A Fire upon the Deep is the big, breakout book that fulfills the promise of Vinge’s career to date: a gripping tale of galactic war told on a cosmic scale.
Thousands of years hence, many races inhabit a universe where a mind’s potential is determined by its location in space, from superintelligent entities in the Transcend, to the limited minds of the Unthinking Depths, where only simple creatures and technology can function. Nobody knows what strange force partitioned space into these “regions of thought,” but when the warring Straumli realm use an ancient Transcendent artifact as a weapon, they unwittingly unleash an awesome power that destroys thousands of worlds and enslaves all natural and artificial intelligence.
Fleeing the threat, a family of scientists, including two children, are taken captive by the Tines, an alien race with a harsh medieval culture, and used as pawns in a ruthless power struggle. A rescue mission, not entirely composed of humans, must rescue the children-and a secret that may save the rest of interstellar civilization.
Paul J. McAuley - Eternal Light
In the aftermath of an interstellar war an enigmatic star is discovered, travelling towards the Solar System from the galactic core. Its appearance adds a new and dangerous factor in the turbulent politics of the inhabited worlds as the rival factions - the power-holders of the ReUnited Nations, the rebels who secretly oppose their power, and the Religious Witnesses - all see advantages to be gained. But what awesome technology started the star on its journey half a million years ago - and why?
Vernor Vinge - A Deepness in the Sky
After thousands of years of searching, humans stand on the verge of first contact with an alien race. Two human groups: The Qeng Ho, a culture of free, innovative traders, and the Emergents, a ruthless society based on the technological enslavement of minds. The group that opens trade with the aliens will reap unimaginable riches. But first, both groups must wait at the aliens' very doorstep for their strange star to relight and for the alien planet to reawaken, as it does every two hundred and fifty years... Amidst terrible treachery, the Qeng Ho must fight for their freedom and for the lives of the unsuspecting innocents on the planet below, while the aliens themselves play a role unsuspected by the Qeng Ho and Emergents alike.
Walter Jon Williams - Aristoi
Williams evokes a future reminiscent of Roger Zelazny's Lord of Light, in which the promises of science and technology are fulfilled. In the far-distant future, only a specially adapted group of people--the Aristoi--can operate the ultra-advanced computer system that controls their vast interstellar empire.
Ernest Cline - Ready Player One (angol)
At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut - part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed. It's the year 2044, and the real world is an ugly place. Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets. And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune - and remarkable power - to whoever can unlock them. For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved - that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig. And then Wade stumbles upon the first puzzle. Suddenly the whole world is watching, and thousands of competitors join the hunt - among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life - and love - in the real world he's always been so desperate to escape. A world at stake. A quest for the ultimate prize. Are you ready?
Karl Schroeder - Sun of Suns
It is the distant future. The world known as Virga is a fullerene balloon three thousand kilometers in diameter, filled with air, water, and aimlessly floating chunks of rock. The humans who live in this vast environment must build their own fusion suns and "towns" that are in the shape of enormous wood and rope wheels that are spun for gravity. Young, fit, bitter, and friendless, Hayden Griffin is a very dangerous man. He's come to the city of Rush in the nation of Slipstream with one thing in mind: to take murderous revenge for the deaths of his parents six years ago. His target is Admiral Chaison Fanning, head of the fleet of Slipstream, which conquered Hayden's nation of Aerie years ago. And the fact that Hayden's spent his adolescence living with pirates doesn't bode well for Fanning's chances . . .
Adam Roberts - By Light Alone
In a world where we have been genetically engineered so that we can photosynthesise sunlight with our hair hunger is a thing of the past, food an indulgence. The poor grow their hair, the rich affect baldness and flaunt their wealth by still eating. But other hungers remain... The young daughter of an affluent New York family is kidnapped. The ransom demands are refused. Years later a young women arrives at the family home claiming to be their long lost daughter. She has changed so much, she has lived on light, can anyone be sure that she has come home? Adam Roberts' new novel is yet another amazing melding of startling ideas and beautiful prose. Set in a New York of the future it nevertheless has echoes of a Fitzgeraldesque affluence and art-deco style. It charts his further progress as one of the most important writers of his generation.
