Orson Scott Card könyvei a rukkolán
Orson Scott Card - Ruins
When Rigg and his friends crossed the Wall between the only world they knew and a world they could not imagine, he hoped he was leading them to safety. But the dangers in this new wallfold are more difficult to see. Rigg, Umbo, and Param know that they cannot trust the expendable, Vadesh ? a machine shaped like a human, created to deceive ? but they are no longer certain that they can even trust one another. But they will have little choice. Because although Rigg can decipher the paths of the past, he can't yet see the horror that lies ahead: A destructive force with deadly intentions is hurtling toward Garden. If Rigg, Umbo, and Param can't work together to alter the past, there will be no future
Orson Scott Card - Unaccompanied Sonata and Other Stories
"Far beyond the usual fare of science fiction" is how Ben Bova, Executive Editor of OMNI, describes Orson Scott Card's work - and these eleven stories richly bear out that opinion. The title story, a Hugo and Nebula nominee, says as much as can be said about the nature of creativity, the artistic impulse, and pure human stubbornness; "The Porcelain Salamander" is a brilliant and moving fable that will be read and reread; and "Kingsmeat" touches on a truly original horror in the tale of a necessary treason and its consequences. Orson Scott Card demonstrates the dazzling range of his versatility in this collection, from the harsh depiction of merciless training for interplanetary warfare in "Ender's Game" to the tenderly elegiac mood of "Mortal Gods" and the bitter inventiveness of "The Monkeys Thought 'Twas All in Fun" - a "hard science" story that is at the same time more bizarre than the farthest-out fantasy. No story is any preparation for the next: the sardonic view of jingoism in "I Put My Blue Genes On" seems worlds apart from the uncompromising eerie look at the ultimate punishment presented by "Eumenides in the Fourth Floor Lavatory"; and only the sheer outstanding quality of imagination and writing connects the treatment of the supernatural in "Deep Breathing Exercises" and "Quietus." Most short stories, especially in what are called "category fiction," are destined to be enjoyed - if possible - and forgotten. Orson Scott Card's tales will invade and enrich the reader's memory like the work of few other writers.
Orson Scott Card - Christopher Yost - Ender's Game: Ultimate Collection
Andrew "Ender" Wiggin is only 6 years old. His peers bully him, his parents are aloof, and his older brother is violently resentful of him. He might also be humanity's only hope. Ender is recruited to join the International Fleet's legion of child warriors in training, to report for duty in defense of the planet. Leaving behind the only person who ever understood him--his kind-hearted sister Valentine--he takes on the challenge of becoming a commander in Earth's defenses. His promise is high, and his teachers are sure he will rise to the test--that is, if Battle School doesn't kill him first. Ender struggles to find a place within his soul for tranquility, humanity and a connection with something greater than the brutal mechanics of war and strategy. But when he is thrust into Command School at a vastly accelerated pace, will he crack up on the road to becoming the hero that the human race so desperately needs? Sci-fi legend Orson Scott Card's Hugo and Nebula-Award winning classic is brought to vivid life by writer Christopher Yost (X-Force) and artist Pasqual Ferry (Ultimate Iron Man II). Collects: - _Ender's Game: Battle School_ 1-5; - _Ender's Game: Command School_ 1-5
Orson Scott Card - Aaron Johnston - The Hive
New York Times bestselling authors Orson Scott Card and Aaron Johnston return to the prequels to _Ender's Game_ following _The Swarm_ with _The Hive_, book two in the Second Formic War. Card and Johnston continue the fast-paced hard science fiction history of the Formic Wars--the alien invasions of Earth's Solar System that ultimately led to Ender Wiggin's total victory in _Ender's Game_. A coalition of Earth's nations barely fought off the Formics' first scout ship. Now it's clear that there's a mother-ship out on edge of the system, and the aliens are prepared to take Earth by force. Can Earth's warring nations and corporations put aside their differences and mount an effective defense? _Ender's Game_ is one of the most popular and bestselling science fiction novels of all time. The Formic War series (The First Formic War and The Second Formic War) are the prequels to Ender's story.
