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Graham McNeill - Warhammer Online: Prelude to War
Included with the Collectors Edition of the computer game Warhammer Online, with 6 stories in the Warhammer Fantasy universe. "The meaning of the novel is to explain the events that happen before the story of the PC game. There are 6 different chapters, all in chronological order. Each part belongs to a different playable race from the game. These are Chaos, Dark Elves, Orcs & Goblins, Dwarfs, Humans and High Elves..."

Graham McNeill - Dead ​Sky, Black Sun
The ​Ultramarines are the epitome of a Space Marine Chapter. Warriors without peer, their name is a byword for discipline and honour, and their heroic deeds are legendary. Exiled from the Ultramarines Chapter, former captain Uriel Ventris and his battle-brother Pasanius embark upon a deadly quest into the heart of darkness – the daemon world of Medrengard. There, they must destroy a facility creating new warriors for the Traitor Legions – but Warsmith Honsou and his Iron Warriors stand in their way. Can the Ultramarines complete their mission and redeem their honour, or will they join the ranks of the lost and the damned? This edition also includes the prequel short story ‘Consequences’, in which Uriel and Pasanius face trial for their breaches of the Codex Astartes, with their lives on the line.

Graham McNeill - Iron ​Warriors: The Omnibus
Warsmith ​Honsou, embittered nemesis of the Ultramarines and champion of Chaos. This omnibus edition collects all of Graham McNeill's _Iron Warriors_ series together in one volume. The Iron Warriors are Chaos Space Marines with unrivalled expertise in the art of siege warfare. With great batteries of artillery and all the favours of the Ruinous Powers at their command, there is no fortress in the galaxy that can stand against them for long. This omnibus follows the schemes of the embittered Warsmith Honsou in his struggles against the hated Space Marines of the Imperium. Drawing upon characters and events from author Graham McNeill's popular _Ultramarines_ series and for the first time in a single publication, _Storm of Iron_ and the novella _Iron Warrior_ are gathered along with short stories _The Enemy of My Enemy_, _The Heraclitus Effect_ and _The Skull Harvest_.

Graham McNeill - Death ​of a Silversmith
In ​what should have been the pinnacle of his career, a lone remembrancer meets an unfortunate end at the hands of the Luna Wolves. So close to the heart of the Warmaster's emerging powerbase, were the signs of Horus' fall apparent from the beginning, yet heeded by no one?

Graham McNeill - A ​Mars papjai
Legendák ​szólnak Telok magosról és az ő expedíciójáról, melyet az ismert galaxis határain túlra, a Glória Hegbe indított, hogy felkutassa az „Istenek Leheletét”, egy egész csillagok megsemmisítésére és újraalkotására képes varázslatos ereklyét. Ezredévekkel később, a nagyravágyó Lexell Kotov egy Adeptus Mechanicus Pionírflottát állít fel, hogy a vén, holdkóros Telok nyomába eredjen. A Birodalmi Gárda és az űrgárdisták támogatásával útnak indul, hogy megtalálja a galaxis legnagyobb hatalmú tárgyához vezető nyomokat. Azt azonban senki sem sejti, miféle veszedelmek leselkednek rá a Császár fényén és az Impérium határain túl.

Dan Abnett - Ben Counter - Graham McNeill - Crusade's ​End
For ​the first time in the _New York Times_ bestselling series, this omnibus returns to the beginning of The Horus Heresy. The novels _Horus Rising_, _False Gods_ and _Galaxy in Flames_ are presented alongside additional stories that set the stage for the unimaginable conflict still to come... It was to be the dawn of a glorious new age. Following countless millennia of darkness and strife, the armies of the Emperor of Mankind had reconquered world after world in a Great Crusade, the like of which the galaxy had never seen. Having established themselves as the most powerful military force ever to march under a single banner, the Space Marine Legions were each led by a god-like primarch – those apparently immortal sons of the Emperor himself. Humanity seemed set to rule the stars once more. And then came Horus. The noble Warmaster, and reviled arch-traitor.

