Orson Scott Card könyvei a rukkolán
Orson Scott Card - The Abyss
Far beneath the blue Caribbean sea lies Deepcore, the world's most advanced high-technology drilling station. When a mysterious force sends the submarine USS Montana spinning out of control, Deepcore is commandeered as the base for a naval rescue operation. Lindsay Brigman, designer of Deepcore, insists on joining the team. When the operation gets underway, she witnesses something astonishing, activity she can only define as non-terrestrial intelligence. Nobody takes her seriously - there are far more pressing concerns. For up above, the world is spinning towards nuclear war...
Orson Scott Card - Kristályváros
Alvin Smith és félvér mostohasógora, Arthur Stuart Nueva Barcelona spanyolok uralta városába jutnak, a rabszolgatartó Dél fülledt, zűrzavaros vidékén, a Mizzippy-delta mentén. Miután a csodával határos módon segítenek megszökni a rabszolgáknak és a város elnyomott francia lakosságának, a hatezer menekülttel elindulnak új otthont keresni az Egyesült Államok északi vidékén. Ebben Alvin új barátja, a bukott kereskedő, Abraham Lincoln lehet segítségére. A helyzetük azonban több mint nehéz, mert látványos akciójuk újra felszíthatja az Észak és Dél közti ellentétet, és közelebb hozhatja a polgárháborút. Alvin számára azonban a legnagyobb kihívás még mindig a jóslatokban látott Kristályváros helyének megtalálása és felépítése. Orson Scott Card alternatív történelmi regénye a XVIII-XIX. századi, frissen függetlenné vált Amerika mágikus világába vezeti az olvasóját, ahol a ráolvasások, bűbájok és igézések a mindennapi élet részei, ahol George Washingtont felségárulásért kivégezték, amiért nem volt hajlandó Jefferson ellen vezetni a seregét, az angol restaurációt meghiúsító Cromwell a déli rabszolgatartó kolóniákra száműzte a Stuartok királyságát, ahol még csak gyermekcipőben jár az Egyesült Államok, és ahol Benjamin Franklint kora legnagyobb varázslójaként tartják számon.
Orson Scott Card - Keeper of Dreams
This huge collection of short stories by one of science fiction’s most beloved and popular writers is sure to please his millions of fans. The volume contains 22 stories written since 1990. From the opening science fiction tale, "The Elephants of Poznan," we see the hand of a master at work making a familiar idea new, strange, and wonderful. “Angles” takes a sideways look at alternate universes. "Geriatric Ward" is published here for the first time; it was originally written for the legendary Last Dangerous Visions. Keeper of Dreams contains science fiction, fantasy, and several of Card’s mainstream fiction works. Included are two tales from the Alvin Maker universe, "Grinning Man" and "The Yazoo Queen." In addition to the stories, this book features new introductions by Orson Scott Card for each story, with commentary on his life and work. With the earlier Maps in a Mirror, this collection is a definitive retrospective of the short fiction career of the writer that the Houston Post called “the best writer science fiction has to offer.”
Orson Scott Card - Songmaster
An SF classic from the author of Ender's Game. Kidnapped at an early age, the young singer Ansset has been raised in isolation at the mystical retreat called the Songhouse. His life has been filled with music, and having only songs for companions, he develops a voice that is unlike any heard before. Ansset's voice is both a blessing and a curse, for the young Songbird can reflect all the hopes and fears his auidence feels and, by magnifying their emotions, use his voice to heal--or to destroy. When it is discovered that his is the voice that the Emperor has waited decades for, Ansset is summoned to the Imperial Palace on Old Earth. Many fates rest in Ansset's hands, and his songs will soon be put to the test: either to salve the troubled conscience of a conqueror, or drive him, and the universe, into mad chaos. Songmaster is a haunting story of power and love--the tale of the man who would destroy everything he loves to preserve humanity's peace, and the boy who might just sing the world away.
Orson Scott Card - Aaron Johnston - Earth Unaware
The mining ship El Cavador is far out from Earth, in the deeps of the Kuiper Belt, beyond Pluto. Other mining ships, and the families that live on them, are few and far between this far out. So when El Cavador's telescopes pick up a fast-moving object coming in-system, it's hard to know what to make of it. It's massive and moving at a significant fraction of the speed of light. El Cavador has other problems. Their systems are old and failing. The family is getting too big for the ship. There are claim-jumping corporate ships bringing Asteroid Belt tactics to the Kuiper Belt. Worrying about a distant object that might or might not be an alien ship seems not important. They're wrong. It's the most important thing that has happened to the human race in a million years. The first Formic War is about to begin...
