvezérrel, Ender Wigginsszel, az egyetlen lehetséges riválisával. Ám mindkettőjüknek ugyanaz a problémája: a jövő immáron a jelen. A legendás regény, a Végjáték, ezúttal Bean szemszögéből.
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