Orson Scott Card - Speaker for the Dead
The thrilling sequel to Ender’s Game and winner of the Hugo and Nebula Awards—this full cast unabridged recording includes an original postscript written and recorded by the author. Three thousand years have passed since Ender Wiggin won humanity’s war with the Buggers by totally destroying them. Ender remains young, traveling the stars at the speed of relativity, but a hundred years or more might pass on Earth while he experiences a month-long voyage. In three thousand years, Ender’s books The Hive Queen and The Hegemon, written under a pseudonym, have become holy writ, while the name of Ender itself has become anathema: he is the Xenocide, the one who killed an entire race of thinking, feeling beings, killed the only other sapient race humankind had found in all the galaxy. The only ones, that is, until the planet called Lusitania was discovered and colonized. The discovery was seen as a gift to humanity, a chance to redeem the destruction of the Buggers. This time, the Starways Congress vowed, there would be no tragic misunderstanding leading to war. But once again men die, killed by the aliens in a rite no one understands. Ender, now known only as the Speaker for the Dead, comes to Lusitania to speak for those who have died and discovers that in order to tell the truth about them, he must unravel the secrets of Lusitania.
Orson Scott Card - Aaron Johnston - The Swarm
Orson Scott Card and Aaron Johnston return to their _Ender's Game_ prequel series with this first volume of an all-new trilogy about the Second Formic War in _The Swarm_. The first invasion of Earth was beaten back by a coalition of corporate and international military forces, and the Chinese army. China has been devastated by the Formic's initial efforts to eradicate Earth life forms and prepare the ground for their own settlement. The Scouring of China struck fear into the other nations of the planet; that fear blossomed into drastic action when scientists determined that the single ship that wreaked such damage was merely a scout ship. There is a mothership out beyond the Solar System's Kuiper Belt, and it's heading into the system, unstoppable by any weapons that Earth can muster. Earth has been reorganized for defense. There is now a Hegemon, a planetary official responsible for keeping all the formerly warring nations in line. There's a Polemarch, responsible for organizing all the military forces of the planet into the new International Fleet. But there is an enemy within, an enemy as old as human warfare: ambition and politics. Greed and self-interest. Will Bingwen, Mazer Rackam, Victor Delgado and Lem Juke be able to divert those very human enemies in time to create a weapon that can effectively defend humanity in the inexorable Second Formic War?
Orson Scott Card - Aaron Johnston - Dragon Age
Hailed as "the RPG of the Decade" by PC Gamer magazine, Dragon Age: Origins has redefined the modern fantasy roleplaying game. Now, the innovative game from BioWare becomes the latest hit comic from EA Comics! In a time lost to history, a war ravaged the land. Mages, incredibly powerful wielders of magic, ruled the world through mastery of dark arts and forbidden spells. Their lust for power almost destroyed all existence, and unleashed an unholy pestilence, the Darkspawn, to plague mankind, trolls, faeries, and all the inhabitants of the realm. Now magic is carefully controlled, taught behind the sacred walls of the Circle of Magi, and monitored by the ever-vigilant Templars. It is in this arena that a new generation of Mages in training will arise, warriors of sorcery who will defy the rules of the Templars and change the course of the world forever. Written by multiple award-winning and New York Times bestselling author Orson Scott Card (Ender's Game, Ultimate Iron Man) and Aaron Johnston (Ender's Game: Mazer in Prison) with art by breakout artist Mark Robinson (Skrull Kill Krew) and covers by superstar artist Humberto Ramos, DRAGON AGE will take you to a world beyond imagination!
Orson Scott Card - Ender's Game
The human race faces annihilation. An alien threat is on the horizon, ready to strike. And if humanity is to be defended, the government must create the greatest military commander in history. The brilliant young Ender Wiggin is their last hope. But first he must survive the rigours of a brutal military training program - to prove that he can be the leader of all leaders. A saviour for mankind must be produced, through whatever means possible. But are they creating a hero or a monster? This is the multiple award-winning classic ENDER'S GAME - a groundbreaking tale of war, strategy and survival.