Arthur C. Clarke - The Ghost from the Grand Banks
It is 2010. In just two years' time it will be the centennial of an event that has haunted the world: the sinking of the Titanic. The remains of what was once the world's greatest ocean liner lie four kilometres down on the Grand Banks of the Atlantic Ocean, an endless reminder of the frailty of man's technology in the face of natural perils. But, a hundred years on, the urge to raise the wreck is irresistible. From the West comes one solution; from the East another. Both are marvels of technological imagination; both can succeed. But there are other powers at work, and the wreck on the Grand Banks may still hold a surprice or two for those who would return her to the eyes of the world...
Peter F. Hamilton - The Dreaming Void
AD 3580. The Intersolar Commonwealth has spread through the galaxy to over a thousand star systems. It is a culture of rich diversity with a place for everyone. Even death itself has been overcome. But at the centre of the Commonwealth is a massive black hole. This Void is not a natural artefact. Inside there is a strange universe where the laws of physics are very different to those we know. It is slowly consuming the other stars of the galactic core - one day it will devour the entire galaxy. Inigo, a human, has started to dream of a wonderful existence in the Void. He has a following of millions of believers and they now clamour to make a pilgrimage into the Void to live the life they have been shown. Other starfaring species fear their migration will cause the Void to expand again. They are prepared to stop them no matter what the cost. And so the pilgrimage begins...
Peter F. Hamilton - The Temporal Void
The second book in Peter F. Hamilton's bestselling Void Trilogy Humanity is in turmoil as a fanatical cult, inspired by projected dreams from the Void, prepares to journey beyond its boundaries - no matter what they will unleash in doing so... Investigator Paula Myo is determined to find the Void's 'Second Dreamer', Araminta, who is channelling the latest visions of Edeard the Waterwalker. A messiah, it's his crusade against injustice that has influenced billions to risk journeying into the unknown. It's only as the dreams reach their culmination and Edeard's story nears its end that the Void's true nature will be revealed. And by then it may be too late...
Paul McAuley - The Quiet War
Twenty-third century Earth, ravaged by climate change, looks backwards to the holy ideal of a pre-industrial Eden. Political power has been grabbed by a few powerful families and their green saints. Millions of people are imprisoned in teeming cities; millions more labour on Pharaonic projects to rebuild ruined ecosystems. On the moons of Jupiter and Saturn, the Outers, descendants of refugees from Earth's repressive regimes, have constructed a wild variety of self-sufficient cities and settlements: scientific utopias crammed with exuberant creations of the genetic arts; the last outposts of every kind of democratic tradition. The fragile detente between the Outer cities and the dynasties of Earth is threatened by the ambitions of the rising generation of Outers, who want to break free of their cosy, inward-looking pocket paradises, colonise the rest of the Solar System, and drive human evolution in a hundred new directions. On Earth, many demand pre-emptive action against the Outers before it's too late; others want to exploit the talents of their scientists and gene wizards.Amid campaigns for peace and reconciliation, political machinations, crude displays of military might, and espionage by cunningly wrought agents, the two branches of humanity edge towards war . ..
Philip K. Dick - Ray Faraday Nelson - The Ganymede Takeover
First published, in paperback, in 1967, this is one of two novels Dick wrote in collaboration. Stylistically, it is typical Dick, but it lacks the gravity and conviction of most of his other novels. It's set in the 21st century when the Earth has been conquered by a race of alien, telepathic, wormlike creatures, one of whom, Mekkis, is attracted to the theories of the psychologist Rudolph Balkani. Although ostensibly a ``wik'' or worm-kisser (i.e., one who freely serves the Ganymedians), Balkani is a complex man whose allegiances and motives are not easily discerned; indeed, Mekkis's attraction to his ideas leads to the worms' undoing. Other characters include the musicologist Joan Hiashi, whom Balkani unsuccessfully pursues, and Percy X, the black revolutionary who represents the ony overt resistance to the worms. Characterizations are unusually weak for Dick, and the ultimate instrument of the alien downfall--Dr. Balkani's ``hell-machine,'' which distorts reality--cannot summon up in the reader the ontological confusion and terror that drives Dick's best work.
Philip K. Dick - Martian Time-Slip
Mars is a desolate world. Largely forgotten by Earth, the planet remains helpless in the stranglehold of Arnie Kott, who as boss of the plumber's union has a monopoly over the vital water supply. Arnie Kott is obsessed by the past; the native Bleekmen, poverty-stricken wanderers, can see into the future; while to Manfred, an autistic boy, time apparently stops. When one of the colonists, Norbert Steiner, commits suicide, the repercussions are startling and bizarre.