Graham McNeill - Nightbringer
Ultramarines ​Captain Uriel Ventris and his allies are forced into a deadly race against time to destroy their shadowy enemy Newly promoted Ultramarines Captain Uriel Ventris is assigned to investigate Pavonis, an Imperial planet plagued by civil disorder and renegade eldar raiders. But nothing is as straightforward as it appears, and wheels are turning within wheels. Uriel and his allies are forced into a deadly race against time to destroy their shadowy enemy - or the whole planet must be sacrificed for the good of humanity.

Graham McNeill - The ​Last Phoenix
The ​Horus Heresy continues in this omnibus, with the fall of the III Legion to Chaos. The novels _Fulgrim_ and _Angel Exterminatus_ serve as a chronicle of Fulgrim’s corruption, while _The Crimson Fist_, _The Reflection Crack’d_ and many other tales from the New York Times bestselling series reveal the true extent of his damnation. Contains the following short stories: _The Phoenician_, _Iron Within_, _Imperfect_, _Chirurgeon_, _Lucius_, _The Eternal Blade_ plus the two novellas _The Crimson Fist_ and the _The Reflection Crack’d_. With the Space Marine Legions falling upon one another in open battle, the most flawed of the mighty primarchs began to pursue their own agendas, seeking out whatever destinies they imagined for themselves under Horus’s new order. Fulgrim, the Phoenician lord of the Emperor’s Children, had always striven to outshine his brothers – but even he could never have guessed the depths of betrayal to which he would eventually sink in pursuit of greater power...

Graham McNeill - Elves
The ​elves are a mysterious and magical race, beset on all sides by war. Blessed with exceptionally long life, but cursed by the mistakes of their ancestors, high elves and wood elves alike must defend their realms from those who would seek to destroy them. In _Defenders of Ulthuan_ and _Sons of Ellyrion_, Ulthuan comes under attack from an alliance of the traitorous dark elves and Chaos-corrupted Norscans. As the great heroes of the high elves - Tyrion, Teclis and Eltharion among them - rally their armies, the fate of the land lies in the hands of Eldain and Caelir, brothers separated by fate and treachery. In _Guardians of the Forest_, the noble Bretonnian knight Leofric is thrown into an uneasy alliance with the wood elves as they battle a plot by monstrous beastmen to corrupt the sacred groves of Athel Loren and threatens not only the forest, but all of Bretonnia. This omnibus edition also contains three short stories.

Graham McNeill - With ​Ice and Sword
The ​End Times are coming. The north has fallen. Kislev, that proud nation that for centuries has stood as a bulwark between Sigmar’s Empire and the hordes of Chaos, is no more. Scattered refugees seek to survive in the icy wilderness, hunted by beastmen and Chaos Warriors. One such band is joined by a Knight of the Empire on a very important mission – to locate the Ice Queen, if she still lives, and deliver her to the Empire. A gigantic bear fights side by side with the ice queen! The fight for Kislev is a massive smack down – think ice magic and a colossal bear against the pure powers of Chaos.

Graham McNeill - The ​Crimson King
After ​the razing of Prospero, Magnus the Red spirited the Thousand Sons away to the Planet of the Sorcerers, deep within the Eye of Terra. Removed from the concerns of the galaxy at large and regarding the Warmaster’s unfolding Heresy with cold detachment, Magnus has dedicated his hollow existence to the preservation of all the knowledge once held in the great libraries of Tizca, should mankind ever seek such enlightenment again. But his sons can see the change in their primarch – he is a broken soul, whose mind and memories are slipping away into the tumult of the warp. Only by returning to the scenes of his greatest triumphs and tragedies can they hope to restore him, and allow the Crimson King to be crowned anew by the Ruinous Powers.