Orson Scott Card - Fáklya
Peggy, Alvin várandós felesége, nem képes csak magával törődni. Tudja, látja, hogy rettenetes háború fenyegeti a nemzetet a rabszolgaság miatt. Mindent megpróbál, hogy ezt megakadályozza. De semmi sem úgy sikerül, ahogy tervezte. Alvin és társai közben boszorkányperbe keverednek - mi másba keverednének Massachusettsben, a puritánoknál, akiknek tiszta a szívük és nincsenek bűneik? Calvin, Alvin öccse - életében először - megpróbál segíteni másoknak, önzetlenül, és ebbe majdnem belepusztul. A regény a kötelesség és a kényszerűség harcáról, a jog és az igazság közti mezsgyéről mutat izgalmas, elgondolkodtató tablót.
Orson Scott Card - Shadows in Flight
Ender's Shadow explores the stars in this all-new novel... At the end of Shadow of the Giant, Bean flees to the stars with three of his children--the three who share the engineered genes that gave him both hyper-intelligence and a short, cruel physical life. The time dilation granted by the speed of their travel gives Earth's scientists generations to seek a cure, to no avail. In time, they are forgotten--a fading ansible signal speaking of events lost to Earth's history. But the Delphikis are about to make a discovery that will let them save themselves, and perhaps all of humanity in days to come. For there in space before them lies a derelict Formic colony ship. Aboard it, they will find both death and wonders--the life support that is failing on their own ship, room to grow, and labs in which to explore their own genetic anomaly and the mysterious disease that killed the ship's colony.
Orson Scott Card - Visitors
From the internationally bestselling author of Ender’s Game comes the riveting finale to the story of Rigg, a teenager who possesses a secret talent that allows him to see the paths of people’s pasts. In Pathfinder, Rigg joined forces with another teen with special talents on a quest to find Rigg’s sister and discover the true depth and significance of their powers. Then Rigg’s story continued in Ruins as he was tasked to decipher the paths of the past before the arrival of a destructive force with deadly intentions. Now, in Visitors, Rigg’s journey comes to an epic and explosive conclusion as everything that has been building up finally comes to pass, and Rigg is forced to put his powers to the test in order to save his world and end the war once and for all.
Orson Scott Card - Aaron Johnston - The Swarm
Orson Scott Card and Aaron Johnston return to their _Ender's Game_ prequel series with this first volume of an all-new trilogy about the Second Formic War in _The Swarm_. The first invasion of Earth was beaten back by a coalition of corporate and international military forces, and the Chinese army. China has been devastated by the Formic's initial efforts to eradicate Earth life forms and prepare the ground for their own settlement. The Scouring of China struck fear into the other nations of the planet; that fear blossomed into drastic action when scientists determined that the single ship that wreaked such damage was merely a scout ship. There is a mothership out beyond the Solar System's Kuiper Belt, and it's heading into the system, unstoppable by any weapons that Earth can muster. Earth has been reorganized for defense. There is now a Hegemon, a planetary official responsible for keeping all the formerly warring nations in line. There's a Polemarch, responsible for organizing all the military forces of the planet into the new International Fleet. But there is an enemy within, an enemy as old as human warfare: ambition and politics. Greed and self-interest. Will Bingwen, Mazer Rackam, Victor Delgado and Lem Juke be able to divert those very human enemies in time to create a weapon that can effectively defend humanity in the inexorable Second Formic War?
Orson Scott Card - Children of the Fleet
From Orson Scott Card, award-winning and bestselling author of Ender's Game, his first solo Enderverse novel in years. Children of the Fleet is a new angle on Card's bestselling series, telling the story of the Fleet in space, parallel to the story on Earth told in the Ender's Shadow series. Ender Wiggin won the Third Formic war, ending the alien threat to Earth. Afterwards, all the terraformed Formic worlds were open to settlement by humans, and the International Fleet became the arm of the Ministry of Colonization, run by Hirum Graff. MinCol now runs Fleet School on the old Battle School station, and still recruits very smart kids to train as leaders of colony ships, and colonies. Dabeet Ochoa is a very smart kid. Top of his class in every school. But he doesn't think he has a chance at Fleet School, because he has no connections to the Fleet. That he knows of. At least until the day that Colonel Graff arrives at his school for an interview.