Orson Scott Card - Aaron Johnston - Speaker for the Dead
The next chapter in the bestselling Ender saga is here! Ender Wiggin was 12 years old when he destroyed an alien race. Burdened with guilt, he wrote Speaker for the Dead and created a pseudo-religion that spanned the known worlds. Now an adult, Ender is called to investigate a murder committed by a new alien species with a seemingly gruesome nature. Can he uncover the truth before another species and more human lives are lost? Based on the award-winning novel by bestselling author and science fiction legend Orson Scott Card. Collecting ORSON SCOTT CARD'S SPEAKER FOR THE DEAD #1-5.
Orson Scott Card - Shadow of the Giant
Bean's past was a battle just to survive. He first appeared on the streets of Rotterdam, a tiny child with a mind leagues beyond anyone else. He knew he could not survive through strength; he used his tactical genius to gain acceptance into a children's gang, and then to help make that gang a template for success for all the others. He civilized them, and lived to grow older. Then he was discovered by the recruiters for the Battle School. For Earth was at war - a terrible war with an inscrutable alien enemy. A war that humanity was near to losing. But the long distances of interstellar space has given hope to the defenders of Earth - they had time to train military geniuses up from childhood, forging them into an irresistible force in the high-orbital facility called the Battle School. That story is told in two books, the beloved classic ENDER'S GAME, and its parallel, ENDER'S SHADOW. Bean was the smallest student at the Battle School, but he became Ender Wiggins' right hand, Since then he has grown to be a power on Earth. He served the Hegemon as strategist and general in the terrible wars that followed Ender's defeat of the alien empire attacking Earth. Now he and his wife Petra yearn for a safe place to build a family - something he has never known - but there is nowhere on Earth that does not harbor his enemies - old enemies from the days in Ender's Jeesh, new enemies from the wars on Earth. To find security, Bean and Petra must once again follow in Ender's footsteps. They must leave Earth behind, in the control of the Hegemon, and look to the stars.
Orson Scott Card - Kovácsinas
Egy tizenhárom éves anya érkezik újszülött gyermekével a folyóhoz. Ereje már elhagyta, üldözői a sarkába lihegnek. S hogy Horace Guester, a Hatrack River-i fogadós megmenti, befogadja, az Peggy lányának köszönhető. Peggynek, ki a távolba, a jövőbe révedve óvta mindeddig Alvin Millert, aki épp úton van feléjük, hogy kitanulja a kovácsmesterséget. Tanul kovácsnak, s ki kell tanulnia egy olyan szakmát is, melynek fortélya már vagy kétezer éve feledésbe ment. S mikor Peggy mint tanítónő visszatér, hogy segítsen az ismeretlen mesterséget megtanítani a gyötrődő Alvinnek, feltűnnek az üldözők, akik azt a kisfiút keresik, akit még csecsemőként loptak át a háborgó folyón a rabszolgaság elől menekülő, haldokló anyjával együtt... Card a Kovácsinasban az emelkedések és bukások, a rettegés és bizalom olyan ívét húzza meg, amire csak a legnagyobb írók képesek. Könnyű neki - hiszen egyike a legnagyobbaknak.