Graham McNeill - Courage ​and Honour
The ​Ultramarines are the epitome of a Space Marine Chapter. Warriors without peer, their name is a byword for discipline and honour, and their heroic deeds are legendary. Newly reinstated as Captain of the Ultramarines Fourth Company, Uriel Ventris leads his warriors in battle once again on the world of Pavonis, now a target of invasion by the upstart Tau Empire. With the eyes of the Chapter upon him, Uriel must win this war by following completely the wisdom of the Codex Astartes, lest he be exiled once more. But no plan survives contact with the enemy, and the tau are a dangerous and unpredictable foe…

Graham McNeill - Magnus ​the Red
Lord ​of the mystical and uncanny, Magnus the Red has long studied the ancient crafts of sorcery. A psyker without peer, save only for the Emperor himself, he commands his loyal followers of the Thousand Sons Legion in the Great Crusade, though also vigilant for any lost knowledge they might recover from the remains of dead human civilisations. Now, fighting alongside his brother Perturabo of the Iron Warriors, Magnus begins to foresee an approaching nexus of fate - will he remain true to their mutual aims, or divert his own efforts towards furthering his own mastery of the warp?

Graham McNeill - Vengeful ​Spirit
On ​the planet of Molech, the Titan Legions go to war against the armies of Horus. Once the favoured son of the Emperor of Mankind, the name of Horus has become a curse to the loyal defenders of the Imperium, and a rallying call to the traitor forces tearing across the galaxy. While their allies wage war on a thousand different fronts, the XVIth Legion descend upon the Knight World of Molech – home to House Devine and their feudal levies, and a principal seat of Imperial military power. Just what could have drawn Horus to attack such a strongly defended planet, and what might he be willing to sacrifice to fulfill his own dark destiny?

Graham McNeill - Forges ​of Mars
The ​Martian Mechancius's thirst for knowledge is insatiable, and when Archmagos Lexell Kotov learns of an ancient expedition that went in search of the very source of life in the universe itself, he immediately assembles a powerful Explorator fleet to follow in its footsteps. Not only does Kotov have the powerful engines and warriors of the Adeptus Mechanicus to call upon, even the troops of the Imperial Guard and the vaunted Space Marines join his crusade. The way, however, is treacherous and fraught with perils both within and without the fleet. There are marvels and wonders at the edge of known space, discoveries beyond price, but there are those who believe the secrets of the universe should stay hidden and beings there who pose a danger not only to the fleet but to the Imperium itself.

Graham McNeill - False ​Gods
The ​Great Crusade that has taken humanity into the stars continues. The Emperor of mankind has handed the reins of command to his favoured son, the Warmaster Horus. Yet all is not well in the armies of the Imperium. Horus is still battling against the jealousy and resentment of his brother primarchs and, when he is injured in combat on the planet Davin, he must also battle his inner daemon. With all the temptations that Chaos has to offer, can the weakened Horus resist? The epic tale of The Horus Heresy continues in Graham McNeill's sequel to Horus Rising.The fate of the galaxy now rests in the simple choice of one man; loyalty or heresy?

Graham McNeill - The ​Killing Ground
The ​Ultramarines are the epitome of a Space Marine Chapter. Warriors without peer, their name is a byword for discipline and honour, and their heroic deeds are legendary. Returning to the Imperium after completing a deadly mission in the heart of the Eye of Terror, Ultramarines exiles Uriel Ventris and Pasanius find themselves on a war-torn world where warp-tainted rebels hold the balance of power. As the pair of Space Marines try to save the planet from the Ruinous Powers, they find that they themselves are suspected of being in league with the Dark Gods, and their chances of a triumphant return to their Chapter look bleak…

Graham McNeill - God ​King
Sigmar, ​the first Emperor, is a god amongst men, a peerless leader and an unbreakable warrior. Having defeated the Chaos invasion of Middenheim, the Empire knows a measure of peace. But in the vast deserts of Nehekhara, another empire is rising. Nagash, the most feared of necromancers, is determined to claim dominance over the Old World, crushing all before him with an unstoppable and nightmarish army. Legions of unnatural creatures swarm the Empire. Sigmar must defend the lands of the living from the hordes of the dead and prevent Nagash's terrible vision of power coming true.