Orson Scott Card - Earthborn
High above the earth orbits the starship Basilica. On board the huge vessel is a sleeping woman. Of those who made the journey, Shedemai alone has survived the hundred of years since the Children of Wetchik returned to Earth. She now wears the Cloak of the Starmaster, and the Oversoul wakes her sometimes to watch over her descendants on the planet below. The population has grown rapidly--there are cities and nations now, whole peoples descended from the who followed Nafai or Elemak. But in all the long years of watching and searching, the Oversoul has not found the thing it sought. It has not found the Keeper of the Earth, the central intelligence that also can repair the Oversoul's damaged programming.
Orson Scott Card - Earthfall
The Oversoul of the colony planet Harmony selected the family of Wetchik to carry it back to long-lost Earth. Now grown to a tribe in the years of their journey to Harmony's hidden starport, they are ready at last to take a ship to the stars. But from the beginning there has been bitter dispute between Nafai and Elemak, Wetchick's youngest son and his oldest. On board the starship Bailica, the children of the tribe will become pawns in the struggle. Two factions are each making secret plans to awaken the children, and themselves, early from the cold-sleep capsules in which they will pass the long decades of the journey. Each side hopes to gain years of influence on the minds of the children, winning their loyalty in the struggle for control of reclaimed Earth. But the Oversoul is truly in control of this journey. It has downloaded a complete copy of itself to the Ship's computers. And only Nafai, who wears the Cloak of the Starmaster by the Oversoul's command, really understand what this will mean to all their plans for the future.
Orson Scott Card - Heartfire
Peggy is a Torch, able to see the fire burning in each person's heart. She can follow the paths of each person's future, and know each person's most intimate secrets. From the moment of Alvin Maker's birth, when the Unmaker first strove to kill him, she has protected him.Now they are married, and Peggy is a part of Alvin's heart as well as his life.But Alvin's destiny has taken them on separate journeys. Alvin has gone north into New England, where knacks are considered witchcraft, and their use is punished by death. Peggy has been drawn south, to the British Crown Colonies and the court of King Arthur Stuart in exile. For she has seen a terrible future bloom in the heartfires of every person in America, a future of war and destruction. One slender path exists that leads through the bloodshed, and it is Peggy's quest to set the world on that path to peace. Look out for more information on this and other Orbit titles on the Orbit website at www.orbitbooks.co.uk
Orson Scott Card - Lost and Found
"Are you really a thief?" That's the question that has haunted fourteen-year-old Ezekiel Blast all his life. But he's not a thief, he just has a talent for finding things. Not a superpower-a micropower. Because what good is finding lost bicycles and hair scrunchies, especially when you return them to their owners and everyone thinks you must have stolen them in the first place? If only there were some way to use Ezekiel's micropower for good, to turn a curse into a blessing. His friend Beth thinks there must be, and so does a police detective investigating the disappearance of a little girl. When tragedy strikes, it's up to Ezekiel to use his talent to find what matters most.
Orson Scott Card - Magic Street
Orson Scott Card has the distinction of having swept both the Hugo and Nebula awards in two consecutive years with his amazing novels Ender’s Game and Speaker for the Dead. For a body of work that ranges from science fiction to nonfiction to plays, Card has been recognized as an author who provides vivid, colorful glimpses between the world we know and worlds we can only imagine. In a peaceful, prosperous African American neighborhood in Los Angeles, Mack Street is a mystery child who has somehow found a home. Discovered abandoned in an overgrown park, raised by a blunt-speaking single woman, Mack comes and goes from family to family–a boy who is at once surrounded by boisterous characters and deeply alone. But while Mack senses that he is different from most, and knows that he has strange powers, he cannot possibly understand how unusual he is until the day he sees, in a thin slice of space, a narrow house. Beyond it is a backyard–and an entryway into an extraordinary world stretching off into an exotic distance of geography, history, and magic.
Orson Scott Card - Red Prophet
Since the age of 11, when he saw the white men murder his father, the Red Indian Lolla-Wossiky has been a pathetic drunk. When Governor Bill Harrison puts brutal plans for the Indians into action, he unwittingly brings Alvin Miller and his magical powers to Lolla-Wossiky and his brother.