Orson Scott Card - Ender in Exile
After twenty-three years, Orson Scott Card returns to his acclaimed best-selling series with the first true, direct sequel to the classic Ender's Game. In Ender’s Game, the world’s most gifted children were taken from their families and sent to an elite training school. At Battle School, they learned combat, strategy, and secret intelligence to fight a dangerous war on behalf of those left on Earth. But they also learned some important and less definable lessons about life. After the life-changing events of those years, these children—now teenagers—must leave the school and readapt to life in the outside world. Having not seen their families or interacted with other people for years—where do they go now? What can they do? Ender fought for humanity, but he is now reviled as a ruthless assassin. No longer allowed to live on Earth, he enters into exile. With his sister Valentine, he chooses to leave the only home he’s ever known to begin a relativistic—and revelatory—journey beyond the stars. What happened during the years between Ender’s Game and Speaker for the Dead? What did Ender go through from the ages of 12 through 35? The story of those years has never been told. Taking place 3000 years before Ender finally receives his chance at redemption in Speaker for the Dead, this is the long-lost story of Ender. For twenty-three years, millions of readers have wondered and now they will receive the answers. Ender in Exile is Orson Scott Card’s moving return to all the action and the adventure, the profound exploration of war and society, and the characters one never forgot. On one of these ships, there is a baby that just may share the same special gifts as Ender’s old friend Bean…
Orson Scott Card - Songmaster
An SF classic from the author of Ender's Game. Kidnapped at an early age, the young singer Ansset has been raised in isolation at the mystical retreat called the Songhouse. His life has been filled with music, and having only songs for companions, he develops a voice that is unlike any heard before. Ansset's voice is both a blessing and a curse, for the young Songbird can reflect all the hopes and fears his auidence feels and, by magnifying their emotions, use his voice to heal--or to destroy. When it is discovered that his is the voice that the Emperor has waited decades for, Ansset is summoned to the Imperial Palace on Old Earth. Many fates rest in Ansset's hands, and his songs will soon be put to the test: either to salve the troubled conscience of a conqueror, or drive him, and the universe, into mad chaos. Songmaster is a haunting story of power and love--the tale of the man who would destroy everything he loves to preserve humanity's peace, and the boy who might just sing the world away.
Orson Scott Card - First Meetings
Meet Andrew "Ender" Wiggin, the unforgettable boy-hero of Ender's Game--winner of the Hugo Award and the Nebula Award for Best Novel--and enter his Universe through this collection of stories. "The Polish Boy" is John Paul Wiggin, the future father of Ender. In the years between the first two Bugger Wars, the Hegemony is desperate to recruit brilliant military commanders to repel the alien invasion. They may have found their man--or boy--in John Paul Wiggin.... In "Teacher's Pest"-a novella written especially for this collection--a brilliant but arrogant John Paul Wiggin, now a university student, matches wits with an equally brilliant graduate student. "The Investment Counselor" is set after the end of the Bugger Wars. Banished from Earth and slandered as a mass murderer, twenty-year-old Andrew Wiggin wanders incognito from planet to planet as a fugitive--until a blackmailing tax inspector compromises his identity and threatens to expose Ender the Xeoncide. Also reprinted here is the original award-winning novella, "Ender's Game," which first appeared in 1977.
Orson Scott Card - A hetedik fiú
Alvin Miller reménykedve, de szívében félelemmel várja gyermeke születésének napját. Tudja, hogy egy hetedik fiú hetedik fiának lenni különleges hatalmat jelent, de azt is tudja, hogy egy ilyen varázslatos gyermeknek az ellenségei is nagy hatalmúak, s nem téved: a fia csak úgy születhet meg, hogy bátyja életét áldozza érte és anyjukért. A kis Alvin úgy nő fel az Amerika nyugati tóvidékét elözönlő telepesek körében, hogy örökös veszélyben az élete. Ördögi ellenfele addig akarja elpusztítani, amíg a fiú rá nem ébred mágikus erejére. Alvint azonban szüleinek, öt bátyjának, és cserfes, de szerető nővéreinek szakadatlan figyelme kíséri mindenhová. Kilenc éves, amikor megérkezik közéjük egy profetikus vándor, a fiú életére törő hatalom pedig nyíltan is támadásba lendül... Teremtő Alvin története egy olyan XVIII. századi, alternatív Amerikában játszódik, ahol a folklór valóság: a ráolvasás, bűbáj, hexák és igézések a telepesek mindennapi életének részei. Angliában elmaradt a hosszú életű Cromwell után a restauráció, és a száműzött Stuartok Amerika déli, rabszolgatartó tartományaiba menekültek, a keleti parton tarka nemzetiségi kolóniák és az autonóm indián állam terül el, az északi részen a fundamentalista Zarándokok, még följebb az alattomos francia gyarmatok terjeszkednek, George Washingtont pedig röviddel azután, hogy megtagadta a harcot Jefferson szedett-vedett seregei ellen, lefejezték, így aztán sosem lett elnök. Ebben az Amerikában az öreg Ben Franklin, a szóbeszéd szerint, kora nagy varázslója.
