Garth Nix könyvei a rukkolán
Garth Nix - Sabriel
Sabriel, akit gyerekkorában küldtek Ancelstierre egyik bentlakásos iskolájába, nem sokat tud a zabolátlan mágiáról vagy a holtakról, akik a Régi Királyságban nem hajlandók halottak maradni. Utolsó tanévében azonban apjának, Abhorsennek nyoma vész, és Sabrielnek be kell lépnie a Régi Királyságba, hogy megkeresse. Hamarosan társául szegődik Mogget, a macska, akiben komisz lélek lakozik, és Harlekin, egy fiatal chartamágus. Ahogy egyre mélyebbre hatolnak a birodalomba, úgy növekszik a fenyegetés, amely a halál kapuin túlnyúlva már az élők világát veszélyezteti. Sabrielnek szembe kell néznie végzetével egy olyan világban, ahol az élők és holtak közti határvonal néha nehezen látható – és időnként el is tűnik.
Garth Nix - Sean Williams - Vérkötelékek
Erdász az örök egyensúly hazája. A ritka kapocs, a szellemállatokhoz fűződő kötelék tartja össze az emberek és az állatok világát. Conor, Abeke, Meilin és Rollan mindnyájan részesültek ebben a különleges ajándékban – és a megtiszteltetéssel járó felelősség is a vállukra nehezedik. A Hódítók azonban megpróbálják elpusztítani ezt az egyensúlyt, lángba borítják a világot, és egész városokat tipornak el a végső hatalomra törő küzdelem során – köztük Meilin otthonát is. A lány végül képtelen tovább várni, készen áll a harcra, így hát szellemállatával, egy Dzsí nevű pandával behatol az ellenség területére. A barátai sem járnak messze mögötte… de nem ők az egyetlenek. Az ellenség mindenhol ott rejtőzik.
Garth Nix - Sean Williams - Blood Ties
The adventure continues in this third book of the epic multiplatform fantasy series. Erdas is a land of balance. A rare link, the spirit animal bond, bridges the human and animal worlds. Conor, Abeke, Meilin, and Rollan each have this gift-and the grave responsibility that comes with it. But the Conquerors are trying to destroy this balance. They're swallowing whole cities in their rush for power-including Meilin's home. Fed up with waiting and ready to fight, Meilin has set off into enemy territory with her spirit animal, a panda named Jhi. Her friends aren't far behind . . . but they're not the only ones. The enemy is everywhere.
Garth Nix - Sean Williams - Lazos de sangre
Los Caídos, las cuatro Grandes Bestias que se enfrentaron en el pasado al Devorador, siempre han estado juntas. Tras su regreso a Erdas, los muchachos vinculados a ellas han formado una compañía para combatir el mal que amenaza a su mundo. Pero ahora, la compañía se ha roto. Entre ellos reina la desconfianza, y Meilin ha llegado a abandonar el grupo para ayudar a sus compatriotas. Y así, los compañeros restantes han de emprender la búsqueda del Elefante de Pizarra con las fuerzas mermadas, por laberintos de bambú, ciénagas y volcanes extinguidos... ¿Lograrán recomponer los lazos que los unen?
Garth Nix - Terciel & Elinor
Bestselling novelist Garth Nix returns to the Old Kingdom for the never-before-told love story of Sabriel’s parents, Tericel and Elinor, and the charter magic that brought them together—and threatened to tear them apart. A long-awaited prequel to a classic fantasy series. In the Old Kingdom, a land of ancient and often terrible magics, eighteen year-old orphan Terciel learns the art of necromancy from his great-aunt Tizanael. But not to raise the Dead, rather to lay them to rest. He is the Abhorsen-in-Waiting, and Tizanael is the Abhorsen, the latest in a long line of people whose task it is to make sure the Dead do not return to Life. Across the Wall in Ancelstierre, a steam-age country where magic usually does not work, nineteen year-old Elinor lives a secluded life. Her only friends an old governess and an even older groom who was once a famous circus performer. Her mother is a tyrant, who is feared by all despite her sickness and impending death . . . but perhaps there is even more to fear from that. Elinor does not know she is deeply connected to the Old Kingdom, nor that magic can sometimes come across the Wall, until a plot by an ancient enemy of the Abhorsens brings Terciel and Tizanael to Ancelstierre. In a single day of fire and death and loss, Elinor finds herself set on a path which will take her into the Old Kingdom, into Terciel’s life, and will embroil her in the struggle of the Abhorsens against the Dead who will not stay dead.
