Orson Scott Card brings us back to the very beginning of his brilliant Ender Quartet, with a novel that allows us to reenter that world anew.
With all the power of his original creation, Card has created a parallel volume to Ender’s Game, a book that expands and compliments the first, enhancing its power, illuminating its events and its powerful conclusion.
The human race is at War with the “Buggers”, an insect-like alien race. The first battles went badly, and now as Earth prepares to defend itself against the imminent threat of total destruction at the hands of an inscrutable alien enemy, all focus is on the development and training of military geniuses who can fight such a war, and win.
The long distances of interstellar space have given hope to the defenders of Earth—they have time to train these future commanders up from childhood, forging then into an irresisible force in the high orbital facility called the Battle School.
Andrew “Ender” Wiggin was not the only child in the Battle School; he was just the best of the best. In this new book, card tells the story of another of those precocious generals, the one they called Bean—the one who became Ender’s right hand, part of his team, in the final battle against the Buggers.
Bean’s past was a battle just to survive. He first appeared on the streets of Rotterdam, a tiny child with a mind leagues beyond anyone else’s. He knew he could not survive through strength; he used his tactical genius to gain acceptance into a children’s gang, and then to help make that gang a template for success for all the others. He civilized them, and lived to grow older.
Bean’s desperate struggle to live, and his success, brought him to the attention of the Battle School’s recruiters, those people scouring the planet for leaders, tacticians, and generals to save Earth from the threat of alien invasion. Bean was sent into orbit, to the Battle School. And there he met Ender….
Orson Scott Card - Shadow Puppets
Earth and its society has been changed irrevocably in the aftermath of Ender Wiggin's victory over the Formics - the unity enforced upon warring nations by an alien enemy has been shattered. Nations are rising again, seeking territory and influence, and most of all, seeking t control the skills and loyalty of the children from the Battle School. But one person has a better idea. Peter Wiggin, Elder's older, more ruthless brother, sees that any hope for the future of Earth lies in restoring a sense of unity and purpose. And he has an irresistable call on the loyalty of Earth's young warriors. With Bean at his side, the two will reshape our future. Here is the continuing story of Bean and Petra, and the rest of Ender's Dragon Army as they take their places in the new government of Earth
Orson Scott Card - Ender in Exile
After twenty-three years, Orson Scott Card returns to his acclaimed best-selling series with the first true, direct sequel to the classic Ender's Game. In Ender’s Game, the world’s most gifted children were taken from their families and sent to an elite training school. At Battle School, they learned combat, strategy, and secret intelligence to fight a dangerous war on behalf of those left on Earth. But they also learned some important and less definable lessons about life. After the life-changing events of those years, these children—now teenagers—must leave the school and readapt to life in the outside world. Having not seen their families or interacted with other people for years—where do they go now? What can they do? Ender fought for humanity, but he is now reviled as a ruthless assassin. No longer allowed to live on Earth, he enters into exile. With his sister Valentine, he chooses to leave the only home he’s ever known to begin a relativistic—and revelatory—journey beyond the stars. What happened during the years between Ender’s Game and Speaker for the Dead? What did Ender go through from the ages of 12 through 35? The story of those years has never been told. Taking place 3000 years before Ender finally receives his chance at redemption in Speaker for the Dead, this is the long-lost story of Ender. For twenty-three years, millions of readers have wondered and now they will receive the answers. Ender in Exile is Orson Scott Card’s moving return to all the action and the adventure, the profound exploration of war and society, and the characters one never forgot. On one of these ships, there is a baby that just may share the same special gifts as Ender’s old friend Bean…
Orson Scott Card - Shadow of the Giant
Bean's past was a battle just to survive. He first appeared on the streets of Rotterdam, a tiny child with a mind leagues beyond anyone else. He knew he could not survive through strength; he used his tactical genius to gain acceptance into a children's gang, and then to help make that gang a template for success for all the others. He civilized them, and lived to grow older. Then he was discovered by the recruiters for the Battle School. For Earth was at war - a terrible war with an inscrutable alien enemy. A war that humanity was near to losing. But the long distances of interstellar space has given hope to the defenders of Earth - they had time to train military geniuses up from childhood, forging them into an irresistible force in the high-orbital facility called the Battle School. That story is told in two books, the beloved classic ENDER'S GAME, and its parallel, ENDER'S SHADOW. Bean was the smallest student at the Battle School, but he became Ender Wiggins' right hand, Since then he has grown to be a power on Earth. He served the Hegemon as strategist and general in the terrible wars that followed Ender's defeat of the alien empire attacking Earth. Now he and his wife Petra yearn for a safe place to build a family - something he has never known - but there is nowhere on Earth that does not harbor his enemies - old enemies from the days in Ender's Jeesh, new enemies from the wars on Earth. To find security, Bean and Petra must once again follow in Ender's footsteps. They must leave Earth behind, in the control of the Hegemon, and look to the stars.