Orson Scott Card - Aaron Johnston - Ender's Game: Formic Wars - Silent Strike
The all-new prequel to Orson Scott Card's science-fiction classic Ender's Game returns! With 44 million people killed by the toxic gas that the alien Formics unleashed in China, the only hope of a counter-agent lies with Mazer Rackham and the Mobile Operations Police safely retrieving a sample. Meanwhile, young asteroid miner Victor Delgado has snuck aboard the Formic mother ship in hopes of taking it down alone ... and boy is he in for a big disappointment. COLLECTING: FORMIC WARS: SILENT STRIKE 1-5
Orson Scott Card - Az elme gyermekei
VÉGJÁTÉK-SOROZAT BEFEJEZŐ RÉSZE Orson Scott Card Végjáték-sorozata méltán a science fiction irodalom legsikeresebb regényciklusa. Az elme gyermekei című kötet nagyon izgalmas lezárása az Ender univerzumát bemutató sorozatnak, s végre – hosszú évek után – a magyar olvasók is kezükbe vehetik a regényfolyam negyedik, befejező részét. E történet már teljesen elrugaszkodik az Ender gyermekéveit bemutató _Végjátéktól_, valamint továbbviszi a _Holtak Szószólójában_ és a _Fajirtásban_ megismert, az emberiség alapvető kérdéseivel foglalkozó mély gondolatokat. Az elme gyermekei – mindamellett, hogy filozofikus eszmefuttatásaival gondolkodásra készteti az olvasót – Cardhoz méltó történetvezetéssel bír, és cselekményei teljesen magával ragadják az embert. Az elme gyermekeiben a korábban megismert mesterséges intelligencia, Jane körül forognak az események, akinek lététől függ szinte az egész emberiség jövője. Vajon képes-e az ember meghaladni saját magát, és önmagához méltó helyét elfoglalni az univerzum életformái között?
Orson Scott Card - Red Prophet
Since the age of 11, when he saw the white men murder his father, the Red Indian Lolla-Wossiky has been a pathetic drunk. When Governor Bill Harrison puts brutal plans for the Indians into action, he unwittingly brings Alvin Miller and his magical powers to Lolla-Wossiky and his brother.
Orson Scott Card - Mike Carey - Ender's Shadow: Ultimate Collection
The alien Formics twice attacked the human race. We barely won. Now, the international Fleet is drafting brilliant kids to train them to command our forces in the next war. And Sister Carlotta thinks she has found another one. From the teeming legions of unwanted children, she has plucked a promising candidate: Bean, the runt of the streets of Rotterdam - with a staggering brilliance as unexplainable as his mysterious origins, the secrets of which may undo every investment made in the child's future as an elite warrior. For now, those secrets will have to wait - there is only survival to manage: Survival on the streets...and survival in the Fleet's rigorous Battle School. But just as the prodigiously talented Bean's mentor, ender Wiggin, is shipped off to Command School, Bean is thrust into an existential crisis: the discovery of a long-lost brother and the return of his worst enemy, the sadistic street thug Achilles. Worse, it is a crisis engineered by the very leaders depending on his graduation to Command School! Sci-fi legend Orson Scott Card's classic novel is skillfully adapted by writer Mike Carey (X-Men: Legacy) and artist Sebastian Fiumara (Marvel illustrated: The Picture of Dorian Gray). Collects: - _Ender's Shadow: Battle School_ 1-5 - _Ender's Shadow: Command School_ 1-5
Orson Scott Card - How to Write Science Fiction and Fantasy
From one of the all-time bestselling authors of science fiction and fantasy writing comes an excellent resource for beginners or pros. How to Write Science Fiction and Fantasy by Orson Scott Card covers topics such as the creation of worlds and alien societies and the use and rules of magic, topics specific to the genre. Learn creative science fiction and fantasy writing from one of the masters.