Garth Nix - Sabriel (angol)
Sabriel is sent as a child across the Wall to the safety of a school in Ancelstierre. Away from magic; away from the Dead. After receiving a cryptic message from her father, 18-year-old Sabriel leaves her ordinary school and returns across the Wall into the Old Kingdom. Fraught with peril and deadly trickery, her journey takes her to a world filled with parasitical spirits, Mordicants, and Shadow Hands -- for her father is none other than The Abhorson. His task is to lay the disturbed dead back to rest. This obliges him -- and now Sabriel, who has taken on her father's title and duties -- to slip over the border into the icy river of Death, sometimes battling the evil forces that lurk there, waiting for an opportunity to escape into the realm of the living. Desperate to find her father, and grimly determined to help save the Old Kingdom from destruction by the horrible forces of the evil undead, Sabriel endures almost impossible challenges whilst discovering her own supernatural abilities -- and her destiny.
Garth Nix - Abhorsen
Orannis the Destroyer has been freed And only Lirael, newly come into her inheritance as the Abhorsen-in-Waiting, has any chance of stopping it. She and her companions -- Sam, the Disreputable Dog, and Mogget -- have to take that chance. If Orannis's unspeakable powers are unleashed, it will mean the end of all Life. With the help of her companions and a vision from the Clayr to guide her, Lirael must search in both Life and Death for some means to defeat the Destroyer -- before it is too late. . . .
Garth Nix - Clariel
Clariel is the daughter of the one of the most notable families in the Old Kingdom, with blood relations to the Abhorsen and, most importantly, to the King. When her family moves to the city of Belisaere, there are rumors that her mother is next in line for the throne. However, Clariel wants no part of it—a natural hunter, all she ever thinks about is escaping the city’s confining walls and journeying back to the quiet, green world of the Great Forest. But many forces conspire against Clariel’s dream. A dangerous Free Magic creature is loose in the city, her parents want to marry her off to a killer, and there is a plot brewing against the old and withdrawn King Orrikan. When Clariel is drawn into the efforts to find and capture the creature, she discovers hidden sorcery within herself, yet it is magic that carries great dangers. Can she rise above the temptation of power, escape the unwanted marriage, and save the King?
Garth Nix - The Calusari
"Old Traditions... First, Charlie's little brother is pulled onto the tracks of an oncoming train by an unseen force. Several days later, his father is killed by a bizarre garage-door malfunction. Both times Charlie is present—watching. Charlie's Romanian grandmother thinks that he is responsible for the deaths. A firm believer in old-world traditions, she calls in the ancient Calusari to perform the rituals needed to cleanse the boy's soul. But is Charlie truly a demon? Or is there a darker, more horrifying force at hand? FBI Agents Mulder and Scully must find out—before a young boy becomes the final sacrifice!"
Garth Nix - To Hold the Bridge
The best of Garth Nix, including an original Old Kingdom novella Far to the north of the Old Kingdom, the Greenwash Bridge Company has been building a bridge for almost a hundred years. It is not an easy task, for many dangers threaten the bridge builders, from nomad raiders to Free Magic sorcerers. Despite the danger, Morghan wants nothing more than to join the Bridge Company as a cadet. But the company takes only the best, the most skillful Charter mages, and trains them hard, for the night might come when only a single young cadet must hold the bridge against many foes. Will Morghan be that cadet? With the novella _To Hold the Bridge_, Garth Nix continues to explore the magical world of the Old Kingdom series. Also included in this remarkable collection are eighteen short stories that showcase Nix's versatility, as he adds a fantastical twist on an array of genres including science fiction, paranormal, realistic fiction, mystery, and adventure.