Orson Scott Card - Aaron Johnston - Earth Unaware
The mining ship El Cavador is far out from Earth, in the deeps of the Kuiper Belt, beyond Pluto. Other mining ships, and the families that live on them, are few and far between this far out. So when El Cavador's telescopes pick up a fast-moving object coming in-system, it's hard to know what to make of it. It's massive and moving at a significant fraction of the speed of light. El Cavador has other problems. Their systems are old and failing. The family is getting too big for the ship. There are claim-jumping corporate ships bringing Asteroid Belt tactics to the Kuiper Belt. Worrying about a distant object that might or might not be an alien ship seems not important. They're wrong. It's the most important thing that has happened to the human race in a million years. The first Formic War is about to begin...
Orson Scott Card - Children of the Mind
The destruction of Lusitania draws near The planet Lusitania is home to three sentient species: the Pequeninos; a large colony of humans; and the Hive Queen, brought there by Ender. But once again the human race has grown fearful; the Starways Congress has gathered a fleet to destroy Lusitania. Jane, the evolved computer intelligence, can save the three sentient races of Lusitania. She has learned how to move ships outside the universe, and then instantly back to a different world, abolishing the light-speed limit. But it takes all the processing power available to her, and the Starways Congress is shutting down the Net, world by world. Soon Jane will not be able to move the ships. Ender's children must save her if they are to save themselves. "This is a worthy ending to what might by styled a saga of the ethical evolution of humanity, a concept seldom attempted before and never realized with the success of Card achieved here." - Booklist
Orson Scott Card - Aaron Johnston - Earth Afire
One hundred years before Ender's Game, the aliens arrived on Earth with fire and death. This is the story of the First Formic War. Victor Delgado beat the alien ship to Earth, but just barely. Not soon enough to convince skeptical governments that there was a threat. They didn’t believe that until space stations and ships and colonies went up in sudden flame. And when that happened, only Mazer Rackham and the Mobile Operations Police could move fast enough to meet the threat.
Joe Haldeman - Örök háború
William Mandella csak túl akarta élni ezt a háborút. Nem kitűnni, kiemelkedni vágyott, csupán épségben hazatérni a Földre. Egy olyan Földre, amely távolléte alatt szinte fölfoghatatlanul megváltozott, hiszen a néhány hónapos bevetési idő otthon – átkozott einsteini relativitás! – évszázadok múlását jelentette. A háborút ugyanis a csillagközi űrben vívja az emberiség egy kiismerhetetlen és legyőzhetetlen ellenséggel szemben, s már az is valóságos tortúra, amíg valaki eljut a csataterekig. Ha pedig dacolva önnön esélytelenségével sikerül életben maradnia, minden megpróbáltatások legkegyetlenebbike vár rá: beilleszkedni egy olyan otthoni létezésbe, mely idegenebb a legtávolabbi bolygók világánál is. Az SF amerikai nagymestere Hugo- és Nebula-díjas regényében voltaképp a vietnami háború intő freskóját festi meg, galaktikus léptékekre nagyítva. A szereplők azonban így is azok az egyszerű emberek maradnak, akik hazájuk hívó szavát követve fogtak fegyvert, hogy aztán hatalmi játszmák bábjaivá váljanak, és a rendszer végül kifacsarva, hasznavehetetlenné téve elhajítsa őket. „Azt mondani, hogy az Örök háború a legjobb SF háborús regény, majdhogynem sértés szerintem. Minden zseniális jövőbelátása mellett ez a könyv egyben az irodalom egészének legszebb, legmegrázóbb háborús történetei közé tartozik.” – William Gibson „Ha létezne egy Fort Knox SF-íróknak, Joe Haldemant feltétlenül ott kéne őriznünk nemzetünk legféltettebb kincsei között.” – Stephen King
Suzanne Collins - Catching Fire
This is the second book in the ground-breaking "Hunger Games" trilogy. After winning the brutal Hunger Games, Katniss and Peeta return to their district, hoping for a peaceful future. But their victory has caused rebellion to break out ...and the Capitol has decided that someone must pay. As Katniss and Peeta are forced to visit the districts on the Capitol's Victory Tour, the stakes are higher than ever. Unless they can convince the world that they are still lost in their love for each other, the consequences will be horrifying. Then comes the cruelest twist: the contestants for the next Hunger Games are announced, and Katniss and Peeta are forced into the arena once more.