Doug Chiang - Orson Scott Card - Robota
Academy award winning artist Doug Chiang and best-selling sci-fi author Orson Scott Card join forces for an extraordinary publishing adventure: Robota. An original illustrated science fiction novel, Robota follows the fortunes of a strangely powerful amnesiac named Caps as he navigates an ancient, decaying world in which a dwindling human population battles a society of merciless robot warriors. Aided by talking animals and stalked by terrifying hunter robots, Caps slowly rises to fulfill an awesome destiny. Integrating word and image, Card's masterful storytelling is interwoven with 75 pieces of Chiang's wildly imagined, meticulously rendered art. Packaged in a dramatic metallic case, this unusual and powerful collaboration is tailor-made to thrill.
Orson Scott Card - The Call of Earth
As Harmony's Oversoul grows weaker, a great warrior has arisen to challenge its bans. His name is Moozh, and he has won control of an army using forbidden technology. Now he is aiming his soldiers at the city of Basilica, that strong fortress above the Plain. Basilica remains in turmoil. Wetchik and his sons are not strong enough to stop a army. Can Rasa and her allies defeat him through intrigue, or will Moozh take the city and all who are in it?
Orson Scott Card - The Folk of the Fringe
Only a few nuclear weapons fell in America-the weapons that destroyed our nation were biological and, ultimately, cultural. But in the chaos, the famine, the plague, there exited a few pockets of order. The strongest of them was the state of Deseret, formed from the vestiges of Utah, Colorado, and Idaho. The climate has changed. The Great Salt Lake has filled up to prehistoric levels. But there, on the fringes, brave, hardworking pioneers are making the desert bloom again. A civilization cannot be reclaimed by powerful organizations, or even by great men alone. It must be renewed by individual men and women, one by one, working together to make a community, a nation, a new America.
Orson Scott Card - The Memory of Earth
Humanity has lived for 40 million years on a planet called Harmony, after leaving an Earth that has been destroyed by human conflict. In order not to repeat the mistakes that led to the destruction of civilization on Earth, a computer, known as the Oversoul, was left as guardian of this planet.
Orson Scott Card - The Ships of Earth
The City of Basilica has fallen. Now Wetchik, Nafai, and all their family must brave the desert wastes, and cross the wide continents to where Harmony's hidden spaceport lies silent, abandoned, waiting for the command to make the great interstellar ships ready for flight again. But of these sixteen people, only a few have chosen their exile. The others, Rasa's spiteful daughters and their husbands; Wetchik's oldest son, Elemak, have been forced against their will. Their anger and hatreds will make the difficult journey harder.
Orson Scott Card - The Worthing Saga
It was a miracle of science that permitted human beings to live, if not forever, then for a long, long time. Some people, anyway. The rich, the powerful--they lived their lives at the rate of one year every ten. Somec created two societies: that of people who lived out their normal span and died, and those who slept away the decades, skipping over the intervening years and events. It allowed great plans to be put in motion. It allowed interstellar Empires to be built. It came near to destroying humanity. After a long, long time of decadence and stagnation, a few seed ships were sent out to save our species. They carried human embryos and supplies, and teaching robots, and one man. The Worthing Saga is the story of one of these men, Jason Worthing, and the world he found for the seed he carried. Orson Scott Card is "a master of the art of storytelling" (Booklist), and The Worthing Saga is a story that only he could have written.
Orson Scott Card - Unaccompanied Sonata and Other Stories
"Far beyond the usual fare of science fiction" is how Ben Bova, Executive Editor of OMNI, describes Orson Scott Card's work - and these eleven stories richly bear out that opinion. The title story, a Hugo and Nebula nominee, says as much as can be said about the nature of creativity, the artistic impulse, and pure human stubbornness; "The Porcelain Salamander" is a brilliant and moving fable that will be read and reread; and "Kingsmeat" touches on a truly original horror in the tale of a necessary treason and its consequences. Orson Scott Card demonstrates the dazzling range of his versatility in this collection, from the harsh depiction of merciless training for interplanetary warfare in "Ender's Game" to the tenderly elegiac mood of "Mortal Gods" and the bitter inventiveness of "The Monkeys Thought 'Twas All in Fun" - a "hard science" story that is at the same time more bizarre than the farthest-out fantasy. No story is any preparation for the next: the sardonic view of jingoism in "I Put My Blue Genes On" seems worlds apart from the uncompromising eerie look at the ultimate punishment presented by "Eumenides in the Fourth Floor Lavatory"; and only the sheer outstanding quality of imagination and writing connects the treatment of the supernatural in "Deep Breathing Exercises" and "Quietus." Most short stories, especially in what are called "category fiction," are destined to be enjoyed - if possible - and forgotten. Orson Scott Card's tales will invade and enrich the reader's memory like the work of few other writers.