Orson Scott Card - Jake Black - The Authorized Ender Companion
"The Authorized Ender Companion" is a complete and in-depth encyclopaedia of all the persons, places, things, and events in Orson Scott Card's Ender Universe. Written by Jake Black under the editorial supervision of Card himself, "The Authorized Ender Companion" will be an invaluable resource for readers of the series. If you ever wondered where Ender went after he left Earth, before he arrived at Lusitania, you'll find the answer here. If you ever wondered how the battle room worked, you'll find the answer here. If you forgot the names of the people were who discovered the descolada, the answer is here. The history of Gloriously Bright's world? Here. "The Authorized Ender Companion" contains all that and more. There are character biographies, time-lines, colony histories, and family trees.
Orson Scott Card - Árnyékbábok
A Végjátékban véget ért Hangyháború után a harc most a Föld teljes uralmáért zajlik. Az Árnyék-sorozat harmadik részében a Hegemónia a bukás szélére kerül, ám az őrült és zseni Achilles az árnyékból, láthatatlan szálakat mozgatva irányítja tovább a hatalomátvételt. A Végjáték hősei a Föld különböző országainak stratégiai pozícióit töltik be, de közös összefogásuk sem elég, hogy Achillest megállítsák. Ebben a sodró lendületű, izgalmas cselekményekben gazdag, szinte letehetetlen regényben Orscon Scott Card a tőle megszokott profizmussal szövi tovább a Végjáték utáni Föld történetét. ORSON SCOTT CARD, aki íróként számos elismerést kapott, tucatnyi science-fiction és fantasy bestsellerrel büszkélkedhet. Card az első olyan szerző, aki két egymás utáni évben is elnyerte a Hugo- és a Nebula-díjat. Az Árnyék-sorozat eddig megjelent két kötete – az Ender árnyékában és a Hegemón árnyéka – után, a harmadik részt most először vehetik magyarul is a kezükbe az olvasók.
Orson Scott Card - A rézbőrű próféta
Alvin Miller története különleges utazással folytatódik. Kovácsinasnak készül abba a faluba, ahol annak idején megszületett, de bátyjával együtt indiánok fogságába kerül. A legendás indián nagyfőnök, Te-Kumsza menti meg, és kezdetét veszi egy gyilkos iramú, sorsdöntő utazás, hogy gátat vessenek egy népirtásnak, s az azt kitervelő, különlegesen aljas ember kormányzóvá válásának. Te-Kumsza és testvére, a félszemű igehirdető célja azonos, az egyik azonban a békében és elkülönülésben, a másik a haragban és a pusztításban látja népe túlélésének zálogát. Alvin, kinek fogságba esése indítja el a véres események sorát, hol egyik, hol másik testvér oldalán harcol a tömegmészárlás megelőzéséért. Alvin embertelen megpróbáltatások közepette igyekszik megfelelni különleges képességei és régen tett fogadalma követelményeinek: életben tartani, ami élő, s egésszé tenni, ami darabjaira hullott.
