Rama is a vast alien spacecraft that enters the Solar System. A perfect cylinder some fifty kilometres long, spinning rapidly, racing through space, Rama is a technological marvel, a mysterious and deeply enigmatic alien artifact. It is Mankind’s first visitor from the stars and must be investigated…
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Philip K. Dick - Do Androids Dream of Electric Sheep?
World War Terminus had left the Earth devastated. Through its ruins, bounty hunter Rick Deckard stalked, in search of the renegade replicants who were his prey. When he wasn't 'retiring' them with his laser weapon, he dreamed of owning a live animal -- the ultimate status symbol in a world all but bereft of animal life. Then Rick got his chance: the assignment to kill six Nexus-6 targets, for a huge reward. But in Deckard's world things were never that simple, and his assignment quickly turned into a nightmare kaleidoscope of subterfuge and deceit -- and the threat of death for the hunter rather than the hunted...
Arthur C. Clarke - The City and the Stars
Men had built cities before, but never such a city as Diaspar; for millennia its protective dome shutout the creeping decay and danger of the world outside. Once, it held powers that rules the stars. But then, as legend had it, The invaders came, driving humanity into this last refuge. It takes one man, A Unique to break through Diaspar's stifling inertia, to smash the legend and discover the true nature of the Invaders.
Philip K. Dick - A Scanner Darkly
Substance D - otherwise known as Death - is the most dangerous drug ever to find its way onto the black market. It destroys the links between the brain's two hemispheres, leading first to disorentation and then to complete and irreversible brain damage. Bob Arctor, undercover narcotics agent, is trying to find a lead to the source of supply, but to pass as an addict he must become a user, and soon, without knowing what is happening to him, he is as dependent as any of the addicts he is monitoring.
Orson Scott Card - Ender's Game
The human race faces annihilation. An alien threat is on the horizon, ready to strike. And if humanity is to be defended, the government must create the greatest military commander in history. The brilliant young Ender Wiggin is their last hope. But first he must survive the rigours of a brutal military training program - to prove that he can be the leader of all leaders. A saviour for mankind must be produced, through whatever means possible. But are they creating a hero or a monster? This is the multiple award-winning classic ENDER'S GAME - a groundbreaking tale of war, strategy and survival.
David Brin - Sundiver
No species has ever reached for the stars without the guidance of a patron--except perhaps mankind. Did some mysterious race begin the uplift of humanity aeons ago? Circling the sun, under the caverns of Mercury, Expedition Sundiver prepares for the most momentous voyage in history--a journey into the boiling inferno of the sun.
Peter Watts - Blindsight
Two months since the stars fell... Two months since sixty-five thousand alien objects clenched around the Earth like a luminous fist, screaming to the heavens as the atmosphere burned them to ash. Two months since that moment of brief, bright surveillance by agents unknown. Two months of silence, while a world holds its breath. Now some half-derelict space probe, sparking fitfully past Neptune's orbit, hears a whisper from the edge of the solar system: a faint signal sweeping the cosmos like a lighthouse beam. Whatever's out there isn't talking to us. It's talking to some distant star, perhaps. Or perhaps to something closer, something en route. So who do you send to force introductions on an intelligence with motives unknown, maybe unknowable? Who do you send to meet the alien when the alien doesn't want to meet? You send a linguist with multiple personalities, her brain surgically partitioned into separate, sentient processing cores. You send a biologist so radically interfaced with machinery that he sees x-rays and tastes ultrasound, so compromised by grafts and splices he no longer feels his own flesh. You send a pacifist warrior in the faint hope she won't be needed, and the fainter one she'll do any good if she is. You send a monster to command them all, an extinct hominid predator once called vampire, recalled from the grave with the voodoo of recombinant genetics and the blood of sociopaths. And you send a synthesistan informational topologist with half his mind gone - as an interface between here and there, a conduit through which the Dead Center might hope to understand the Bleeding Edge. You send them all to the edge of interstellar space, praying you can trust such freaks and retrofits with the fate of a world. You fear they may be more alien than the thing they've been sent to find. But you'd give anything for that to be true, if you only knew what was waiting for them...
David Mitchell - Cloud Atlas
'Souls cross ages like clouds cross skies...'
A reluctant voyager crossing the Pacific in 1850; a disinherited composer blagging a precarious livelihood in between-the-wars Belgium; a high-minded journalist in Governor Reagan's California; a vanity publisher fleeing his gangland creditors; a genetically modified dinery server on death-row; and Zachry, a young Pacific Islander witnessing the nightfall of science and civilisation. The narrators of _Cloud Atlas_ hear each other's echoes down the corridor of history, and their destinies are changed in ways great and small. In his extraordinary third novel, David Mitchell erases the boundaries of language, genre and time to offer a meditation on humanity's dangerous will to power, and where it may lead us.