Robert A. Heinlein - Starship Troopers
A science fiction tale told through the eyes of Starship Trooper Johnny Rico, from his idealistic enlistment in the infantry of the future, through his rigorous training to the command of his own platoon of infantrymen. His destiny is a galactic war of unlimited violence and destruction, in which he and his fellow troopers scour the metal-strewn emptiness of space to hunt down a terrifying enemy - an insect life form which threatens the very future of mankind.
John Scalzi - Old Man's War
With his wife dead and buried, and life nearly over at 75, John Perry takes the only logical course of action left: he joins the army. Now better known as the Colonial Defense Force (CDF), Perry's service-of-choice has extended its reach into interstellar space to pave the way for human colonization of other planets while fending off marauding aliens. The CDF has a trick up its sleeve that makes enlistment especially enticing for seniors: the promise of restoring their youth. After bonding with a group of fellow recruits who dub their clique the Old Farts, Perry finds himself in a new body crafted from his original DNA and upgraded for battle, including a brain-implanted computer. But all too quickly the Old Farts are separated, and Perry must fight for his life on various alien-infested battlegrounds.
John Scalzi - The Ghost Brigades
A traitor to humanity is helping a trio of alien races destroy humanity -- all of it. His motivations are unclear, his whereabouts unknown. But the traitor left something behind: a recording of his consciousness. That consciousness is poured into Jared Dirac, a warrior born as an adult to fight the battles no one else will take. As Jared fights, he learns more about the man whose personality has been placed in his head -- and learns why he turned traitor. But can Jared, bred to save humanity, be trusted not betray it instead?
Joe Haldeman - The Forever War
Private William Mandella is a hero in spite of himself — a reluctant conscript drafted into an elite military unit, and propelled through space and time to fight in a distant thousand-year conflict. He never wanted to go to war, but the leaders on Earth have drawn a line in the interstellar sand — despite the fact that their fierce alien enemy is unknowable, unconquerable, and very far away. So Mandella will perform his duties without rancor and even rise up through the military's ranks . . . if he survives. But the true test of his mettle will come when he returns to Earth. Because of the time dilation caused by space travel the loyal soldier is aging months, while his home planet is aging centuries — and the difference will prove the saying: you never can go home. . .
George R. R. Martin - A Storm of Swords
The third volume of the high fantasy saga that began with A Game of Thrones and continued in A Clash of Kings is one of the more rewarding examples of gigantism in contemporary fantasy. As Martin's richly imagined world slides closer to its 10-year winter, both the weather and the warfare worsen. In the north, King Joffrey of House Lannister sits uneasily on the Iron Throne. With the aid of a peasant wench, Jaime Lannister, the Kingslayer, escapes from jail in Riverrun. Jaime goes to the other youthful ruler, Robb Stark, to secure the release of Joffrey's prisoners, Robb's sisters Arya and Sansa Stark. Meanwhile, in the south, Queen Daenarys tries to assert her claim to the various thrones with an army of eunuchs, but discovers that she must choose between conquering more and ruling well what she has already taken. The complexity of characters such as Daenarys, Arya and the Kingslayer will keep readers turning even the vast number of pages contained in this volume, for the author, like Tolkien or Jordan, makes us care about their fates. Those two fantasy greats are also evoked by Martin's ability to convey such sensual experiences as the heat of wildfire, the chill of ice, the smell of the sea and the sheer gargantuan indigestibility of the medieval banquet at its most excessive. Perhaps this saga doesn't go as far beyond the previous bounds of high fantasy as some claim, but for most readers it certainly goes far enough to command their attention.
Kurt Vonnegut - Macskabölcső / Cat's Cradle
"Ebben a könyvben egyetlen szó sem igaz" - így kezdődik Kurt Vonnegut számtalan kiadásban és nyelven megjelent nevezetes regénye. Viszont minden egyes szavát elhisszük - tehetnénk hozzá. A zárt szerkezetű, feszes ritmusú történet fatális véletlenek szükségszerűen egymásra következő sorozata. Felix Hoenikker otromba különc, ám zseniális tudós, aki játékos kedvében feltalálja a földi életet pillanatok alatt kioltani képes szuperjeget. A veszedelmes anyag szilánkjait a torzszülött, ám a maguk módján szintén zseniális Hoenikker-gyerekek öröklik, és juttatják el a távoli San Lorenzo szigetére. A kicsiny és terméketlen sziget államformája a totális diktatúra, titokban gyakorolt vallása az emberek tökéletes testvériségét meghirdető, sőt megvalósító, a vigasztaló hazugságokra épülő bokononizmus. Bokonon próféta teremtő tanainak a szuperjég pusztító erejével is szembesülniük kell. E találkozás "naplója" ez a különös, egyszerre mulatságos és megrendítő kötet, amely Vonnegut írásművészetének teljes gazdagságával bilincseli le az Olvasót. A szívszorító látomás tiltakozás mindennemű diktatúra ellen, ugyanakkor figyelmeztetés is: a puszta ráció hideg lehelete fagyhalálra ítéli a humánumot. Vonnegut varázslatos regényét ezúttal nemcsak magyarul, de eredetiben is élvezhetjük.