Garth Nix - Lord Sunday
On the seventh day, there was a choice. The House is falling apart, and when it is destroyed, all existence will be destroyed with it, Arthur Penhaligon and his friends Leaf and Suzy are caught in the chaos, separated by events but drawn together in their fight to survive. They must use every power at their disposal - magical or practical - to defeat the enemies attacking them from all sides. For Arthur, the biggest challenge comes from Lord Sunday, the most illusive of the trustees of the will. Lord Sunday's magic is unlike any Arthur has encountered before - and his secrets have the potential to destroy not only Arthur but also the people he holds most dear. On Monday, Arthur Penhaligon was just an ordinary boy thrust into an extraordinary situation. From Tuesday to Saturday, he emerged as the Rightful Heir to the Architect who created everything within the House. Now, on Sunday, he will face a choice of astonishing proportions - the remarkable conclusion to a completely unforeseen adventure.
Garth Nix - Drowned Wednesday
On the third day, there were pirates. Wednesday has rolled around, and Arthur Penhaligon has an invitation to return to the House that he can't refuse. Drowned Wednesday has sent a ship to pick him up from the hospital...even though his hometown is miles away from any ocean. From hospital room to the high seas, Arthur finds himself on an adventure that will pit him against pirates, storms, explosions of Nothing-laced gunpowder, and a vast beast that eats everything it encounters. Through it all, he is drawn deeper into the central mystery of the House. Arthur must find the third part of the Will and claim the Third Key - not just for himself, but for the millions (if not trillions) who will suffer if he doesn't. The first step? Surviving life aboard a ship on the Border Sea...
Garth Nix - Newt's Emerald
Lady Truthful will inherit her family’s most valued heirloom on her eighteenth birthday. Until the Newington Emerald is stolen. Lady Truthful, nicknamed “Newt” by her boy cousins, discovers that to her horror, the people closest to her have been framed for the theft. But Newt won’t let their reputations be damaged by rumors from a false accusation. Her plan is simple: go to London to recover the missing jewel. Despite her best intentions, a young lady travelling alone is frankly unacceptable behavior. So Newt and her aunt devise another plan…one that entails men’s clothing and a mustache. While in disguise, Truthful encounters the handsome but shrewd major Harnett, who to her amazement volunteers to help find the missing emerald under the assumption that she is a man, Henri de Vienne. But once she and her unsuspecting ally are caught up in a dangerous adventure, Truthful realizes something else is afoot: the beating of her heart. Truthful has far more than romantic complications to worry about. The stolen emerald is no ordinary heirloom-it is the source of the family’s luck and has the power to yield vast magic. It would be completely disastrous if it fell into the wrong hands. The fate of England depends on Truthful securing the emerald.
Garth Nix - Shade's Children
The Key to Survival Rests in the Hands of Shade's Children In a futuristic urban wasteland, evil Overlords have decreed that no child shall live a day past his fourteenth birthday. On that Sad Birthday, the child is the object of an obscene harvest resulting in the construction of a machinelike creature whose sole purpose is to kill. The mysterious Shade -- once a man, but now more like the machines he fights -- recruits the few children fortunate enough to escape. With luck, cunning, and skill, four of Shade's children come closer than any to discovering the source of the Overlords' power -- and the key to their downfall. But the closer the children get, the more ruthless Shade seems to become ...
Garth Nix - Lirael
Old Kingsom Series 2 Lirael has never felt like a true daughter of the Clayr. Abandoned by her mother, ignorant of her father's identity, Lirael resembles no one else in her large extended family living in the Clayr's glacier. She doesn't even have the Sight--the ability to See into the present and possibly futures--that is the very birthright of the Clayr. Nonetheless, it is Lirael in whose hands the fate of the Old Kingdom lies. She must undertake a desperate mission under the growing shadow of an ancient evil--one that opposes the Royal Family, blocks the Sight of the Clayr, and threatens to break the very boundary between Life and Death itself. With only her faithful companion, the Disreputable Dog to help her, Lirael must find the courage to seek her own hidden destiny.
