Son Goku is a naive young monkey-tailed boy whose quiet life is completely over-turned when he is nearly run over by a precocious and spiky girl caled Bulma. She is on a quest to collect seven Dragon Balls and thereby be granted one wish. But the balls are scattered all over the world and Bulma gets much more than she bargained for when she tricks Son to hand over the dragon ball he owns and gets him to join her quest. Son Goku may be tiny and naive but he’s supernaturally strong, has a magic staff and owns a flying cloud. Also he’s not as stupid as he appears. A wonderfully energetic and fast moving fantastic quest propelled by the witty and sharp interplay between Bulma and Goku.
Tite Kubo - Bleach 13.
Chad has stormed his way into the heart of the Soul Society, the Seireitei, only to meet his match in the devastatingly efficient Captain Kyôraku. Meanwhile, Ichigo struggles in his battle against Kenpachi Zaraki, the captain of the 11th company. Although Ichigo succeeds in drawing blood, the secret of Kenpachi's zanpaku-tô may be his undoing. Before Ichigo realizes it, Kenpachi's blade has pierced his heart!
Tite Kubo - Bleach 1.
Ichigo Kurosaki has always been able to see ghosts, but this ability doesn't change his life nearly as much as his close encounter with Rukia Kuchiki, a shinigami and member of the mysterious Soul Society. While fighting a Hollow, an evil spirit that preys on humans who display psychic energy, Rukia attempts to lend Ichigo some of her powers so that he can save his family, but much to her surprise, Ichigo absorbs every last drop of her energy. Now a full-fledged shinigami himself, Ichigo quickly learns that the world he inhabits is one full of dangerous spirits, and along with Rukia, who is slowly regaining her powers, it's Ichigo's job to both protect the innocent from Hollows and to help the spirits themselves find peace.
Tite Kubo - Bleach 17.
The rebellion within the Soul Society grows as doubts spread about the death sentence of ex-Soul Reaper Rukia Kuchiki. Determined to save her, Rukia's childhood friend Renji vows to cut down the captain of his own squad, unaware of the terrifying fate that awaits him.
Hiromu Arakawa - Fullmetal Alchemist 1. (angol)
Alchemy: the mystical power to alter the natural world; something between magic, art and science. When two brothers, Edward and Alphonse Elric, dabbled in this power to grant their dearest wish, one of them lost an arm and a leg...and the other became nothing but a soul locked into a body of living steel. Now Edward is an agent of the government, a slave of the military-alchemical complex, using his unique powers to obey orders...even to kill. Except his powers aren't unique. The world has been ravaged by the abuse of alchemy. And in pursuit of the ultimate alchemical treasure, the Philosopher's Stone, their enemies are even more ruthless than they are...
Tite Kubo - Bleach 7.
Rukia Kuchiki, the ex-Soul Reaper responsible for Ichigo's transformation, is on the lam. Her brethren at the Soul Society are quite displeased with the fact that she transferred the powers of a Soul Reaper to a human and have dispatched two of their strongest agents to neutralize the situation. Their mission is twofold: to return Rukia to the Soul Society so that she may pay for her crime and to deal with Ichigo--permanently. But an unlikely third party is standing in their way: Uryû Ishida, the Quincy!
Tite Kubo - Bleach 23.
The Arrancars, Hollows that have attained Soul Reaper-like powers, have descended on Karakura Town. Led by Grimmjow Jaegerjaques, they plan to eliminate anyone who poses a threat to them. And their deadly hunt doesn't stop with Ichigo and the Soul Reapers--the Arrancars are after anyone with even a trace of spiritual powers!
Tite Kubo - Bleach 9.
The race to save Rukia from the Soul Society is officially on, and Ichigo and company have come to their first roadblock, a very, very big roadblock. Jindanbô, the monstrous, fez-sporting gatekeeper hasn't let a single soul enter the Western Gate he guards in over 300 years, and he isn't about to change his mind about it just because Ichigo's crew wants to go through either. But, in a where-the-rubber-meets-the-road kind of way, Ichigo wasn't expecting his assault on the Soul Society to be a piece of cake either. After all, that'd just be boring.