Graham McNeill - The ​Chapter's Due
War ​is unending in the life of a Space Marine. After defeating tau forces, Captain Uriel Ventris of the Ultramarines has returned to the Chapter’s homeworld of Macragge, but there is little respite. The Ultramarines are thrust back into battle, and this time the enemy is the Chapter’s greatest nemesis. The traitorous Iron Warriors, led by renegade Warsmith Honsou, have gathered together a massive and brutal warband. Their target is the realm of Ultramar. Their objective is total annihilation. It is a final showdown between legendary Space Marines, and Uriel Ventris must take on the might of Honsou if he is to save his Chapter’s homeworld.

Graham McNeill - Kitaszított ​Holtak
A ​galaxis lángokban. A Császár lojális primarchái háborúba készülnek Hórusz, a Hadúr, és köpönyegforgató légiói ellen az Isstvan fekete homokján. Ezek a sötét idők azonban még borzalmasabb események hírnökei, és amikor Kai Zulane asztropata akaratlanul is tudomást szerez egy titokról, amely eldöntheti a háború végkimenetelét, az életéért kell futnia. Renegátok egy rejtélyes bandájának oldalán veti magát a Terra halálos alvilágába, miközben bűnözőként vadásznak rá azok, akikben egykor megbízott. Az árulás fényében Kainak el kell döntenie, kinek fogad hűséget, és hogy bizonyos igazságokat vajon nem lenne-e jobb örökre eltemetni.

Graham McNeill - Wolf ​Hunt
A ​fugitive stalks the shadows of the Petitioner's City. Though his fellow Outcast Dead are no more, the lone wolf Severian still intends to escape from Terra by any means possible - but the enigmatic hunter Yasu Nagasena is in pursuit. As news of the massacre on Isstvan V continues to spread and Severian's trail doubles back to the place where it all began, both he and Nagasena must face some uncomfortable truths, and an even more uncertain future.

Graham McNeill - Mechanicum
Ahogy ​az árulás lángjai végigsöpörnek a Birodalmon, Hórusz leigáz és elpusztít mindenkit, aki ellene szegül. A Marson a kohóvárosok a galaxist átszelő expedíciós flották számára termelik a hadianyagot, így a Mechanicum papságának szülőbolygója feletti uralom kulcsfontosságúvá válik a közelgő háborúban. A Hadúr ügynökei elhintik a lázadás magvait, s egymás ellen fordítják a korábban hűséges kohókat és a hatalmas titán légiókat. Miközben suttogva terjed a Vörös Bolygó felszíne alatt rejtőzködő ősi gonosz, a Sötét Mechanicum felemelkedik…

Graham McNeill - Fulgrim
A ​31. évezredet írjuk, s az emberiség hatalma csúcsán áll. Ahogy a Hórusz vezette Nagy Hadjárat megállíthatatlanul halad a maga útján, Fulgrim, a Császár Gyermekeinek primarchája egy kegyetlen, idegen faj ellen vezeti a saját harcosait. Ám a csatározások során árulás és romlás vár rájuk, s véres útjuk a sötétségbe vezet. Fulgrim bukásának története ez...

Graham McNeill - Hamis ​istenek
Az ​emberiséget újraegyesítő Nagy Hadjárat folytatódik, de a császár átadta a parancsnoki feladatokat szeretett fiának, a Hadúrrá kinevezett Hórusznak. Azonban az Impérium seregeiben nincs minden rendben. Hórusz még mindig küzd a többi primarcha irigységével és neheztelésével, és miután a Davin holdján megsérül egy csatában, a saját belső démonaival is harcolnia kell. Vajon képes a legyengült Hadúr ellenállni mindannak a kísértésnek, amellyel a Káosz megpróbálja elcsábítani? A Hórusz Eretnekség eposzának folytatásában a galaxis sorsa egyetlen ember döntésén múlik: hűség vagy árulás?

Graham McNeill - The ​Kaban Project
Adept ​Pallas Ravachol never dreamed he would be plucked from the Martian forge temples to work upon the secret Kaban Project. But his dream assignment soon turns into a nightmare when he chances upon things he was not meant to...