Garth Nix - Lady Friday
Four of the seven Trustees have been defeated and their Keys taken, but for Arthur, the week is still getting worse. Suzy Blue and Fred Gold Numbers have been captured by the Piper, and his New Nithling army still controls most of the Great Maze. Superior Saturday is causing trouble wherever she can, including turning off all the elevators in the House and blocking the Front Door. Amidst all this trouble, Arthur must weigh an offer from Lady Friday that is either a cunning trap for the Rightful Heir or a golden opportunity he must seize - before he's beaten to it!
Garth Nix - Heilige Asche
Charlies kleiner Bruder von einer unsichtbaren Macht auf die Schienen eines herannahenden Zuges gezogen. Kurz darauf kommt sein Vater durch eine bizarre Fehlfunktion des Garagentores ums Leben. Beide Male ist Charlie anwesend - und schaut zu. Charlies rumänische Großmutter schreibt ihrem Enkel die Schuld an den Todesfällen zu.
Garth Nix - Superior Saturday
On the sixth day, there was sorcery. Arthur Penhaligan has wrested five of the Keys from their immortal guardians, the Trustees of the Will. But gaining the Sixth Key poses a greater challenge than any he has faced before. Superior Saturday is not just one of the Trustees – she is also the oldest Denizen and the most powerful and knowledgeable sorcerer within the House. She has tens of thousands of sorcerers at her command, and she has been preparing her forces all along for the Will’s escape and the activities of the Rightful Heir. As Saturday’s schemes become evident, Arthur is beset on all sides. The House is being destroyed, and only the power of the Keys can hold back the tide of destruction. Arthur’s home city is under attack. His allies are unreliable. He can’t even get into the apparently impregnable Upper House . . . and even if he does, finding the Sixth Part of the Will and gaining the Sixth Key might not be enough to counter Saturday’s bid for ultimate power. The Stakes are getting higher and higher. Can Arthur survive?
Garth Nix - Sir Thursday
On the fourth day there was war... Following their adventures in the Border Sea, Arthur and Leaf head for home. But only Leaf gets through the Front Door. Arthur is blocked because someone . . . or something . . . has assumed his identity and is taking over his life. Before Arthur can take action, he is drafted by Sir Thursday and forced to join the Glorious Army of the Architect. While Leaf tries to banish Arthur's doppleganger on earth, Arthur must survive his basic training, avoid getting posted to the Front and work out how he can free Part Four of the Will....
Garth Nix - Angyalmágus
Több mint egy évszázad telt el azóta, hogy Liliath bemászott Saint Marguerite üres szarkofágjába Ystara pusztulásakor. Mágikus álmából ébredve még mindig gyönyörű és fiatal, és újra nekivág küldetésének, hogy egyesüljön szerelmével, Palleniellel, Ystara arkangyalával. Bár ez a feladat lehetetlennek tűnik, Liliath a valaha élt legerősebb angyalmágus, aki képes magához hívni az angyalokat, és arra kényszeríteni őket, hogy teljesítsék akaratát. Négy fiatal ember érdekli leginkább: Simeon, a szorgalmas orvosjelölt, Henri, az elszánt szerencsevadász, Agnez, a dicsőségre vágyó muskétás és Dorotea, aki ikonfestő és az angyali mágia tudósa. Ők négyen találkozásuk pillanatától fogva valamilyen furcsa kötődést éreznek egymás iránt, de nem is sejtik, milyen fontos a szerepük. Egyikük sincs tisztában azzal, Liliath hogyan akarja őket felhasználni terve megvalósításához.