Tite Kubo - Bleach 11.
Ichigo successfully defeats Ikkaku of the Eleventh Company and is rewarded with a valuable piece of information--the location of where Rukia is being detained as she awaits execution. However, Ichigo's companion, the pyrotechnics-wielding Ganju, is having a much harder time with his Soul Reaper opponent. Meanwhile, Orihime and Uryû confront the younger brother of the gargantuan gatekeeper whom Ichigo defeated a little while ago. It's time for Uryû to put all his training to the test and prove to everyone (and himself) how much more powerful he has become.
Tite Kubo - Bleach 8.
Ichigo knows that to retrieve Rukia from the Soul Society, he'll have to enter that world himself. But his fight with Rukia's brother Byakuya showed, in no uncertain terms, that Ichigo still has a great deal of rigorous study and training ahead of him. Deep beneath Kisuke's Urahara Shoten, Ichigo practices his fighting and hones his spiritual energies, and now he must face the most daunting challenge of all: prevent his Chain of Fate from consuming itself, or be forever transformed into a soul-devouring Hollow!
Nobuhiro Watsuki - Rurouni Kenshin 8. (angol)
In the 11th year of Meiji, on the day marked in the Western calendar as May 14th, time once again begins to flow. The shocking midday murder of Department of Internal Affairs Chief Ôkubo a fait accompli, Kenshin leaves for Kyoto, scene of chaos and bloodshed – against the wishes of nearly everyone who knows him as the gentle _"rurouni."_ Awaiting him there is Shishio Makoto, the _hitokiri_ who replaced the cold-eyed assassin Himura Battôsai who forswore further killing and took up the reversed-blade _sakabatô_. But does Kenshin go to Kyoto for a duel... or for a death-match?!
Nobuhiro Watsuki - Rurouni Kenshin 18. (angol)
He may be one of the "good guys" now (as Misao insists) but, even a month later, Kenshin still is haunted by Kyoto. How can he not be, when it was in Kyoto that, as the feared "Hitokiri Battôsai," he once made the streets flow red...? And yet, before he departs this place of so many memories, there are ghosts which must be put to rest. It's said that, when strong feelings are attached to a particular wound, so long as those feelings persist, the scar will remain. How _did_ Kenshin get that cross-shaped scar on his face, and who was it that gave it to him?
Nobuhiro Watsuki - Rurouni Kenshin 15. (angol)
At the madman Shishio Makoto's headquarters, the long-delayed duel between Kenshin and Shinomori Aoshi concludes, while at Aoi-Ya, those left behind wage their own, desperate battle against Shishio's _Juppongatana_ or "Ten Swords." The strength of one swordsman in particular seems monstrous, and defeat imminent...that is, until Kenshin's former Hiten Mitsurugi master, Hiko Seijûrô, takes the field. Will the respect of one warrior for another succeed where all else has failed? Elsewhere, Kenshin and Sôjirô cross swords at last. Although well-matched, Kenshin's victory is by no means certain...
Nobuhiro Watsuki - Rurouni Kenshin 17. (angol)
The madness of Shishio Makoto may know no bounds, but what of his body? An eleventh-hour revelation suggests a possible weakness, but will the news come in time to help a critically wounded Kenshin, whose own strength is reaching its limit? In this new era of Meiji, it's getting harder and harder to tell the innocents from the outlaws. Perhaps, as Kenshin says, it should be for history to decide which side was right, and which side was wrong. The time for _hitokiri_ such as Kenshin and Shishio has passed; let not the man decide the age...but the age, the man.