Roger Zelazny - Lord of Light
Imagine a distant world where gods walk as men, but wield vast and hidden powers. Here they have made the stage on which they build a subtle pattern of alliance, love, and deadly enmity. Are they truly immortal? Who are these gods who rule the destiny of a teeming world? Their names include Brahma, Kali, Krishna and also he who was called Buddha, the Lord of Light, but who now prefers to be known simply as Sam. The gradual unfolding of the story - how the colonization of another planet became a re-enactment of Eastern mythology - is one of the great imaginative feats of modern science fiction.
George R. R. Martin - A Clash of Kings
The second novel of Martin's titanic Song of Ice and Fire saga (A Game of Thrones, 1996) begins with Princess Arya Stark fleeing her dead father's capital of King's Landing, disguised as a boy. It ends with the princess, now known as Weasel, having led the liberation of the accursed castle of Harrenhal. In between, her actions map the further course of a truly epic fantasy set in a world bedecked with 8000 years of history, beset by an imminent winter that will last 10 years and bedazzled by swords and spells wielded to devastating effect by the scrupulous and unscrupulous alike. Standout characters besides Arya include Queen Cersei, so lacking in morals that she becomes almost pitiable; the queen's brother, the relentlessly ingenious dwarf Tyrion Lannister; and Arya's brother, Prince Brandon, crippled except when he runs with the wolves in his dreams. The novel is notable particularly for the lived-in quality of its world, created through abundant detail that dramatically increases narrative length even as it aids suspension of disbelief; for the comparatively modest role of magic (although with one ambitious young woman raising a trio of dragons, that may change in future volumes); and for its magnificent action-filled climax, an amphibious assault on King's Landing, now ruled by the evil Queen Cersei. Martin may not rival Tolkien or Robert Jordan, but he ranks with such accomplished medievalists of fantasy as Poul Anderson and Gordon Dickson. Here, he provides a banquet for fantasy lovers with large appetites?and this is only the second course of a repast with no end in sight. Author tour.
Philip K. Dick - Ray Faraday Nelson - The Ganymede Takeover
First published, in paperback, in 1967, this is one of two novels Dick wrote in collaboration. Stylistically, it is typical Dick, but it lacks the gravity and conviction of most of his other novels. It's set in the 21st century when the Earth has been conquered by a race of alien, telepathic, wormlike creatures, one of whom, Mekkis, is attracted to the theories of the psychologist Rudolph Balkani. Although ostensibly a ``wik'' or worm-kisser (i.e., one who freely serves the Ganymedians), Balkani is a complex man whose allegiances and motives are not easily discerned; indeed, Mekkis's attraction to his ideas leads to the worms' undoing. Other characters include the musicologist Joan Hiashi, whom Balkani unsuccessfully pursues, and Percy X, the black revolutionary who represents the ony overt resistance to the worms. Characterizations are unusually weak for Dick, and the ultimate instrument of the alien downfall--Dr. Balkani's ``hell-machine,'' which distorts reality--cannot summon up in the reader the ontological confusion and terror that drives Dick's best work.
Edgar Rice Burroughs - A Princess of Mars
A world to conquer Suddenly projected to Mars, John Carter found himself Captive of the savage green men of Thark. With him was Deljah Thoris, lovely Princess of Helium. And between them and rescue lay a thousand miles of deadly enemies and unknown dangers.
Philip K. Dick - A Scanner Darkly
Substance D - otherwise known as Death - is the most dangerous drug ever to find its way onto the black market. It destroys the links between the brain's two hemispheres, leading first to disorentation and then to complete and irreversible brain damage. Bob Arctor, undercover narcotics agent, is trying to find a lead to the source of supply, but to pass as an addict he must become a user, and soon, without knowing what is happening to him, he is as dependent as any of the addicts he is monitoring.
David Brin - Existence (angol)
Bestselling, award-winning futurist David Brin returns to globe-spanning, high concept SF with Existence. Gerald Livingston is an orbital garbage collector. For a hundred years, people have been abandoning things in space, and someone has to clean it up. But there’s something spinning a little bit higher than he expects, something that isn’t on the decades’ old orbital maps. An hour after he grabs it and brings it in, rumors fill Earth’s infomesh about an “alien artifact.” Thrown into the maelstrom of worldwide shared experience, the Artifact is a game-changer. A message in a bottle; an alien capsule that wants to communicate. The world reacts as humans always do: with fear and hope and selfishness and love and violence. And insatiable curiosity.