Garth Nix - Angel Mage
More than a century has passed since Liliath crept into the empty sarcophagus of Saint Marguerite, fleeing the Fall of Ystara. But she emerges from her magical sleep still beautiful, looking no more than nineteen, and once again renews her single-minded quest to be united with her lover, Palleniel, the archangel of Ystara. A seemingly impossible quest, but Liliath is one of the greatest practitioners of angelic magic to have ever lived, summoning angels and forcing them to do her bidding. Liliath knew that most of the inhabitants of Ystara died from the Ash Blood plague or were transformed into beastlings, and she herself led the survivors who fled into neighboring Sarance. Now she learns that angels shun the Ystaran’s descendants. If they are touched by angelic magic, their blood will turn to ash. They are known as Refusers, and can only live the most lowly lives. But Liliath cares nothing for the descendants of her people, save how they can serve her. It is four young Sarancians who hold her interest: Simeon, a studious doctor-in-training; Henri, a dedicated fortune hunter; Agnez, an adventurous musketeer cadet; and Dorotea, an icon-maker and scholar of angelic magic. They are the key to her quest. The four feel a strange kinship from the moment they meet, but do not know why, or suspect their importance. All become pawns in Liliath’s grand scheme to fulfill her destiny and be united with the love of her life. No matter the cost to everyone else. . .
Garth Nix - A Confusion of Princes
A grand adventure that spans galaxies and lifetimes, A Confusion of Princes is a page-turning thriller, a tender romance, and a powerful exploration of what it means to be human. includes exclusive bonus Garth Nix short story 'Master Haddad's Holiday'. I have died three times, and three times been reborn, though I am not yet twenty in the old earth years by which it is still the fashion to measure time. This is the story of my three deaths, and my life between. My name is Khemri. Taken from his parents as a child and equipped with biological and technological improvements, Khemri is now an enhanced human being, trained and prepared for the glory of becoming a Prince of the Empire. Not to mention the ultimate glory: should he die, and be deemed worthy, he will be reborn...Which is just as well, because no sooner has Prince Khemri graduated to full Princehood than he learns the terrible truth behind the Empire: there are ten million princes, and all of them want each other dead.
Garth Nix - Grim Tuesday
Arthur doesn't think he will ever have to return to the strange house that nearly killed him on Monday — the house that contains an entire world. But Tuesday brings new challenges — in the form of an enemy named Grim Tuesday, who threatens the well-being of both Arthur's family and his world. Arthur must retrieve the Second Key from Grim Tuesday in order to save everything — an adventure that will include stealing a Sunship, surviving a very weird work camp, befriending a bearlike spirit, fighting the voidlike Nithlings, and traveling to the scary Far Reaches for the ultimate showdown.
Garth Nix - Mister Monday
Breathtaking new magical adventure series from the author of Sabriel. Seven days. Seven keys. Seven virtues. Seven sins. One mysterious house is the doorway to a very mysterious world – where one boy is about to venture and unlock a number of fantastical secrets. Arthur Penhaligon is not supposed to be a hero. He is supposed to die an early death. But then his life is saved by a key shaped like the minute hand of a clock. Arthur is safe – but his world is not. Along with the key comes a plague brought by bizarre creatures from another realm. A stranger named Mister Monday, his avenging messengers with bloodstained wings, and an army of dog-faced Fetchers will stop at nothing to get the key back – even if it means destroying Arthur and everything around him. Desperate, Arthur escapes to the mysterious house that has appeared in town – a house that only he can see. Maybe there he can unravel the secrets of the key – and discover his true fate.
Garth Nix - Frogkisser!
_The last thing she needs is a prince. The first thing she needs is some magic._ Poor Princess Anya. Forced to live with her evil stepmother’s new husband, her evil stepstepfather. Plagued with an unfortunate ability to break curses with a magic-assisted kiss. And forced to go on the run when her stepstepfather decides to make the kingdom entirely his own. Aided by a loyal talking dog, a boy thief trapped in the body of a newt, and some extraordinarily mischievous wizards, Anya sets off on a Quest that, if she plays it right, will ultimately free her land—and teach her a thing or two about the use of power, the effectiveness of a well-placed pucker, and the finding of friends in places both high and low.