Nobuhiro Watsuki - Rurouni Kenshin 14. (angol)
As the _Juppongatana_ or "Ten Swords" move to attack those at Aoi-Ya (Kaoru, Yahiko, Misao, and the rest of the Kyoto-based spy clan), Kenshin – accompanied by Sanosuke and Saitô – squares off against one of his most powerful opponents yet: Shinomori Aoshi, former _Okashira_ or "head" of the Oniwabanshû. Bound by promises to both return Misao's "Aoshi-sama" to her safely, and to face Shinomori himself in a climactic, decisive battle, the time is now to learn once and for all who has the will to live, who has the will to die...and who has the will to fight.
Nobuhiro Watsuki - Rurouni Kenshin 20. (angol)
To build a new age, must one truly be mad enough to turn from the extreme justice that political allegiance requires? Deep in the Japanese countryside, far from the gore-spattered streets of the capital, a man who never knew what happiness was begins a new life as husband to a woman who claims to have nowhere else to go. If a man cannot fight to protect the woman he loves, what will become of the nation? Can one woman alone be enough to hold back the madness?
Kohta Hirano - Hellsing 1. (angol)
There's a secret organization somewhere in England created to defend the Queen and country from monsters of all sorts. Yes, it's hard to believe in this day and age... but really, isn't this the true age of monsters? Enter Hellsing, an agency, long in tooth, with the experience, know-how, and... er... equipment to handle the problems that arise when vampires, ghouls, and the like take on these dark forces. "What equipment?" you may say. How about another vampire, and a big pistol loaded with special silver bullets? That oughta do the trick. But what really knocks 'em dead is the sharp wit, awesome artwork, and crazy, bloody action that make up the manga. Hellsing the long-awaited manga is finally in America, thanks to Dark Horse Comics and the folks at Digital Manga, and you're gonna love it. Come get some smart-ass gore and action as only Japan seems to produce, in that crazy "non-Western" format the kids seem to love. And nice and thick at a full 200 pages! The night is dark, but at least those wacky anti-heroes from Hellsing can make light of it.
Nobuhiro Watsuki - Rurouni Kenshin 13. (angol)
The Great Kyoto Fire behind them (and casualties relatively slight), Kenshin and the others consider their next move. The Oniwabanshu may indeed be allies this time ("Now _there's_ a weird twist," as Sano says), but their leader, Shinomori Aoshi, is not. Is Kenshin truly, as it is claimed, the only one who can bring peace to the former _Okashira_ or "head" of the Kyoto-based spy group...? Elsewhere, madman Shishio Makoto has made his own plans for Kenshin and the others, plans involving a "man-to-man," death match-style battle to the finish…
Nobuhiro Watsuki - Rurouni Kenshin 11. (angol)
With Misao's help, Kaoru finally manages to locate Kenshin in Kyoto – at the home of Hiko Seijûrô, his master in the school of Hiten Mitsurugi. Having convinced his master to resume (complete) his training, Kenshin assumes the role of pupil once more, while elsewhere in Kyoto, other forces come together. There is the arrival of Shinomori Aoshi, soon approached by the men of Shishio Makoto to join their cause; there is the arrival also of Saitô Hajime, who comes to free Sano from jail and also to join him in questioning "Ten Swords" member Chô. The truth of Shishio's plan for Japan is beginning to be unveiled…
Nobuhiro Watsuki - Rurouni Kenshin 10. (angol)
His _sakabatô_ broken in battle, Kenshin seeks out the man who forged it – Arai Shakkû – only to be turned away. Seikû, son of the legendary swordsmith, had for a time been continuing his father's work (the forging of katana, meant for killing), but has since given up that calling and spends his time making humble cooking knives. Respecting Seikû's wishes, Kenshin leaves without the desired blade... but not before Shishio's spies learn that Shakkû has forged one last sword. Meanwhile, Shishio arrives in Kyoto with orders for his ten generals or "Ten Swords" to join him and put into motion a plan to take over Japan. Chô, one of Shishio's "swords," learns early of Shakkû's final blade and determines to secure it at any cost. Now, armed only with his broken _sakabatô_, Kenshin must face Chô in battle...