Orson Scott Card - The Crystal City
Using the lore and the folk-magic of the men and women who settled North America, Orson Scott Card has created an alternate world where magic works, and where that magic has colored the entire history of the colonies. Charms and beseechings, hexes and potions, all have a place in the lives of the people of this world. Dowsers find water, the second sight warns of dangers to come, and a torch can read a person's future---or their heart. In this world where "knacks" abound, Alvin, the seventh son of a seventh son, is a very special man indeed. He's a Maker; he has the knack of understanding how things are put together, how to create them, repair them, keep them whole, or tear them down. He can heal hearts as well as bones, he build a house, he can calm the waters or blow up a storm. And he can teach his knack to others, to the measure of their own talent. Alvin has been trying to avert the terrible war that his wife, Peggy, a torch of extraordinary power, has seen down the life-lines of every American. Now she has sent him down the Mizzippy to the city of New Orleans, or Nueva Barcelona as they call it under Spanish occupation. Alvin doesn't know exactly why he's there, but when he and his brother-in-law, Arthur Stuart, find lodgings with a family of abolitionists who know Peggy, he suspects he'll find out soon. But Nueva Barcelona is about to experience a plague, and Alvin's efforts to protect his friends by keeping them healthy will create more danger than he could ever have suspected. And in saving the poor people of the city, Alvin will be put to the greatest test of his life---a test that will draw on all his power. For the time has come for him to turn to his old friend Tenskwa-Tawa, the Red Prophet who controls the lands to the west of the Mizzippy. Now Alvin must take the first steps on the road to the Crystal City that was shown to him in a vision so long ago.
Orson Scott Card - Children of the Fleet
From Orson Scott Card, award-winning and bestselling author of Ender's Game, his first solo Enderverse novel in years. Children of the Fleet is a new angle on Card's bestselling series, telling the story of the Fleet in space, parallel to the story on Earth told in the Ender's Shadow series. Ender Wiggin won the Third Formic war, ending the alien threat to Earth. Afterwards, all the terraformed Formic worlds were open to settlement by humans, and the International Fleet became the arm of the Ministry of Colonization, run by Hirum Graff. MinCol now runs Fleet School on the old Battle School station, and still recruits very smart kids to train as leaders of colony ships, and colonies. Dabeet Ochoa is a very smart kid. Top of his class in every school. But he doesn't think he has a chance at Fleet School, because he has no connections to the Fleet. That he knows of. At least until the day that Colonel Graff arrives at his school for an interview.
Orson Scott Card - The Ships of Earth
The City of Basilica has fallen. Now Wetchik, Nafai, and all their family must brave the desert wastes, and cross the wide continents to where Harmony's hidden spaceport lies silent, abandoned, waiting for the command to make the great interstellar ships ready for flight again. But of these sixteen people, only a few have chosen their exile. The others, Rasa's spiteful daughters and their husbands; Wetchik's oldest son, Elemak, have been forced against their will. Their anger and hatreds will make the difficult journey harder.
Orson Scott Card - Visitors
From the internationally bestselling author of Ender’s Game comes the riveting finale to the story of Rigg, a teenager who possesses a secret talent that allows him to see the paths of people’s pasts. In Pathfinder, Rigg joined forces with another teen with special talents on a quest to find Rigg’s sister and discover the true depth and significance of their powers. Then Rigg’s story continued in Ruins as he was tasked to decipher the paths of the past before the arrival of a destructive force with deadly intentions. Now, in Visitors, Rigg’s journey comes to an epic and explosive conclusion as everything that has been building up finally comes to pass, and Rigg is forced to put his powers to the test in order to save his world and end the war once and for all.
Orson Scott Card - Prentice Alvin
Alvin has returned to the town of his birth and is now the blacksmith's apprentice. But he must also learn the difficult arts of a maker and hopes that the magic of the seer, Peggy, can help him. However, Peggy can only anticipate a future filled with misery and Alvin is forced to hide his powers.
Aaron Johnston - Orson Scott Card - Ender In Exile
The direct sequel to Ender's Game! Thirteen year-old Ender Wiggin has saved mankind from an alien threat. His reward? Exile. Branded a monster by those who feel threatened by his military genius, Ender is suddenly a hero without a home. Consumed with guilt, Ender must face his own demons and the people who are bent on stripping him of power. Based on the bestselling novel by science-fiction master Orson Scott Card. COLLECTING: _Ender's Game: Ender in Exile_ #1-5
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