Graham McNeill - Angelus ​Exterminatus
Perturabo: ​az ostromok mestere és Olympia hóhéra. Magasabb kegyben álló testvérei árnyékában élve végtelenül dühíti, hogy légiójának köznapi, dicstelen feladatok jutnak osztályrészül. Mikor Fulgrim felajánlja neki, hogy indítson expedíciót vele társulva egy ősi, pusztító erejű xenó ereklye felkutatására, a Vasharcosok és a Császár Gyermekei egyesítik erejüket, és mélyen benyomulnak a Perturabo rémálmait régóta kísértő csillagörvénybe. Nyomukban az Isstvan V bosszúszomjas túlélőivel és egy halott elda világ lidérceivel, nincs más lehetőségük, mint gyorsan cselekedni, ha szabadjára akarják engedni a Pusztítás Angyalának iszonyatos erejét.

Graham McNeill - Eye ​of Vengeance
THE ​STORY When the twisted Dark Mechanicus priests of the Bloodborn descend upon Quintarn, the Ultramarines are quick to move in defence of their prized agri-world. However, it soon becomes apparent that the planet’s fate will not be decided by the massed battle companies of the Space Marines, but by the actions of just one lowly sergeant – Torias Telion. A master marksman and Scout with a long history of service to the Chapter, Telion must now face the worst of the Bloodborn’s technological terrors and secure the city of Idrisia from the enemy advance, if the Ultramarines are to have any hope of prevailing against an enemy whose numbers swell with every victory.

Graham McNeill - Empire
Time ​of Legends is Black Library's premiere fantasy series, which brings the history and legends of the Warhammer world alive. Empire follows up Heldenhammer, by Graham McNeill, with the story of the creation of the Empire in the Old World.

Graham McNeill - I, ​Mengsk
Sixty-thousand ​light-years from Earth, the corrupt Terran Confederacy holds the Koprulu Sector tightly in its tyrannical grip, controlling every aspect of its citizens' lives. One man dares to stand up to this faceless empire and vows to bring it to its knees: Arcturus Mengsk -- genius propagandist, tactician, and freedom fighter. A monstrous act of bloody violence sows the seeds of rebellion in Arcturus, but he is not the first Mengsk to rail against such oppression. Before Arcturus grew to manhood, his father, Angus Mengsk, also defied the Confederacy and sought to end its brutal reign. The destiny of the Mengsk family has long been tied to that of the Confederacy and the Koprulu Sector, but as a new empire rises from the ashes of the past and alien invaders threaten the very existence of humanity, what will the future hold for the next generation...?

Graham McNeill - The ​Outcast Dead
The ​galaxy is burning. The Emperor’s loyal primarchs prepare to do battle with Warmaster Horus and his turncoat Legions on the black sand of Isstvan. Such dark times herald new and yet more terrible things still to come, and when Astropath Kai Zulane unwittingly learns a secret that threatens to tip the balance of the war, he is forced to flee for his life. Alongside a mysterious band of renegades, he plunges into the deadly underworld of Terra itself, hunted like a criminal by those he once trusted. In the face of betrayal, Kai must decide where his own loyalties lie and whether some truths should be buried forever.

Graham McNeill - Fulgrim ​(angol)
The ​chart-topping Horus Heresy series continues to deliver high-octane action. Graham McNeill takes the reader to the 31st millennium, when humanity is at the peak of its powers. As the Great Crusade, led by Warmaster Horus, continues to conquer the galaxy, Fulgrim, the god-like Primarch of the Emperor’s Children Space Marine Legion, leads his warriors into battle against a vile alien foe. From the blood of this campaign the seeds are sown that will lead this proud legion to treachery, taking them down the darkest of paths to corruption. Leading up to the carnage of the Dropsite Massacre on Isstvan V, this is the tale of Fulgrim’s tragic fall from grace.

Graham McNeill - Heldenhammer
It ​is a time of legends. The lands of the old World are wild and untamed, where the primitive tribes of men struggle for survival. In this time of peril, by virtue of his valorous deeds, a young man claims leadership of the Unberogen tribe. His name is Sigmar Heldenhammer, and his actions will change history forever. This is the story of how Sigmar rose to power, culminating in the Battle of Black Fire Pass, where men and dwarfs fought against the vast hordes of orcs in their quest to safeguard the future of the Empire.

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