Garth Nix - The Creature in the Case
It is six months since the cataclysmic events of Abhorsen, six months Nicholas Sayre has spent recovering in Ancelstierre. But he is desperate to return to the Old Kingdom, and at last he has a chance. All he has to do is spend a weekend in a country house as a favour for his Uncle Edward, Chief Minister of Ancelstierre. That seems easy enough, till he discovers that the house holds many secrets, and the worst of them is a relic of the Old Kingdom, too far from the Wall for any spark of its magical life to reignite. Unless someone finds a way to unleash its power.
Garth Nix - One Beastly Beast
One beastly beast that's more than meets the eye. Two aliens with slimy tentacles and too many eyes fixed on adopting a human son. Three inventors and a sea serpent, a princess, an orphanage, and two ships full of pirates. Four fantastic tales by renowned fantasy author Garth Nix.
Garth Nix - Goldenhand
Lirael is no longer a shy Second Assistant Librarian. She is the Abhorsen-in-Waiting, with Dead creatures to battle and Free Magic entities to bind. She’s also a Remembrancer, wielder of the Dark Mirror. Lirael lost one of her hands in the binding of Orannis, but now she has a new hand, one of gilded steel and Charter Magic. When Lirael finds Nicholas Sayre lying unconscious after being attacked by a hideous Free Magic creature, she uses her powers to save him. But Nicholas is deeply tainted with Free Magic. Fearing it will escape the Charter mark that seals it within his flesh and bones, Lirael seeks help for Nick at her childhood home, the Clayr’s Glacier. But even as Lirael and Nick return to the Clayr, a young woman named Ferin from the distant North braves the elements and many enemies in a desperate attempt to deliver a message to Lirael from her long-dead mother, Arielle. Ferin brings a dire warning about the Witch with No Face. But who is the Witch, and what is she planning? Once more a great danger threatens the Old Kingdom, and it must be forestalled not only in the living world, but also in the cold, remorseless river of Death. Goldenhand is the long-awaited fifth installment of Garth Nix’s New York Times bestselling Old Kingdom series.
Garth Nix - The Left-Handed Booksellers of London
In a slightly alternate London in 1983, Susan Arkshaw is looking for her father, a man she has never met. Crime boss Frank Thringley might be able to help her, but Susan doesn’t get time to ask Frank any questions before he is turned to dust by the prick of a silver hatpin in the hands of the outrageously attractive Merlin. Merlin is a young left-handed bookseller (one of the fighting ones). With the right-handed booksellers (the intellectual ones), he belongs to an extended family of magical beings who police the mythic and legendary Old World when it intrudes on the modern world, in addition to running several bookshops. Susan’s search for her father begins with her mother’s possibly misremembered or misspelled surnames, a reading-room ticket, and a silver cigarette case engraved with something that might be a coat of arms. Merlin has a quest of his own: to find the Old World entity who used ordinary criminals to kill his mother. As he and his sister, a right-handed bookseller named Vivien, tread in the path of a botched or covered-up police investigation from years past, they find their quest strangely overlaps with Susan’s. Who or what was her father? Susan, Merlin, and Vivien must find out, as the Old World erupts dangerously into the New.
Garth Nix - Across The Wall
Must-have short story collection by Garth Nix, containing thirteen stories all introduced by the author himself. ACROSS THE WALL brings together an eclectic mix of Garth Nix's writing spanning several years. The opening story is the 2005 World Book Day novella and Old Kingdom story NICHOLAS SAYRE AND THE CREATURE IN THE CASE, winner of two prestigious Aurealis Awards. The rest of the collection includes two tales inspired by Arthurian legend, a war story, a western, a traditional tale with a twist and a hilarious choose-your-own-adventure spoof. The volume is introduced by the author himself and, even better, so is each story - giving context, anecdotes and a generous dollop of Nix's own wry humour. Plus! A final bonus section of frequently asked questions for which Garth Nix supplies vital answers.
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