Orson Scott Card - Children of the Mind
The destruction of Lusitania draws near The planet Lusitania is home to three sentient species: the Pequeninos; a large colony of humans; and the Hive Queen, brought there by Ender. But once again the human race has grown fearful; the Starways Congress has gathered a fleet to destroy Lusitania. Jane, the evolved computer intelligence, can save the three sentient races of Lusitania. She has learned how to move ships outside the universe, and then instantly back to a different world, abolishing the light-speed limit. But it takes all the processing power available to her, and the Starways Congress is shutting down the Net, world by world. Soon Jane will not be able to move the ships. Ender's children must save her if they are to save themselves. "This is a worthy ending to what might by styled a saga of the ethical evolution of humanity, a concept seldom attempted before and never realized with the success of Card achieved here." - Booklist
Orson Scott Card - Ender's Shadow
Orson Scott Card brings us back to the very beginning of his brilliant Ender Quartet, with a novel that allows us to reenter that world anew. With all the power of his original creation, Card has created a parallel volume to Ender's Game, a book that expands and compliments the first, enhancing its power, illuminating its events and its powerful conclusion. The human race is at War with the "Buggers", an insect-like alien race. The first battles went badly, and now as Earth prepares to defend itself against the imminent threat of total destruction at the hands of an inscrutable alien enemy, all focus is on the development and training of military geniuses who can fight such a war, and win. The long distances of interstellar space have given hope to the defenders of Earth--they have time to train these future commanders up from childhood, forging then into an irresisible force in the high orbital facility called the Battle School. Andrew "Ender" Wiggin was not the only child in the Battle School; he was just the best of the best. In this new book, card tells the story of another of those precocious generals, the one they called Bean--the one who became Ender's right hand, part of his team, in the final battle against the Buggers. Bean's past was a battle just to survive. He first appeared on the streets of Rotterdam, a tiny child with a mind leagues beyond anyone else's. He knew he could not survive through strength; he used his tactical genius to gain acceptance into a children's gang, and then to help make that gang a template for success for all the others. He civilized them, and lived to grow older. Bean's desperate struggle to live, and his success, brought him to the attention of the Battle School's recruiters, those people scouring the planet for leaders, tacticians, and generals to save Earth from the threat of alien invasion. Bean was sent into orbit, to the Battle School. And there he met Ender....
Orson Scott Card - Homebody
This romantic ghost story relies on a familiar horror backbone: a stranger with a tragic past moves into an old house that also has a tragic past, and is forced to reckon with the supernatural forces that dwell there. In Homebody, the stranger is an itinerant architect-builder who makes a lonely living by purchasing fixer-uppers, renovating them, and selling them. The house he buys in Greensboro, North Carolina, (where Orson Scott Card lives, in real life) has three mysteries attached to it: a tunnel in the basement, an attractive female squatter who refuses to leave, and a trio of weird doomsayers who live next door. Card has a clear, well-honed writing style, full of human warmth--a style that is especially effective in the development of the central character, and in details of tools and techniques for renovating an old house. His approach to murder, danger, and threatening forces is so free of closeness or oppression that one might call it "anti-gothic." In an interview, he said, "I am completely uninterested in exploring evil. Evil (and weak and wicked) people are all evil (or weak, or wicked) in the same boring ways. But good people are infinitely interesting in the ways they manage to be good despite all the awful circumstances of their lives." Homebody is a pleasant tale about the triumph of love over evil, with a couple of bizarre twists to give it spice.
Orson Scott Card - Pathfinder
A powerful secret. A dangerous path. Rigg is well trained at keeping secrets. Only his father knows the truth about Rigg's strange talent for seeing the paths of people's pasts. But when his father dies, Rigg is stunned to learn just how many secrets Father had kept from him--secrets about Rigg's own past, his identity, and his destiny. And when Rigg discovers that he has the power not only to see the past, but also to change it, his future suddenly becomes anything but certain.
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