Karl Schroeder - Sun of Suns
It is the distant future. The world known as Virga is a fullerene balloon three thousand kilometers in diameter, filled with air, water, and aimlessly floating chunks of rock. The humans who live in this vast environment must build their own fusion suns and "towns" that are in the shape of enormous wood and rope wheels that are spun for gravity.
Young, fit, bitter, and friendless, Hayden Griffin is a very dangerous man. He's come to the city of Rush in the nation of Slipstream with one thing in mind: to take murderous revenge for the deaths of his parents six years ago. His target is Admiral Chaison Fanning, head of the fleet of Slipstream, which conquered Hayden's nation of Aerie years ago. And the fact that Hayden's spent his adolescence living with pirates doesn't bode well for Fanning's chances . . .
Isaac Asimov - Second Foundation
One man understood the shifting patterns of the inhabitated cosmos. This was Hari Seldon, the last great scientist of the First Empire. The mathematics of psychohistory enabled Seldon to predict the collapse of the Empire and the onset of an era of chaos and war. To restore civilization in the shortest possible time, Seldon set up two Foundations.
The First was established on Terminus in the full daylight of publicity. But the Second, 'at the other end of the galaxy,' took shape behind a veil of total silence. Because the Second Foundation guards the laws of psychohistory, which are valid only so long as they remain secret.
When the First Foundation was conquered by a force Seldon had not foreseen - the overwhelming power of a single individual, a mutant called the Mule - the Second Foundation was forced to reveal its existance, and infinitely worse, a portion of its power. but so far its location, its most closely guarded secret of all, has been kept hidden. So far. The Mule and the remnants of the First Foundation will do anything to discover it.
This is the story of the Second Foundation.
Poul Anderson - Tau Zero
Fifty men and women set out in the twenty-third century from Earth aboard an interstellar craft to travel to a planet some thirty light-years away. The ship will approach the speed of light and so (as Einstein predicted) subjective time on board will slow and so the journey of several decades will be of much shorter duration for the crew. But the ship's deceleration system is irreparably damaged when it hits a cloud of interstellar dust and acceleration continues toward light speed, tau zero. Soon the ship is speeding through galaxies and eons are passing on board the ship in the blink of an eye...
David Brin - Startide Rising
In its original paperback editon of 1983, this novel won both the Hugo and Nebula awards. Brin's extensive revisions make this first hardcover edition an SF event. What remains most impressive is the complex background of political, cultural, linguistic and many other connections and missed connections among innumerable different species. Against the backdrop of an ancient spacefaring conglomerate, whose shared traditions have not halted their wars, the upstart Earthlings humans, dolphins, chimpanzees also stand divided. Brin raises questions not only of understanding but of ethics, for a "patron" race may genetically uplift another only to indenture them. His depiction of the dolphins' gains and losses now that they've become space pilots is particularly moving. Although Brin's characterization and storytelling are less adept here than in the work he has since written, this is one of the outstanding SF novels of recent years.
Gene Wolfe - The Fifth Head of Cerberus
Far from Earth two sister planets, Sainte Anne and Sainte Croix, circle each other. It is said that a race of shapeshifting aliens once lived here, only to become extinct when human colonists arrived. But one man believes they still exist, somewhere out in the wilderness.
In The Fifth Head of Cerberus, Gene Wolfe brilliantly interweaves three tales: a scientist's son gradual discovery of the bizarre secret of his heritage; a young man's mythic dreamquest for his darker half; the mystifying chronicle of an anthropologist's seemingly-arbitrary imprisonment. Gradually, a mesmerising pattern emerges.
Isaac Asimov - I, Robot
The Three Laws of Robotics
1. A robot may not injure a human being or, through inaction, allow a human being to come to harm.
2. A robot must obey orders given it by human beings except where such orders would conflict with the First Law.
3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.
Isaac Asimov changed our perception of robots forever when he formulated the classic laws governing their behavior. In _I, Robot_ Asimov chronicles the development of the robot from its primitive origins in the present to its ultimate perfection in the not-so-distant future - a future in which humanity itself may be rendered obsolete.
Here are stories of robots gone mad, mind-reading robots, robots with a sense of humor, robot politicians, and robots who secretly run the world, all told with the dramatic blend of science fact and science fiction that has become Asimov's trademark.
Frank Herbert - Dune (angol)
This Hugo and Nebula Award winner is widely to be considered the most prescient SF novel ever. It tells the sweeping tale of a desert planet called Arrakis, the focus of an intricate power struggle in a byzantine interstellar empire. Arrakis is the sole source of Melange, the "spice of spices." Melange is necessary for interstellar travel and grants psychic powers and longevity, so whoever controls it wields great influence. The troubles begin when stewardship of Arrakis is transferred by the Emperor from the Harkonnen Noble House to House Atreides. The Harkonnens don't want to give up their privileges, however, and through sabotage and treachery they cast young Duke Paul Atreides out into the planet's harsh environment to die. There he falls in with the Fremen, a tribe of desert dwellers who become the basis of the army with which he will reclaim what's rightfully his. Paul Atreides, though, is far more than just a usurped duke. He might be the end product of a very long-term genetic experiment designed to breed a super human; he might be a messiah. His struggle is at the center of a nexus of powerful people and events, and the repercussions will be felt throughout the Imperium.
Gregory Benford - The Sunborn
Their historic mission to Mars made Julia and Victor the most famous astronauts of all time. Now, decades later, they are ordered by the Consortium to Pluto, where they will rendezvous with another starship led by the brilliant, arrogant Captain Shanna Axelrod. Here, on the frozen ammonia shore of Pluto's methane sea, Shanna has discovered intelligent creatures thriving in the - 300 degree temperatures. But even as their findings shift from the amazing to the inconceivable, the two crews must overcome their own intense rivavlry to work together. For the most remote reaches of the solar system are filled with unimaginable wonders...and countless forces that will crush all human life.
Arthur C. Clarke - The Songs of Distant Earth
Just a few islands in a planetwide ocean, Thalassa was a veritable paradise-home to one of the small colonies founded centuries before by robot Mother Ships when the Sun had gone nova and mankind had fled Earth. Mesmerized by the beauty of Thalassa and overwhelmed by its vast resources, the colonists lived an idyllic existence, unaware of the monumental evolutionary event slowly taking place beneath their seas... Then the Magellan arrived in orbit carrying one million refugees from the last, mad days on Earth. And suddenly uncertainty and change had come to the placid paradise that was Thalassa.
Philip K. Dick - Martian Time-Slip
Mars is a desolate world. Largely forgotten by Earth, the planet remains helpless in the stranglehold of Arnie Kott, who as boss of the plumber's union has a monopoly over the vital water supply.
Arnie Kott is obsessed by the past; the native Bleekmen, poverty-stricken wanderers, can see into the future; while to Manfred, an autistic boy, time apparently stops. When one of the colonists, Norbert Steiner, commits suicide, the repercussions are startling and bizarre.
Arthur C. Clarke - The Ghost from the Grand Banks
It is 2010. In just two years' time it will be the centennial of an event that has haunted the world: the sinking of the Titanic.
The remains of what was once the world's greatest ocean liner lie four kilometres down on the Grand Banks of the Atlantic Ocean, an endless reminder of the frailty of man's technology in the face of natural perils. But, a hundred years on, the urge to raise the wreck is irresistible.
From the West comes one solution; from the East another. Both are marvels of technological imagination; both can succeed. But there are other powers at work, and the wreck on the Grand Banks may still hold a surprice or two for those who would return her to the eyes of the world...
Orson Scott Card - Ender in Exile
After twenty-three years, Orson Scott Card returns to his acclaimed best-selling series with the first true, direct sequel to the classic Ender's Game.
In Ender’s Game, the world’s most gifted children were taken from their families and sent to an elite training school. At Battle School, they learned combat, strategy, and secret intelligence to fight a dangerous war on behalf of those left on Earth. But they also learned some important and less definable lessons about life.
After the life-changing events of those years, these children—now teenagers—must leave the school and readapt to life in the outside world.
Having not seen their families or interacted with other people for years—where do they go now? What can they do?
Ender fought for humanity, but he is now reviled as a ruthless assassin. No longer allowed to live on Earth, he enters into exile. With his sister Valentine, he chooses to leave the only home he’s ever known to begin a relativistic—and revelatory—journey beyond the stars.
What happened during the years between Ender’s Game and Speaker for the Dead? What did Ender go through from the ages of 12 through 35? The story of those years has never been told. Taking place 3000 years before Ender finally receives his chance at redemption in Speaker for the Dead, this is the long-lost story of Ender.
For twenty-three years, millions of readers have wondered and now they will receive the answers. Ender in Exile is Orson Scott Card’s moving return to all the action and the adventure, the profound exploration of war and society, and the characters one never forgot.
On one of these ships, there is a baby that just may share the same special gifts as Ender’s old friend Bean…
Frank Herbert - Children of Dune
Book Three in the original Dune series relies heavily upon the events and the background of the first two books. Leto and Ghanima, twin children of Paul Atreides, are old beyond their years, as they hold the genetic memories of their ancestors. Climate change on the planet Arrakis threatens the desert life of the Fremen, the sandworms, and the production of spice. Simon Vance anchors this full-cast production. He is engaged with the characters and the complex plot. His presentation of the many characters is skillful, and the narrative passages never lag. Vance has a serious but light touch and deals adeptly with suspense, dissension, philosophical musings, and fanatical ravings.