Iain M. Banks - The Player of Games
The Culture - a human/machine symbiotic society - has thrown up many great Game Players, and one of the greatest is Gurgeh. Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game... a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life - and very possibly his death.
Claire North - The First Fifteen Lives of Harry August
Harry August is on his deathbed. Again. Every time Harry dies, he is reborn in exactly the same time and place, a child with all the knowledge of a life he has already lived a dozen times before. No matter what he does or the decisions he makes, when death comes, Harry always returns to where he began, and nothing ever changes. He only knows that there are others like him, living with but apart from the rest of us. As Harry nears the end of his eleventh life, a little girl appears at his bedside. 'I nearly missed you, Doctor August,' she says. 'I need to send a message. It has come down from child to adult, child to adult, passed back through generations from a thousand years forward in time. The message is that the world is ending, and we cannot prevent it. So now it's up to you.' This is the story of what Harry August does next - and what he did before - and how he tries to save a past he cannot change and a future he cannot allow.
Ken MacLeod - Intrusion
Imagine a near-future city, say London, where medical science has advanced beyond our own and a single-dose pill has been developed that, taken when pregnant, eradicates many common genetic defects from an unborn child. Hope Morrison, mother of a hyperactive four-year-old, is expecting her second child. She refuses to take The Fix, as the pill is known. This divides her family and friends and puts her and her husband in danger of imprisonment or worse. Is her decision a private matter of individual choice, or is it tantamount to willful neglect of her unborn child? A plausible and original novel with sinister echoes of 1984 and Brave New World.
M. John Harrison - Empty Space: A Haunting
EMPTY SPACE is a space adventure. We begin with the following dream: An alien research tool the size of a brown dwarf star hangs in the middle of nowhere, as a result of an attempt to place it equidistant from everything else in every possible universe. Somewhere in the fractal labyrinth beneath its surface, a woman lies on an allotropic carbon deck, a white paste of nanomachines oozing from the corner of her mouth. She is neither conscious nor unconscious, dead nor alive. There is something wrong with her cheekbones. At first you think she is changing from one thing into another -- perhaps it's a cat, perhaps it's something that only looks like one -- then you see that she is actually trying to be both things at once. She is waiting for you, she has been waiting for you for perhaps 10,000 years. She comes from the past, she comes from the future. She is about to speak-- EMPTY SPACE is a sequel to LIGHT and NOVA SWING, three strands presented in alternating chapters which will work their way separately back to this image of frozen transformation.
J. G. Ballard - The Complete Stories of J. G. Ballard
“More than one thousand compelling pages from one of the most haunting, cogent, and individual imaginations in contemporary literature.”—William Boyd The American publication of The Complete Stories of J. G. Ballard is a landmark event. Increasingly recognized as one of the greatest and most prophetic novelists, J. G. Ballard was a “writer of enormous inventive powers,” who, in the words of Malcolm Bradbury, possessed, “like Calvino, a remarkable gift for filling the empty deprived spaces of modern life with the invisible cities and the wonder worlds of imagination.” Best known for his novels, such as Empire of the Sun and Crash, Ballard rose to fame as the “ideal chronicler of disturbed modernity” (The Observer). Perhaps less known, though equally brilliant, were his devastatingly original short stories, which span nearly fifty years and reveal an unparalleled prescience so unique that a new word—Ballardian—had to be invented. Ballard, who wrote that “short stories are the loose change in the treasury of fiction, easily ignored beside the wealth of novels available,” regretted the fact that the public had increasingly lost its ability to appreciate them. With 98 pulse-quickening stories, this volume helps restore the very art form that Ballard feared was comatose. Ballard’s inimitable style was already present in his early stories, most of them published in science fiction magazines. These stories are surreal, richly atmospheric and splendidly elliptical, featuring an assortment of psychotropic houses, time-traveling assassins, and cities without clocks. Over the next fifty years, his fierce imaginative energy propelled him to explore new topics, including the dehumanization of technology, the brutality of the corporation, and nuclear Armageddon. Depicting the human soul as “being enervated and corrupted by the modern world” (New York Times), Ballard began to examine themes like overpopulation, as in “Billenium,” a claustrophobic imagining of a world of 20 billion people crammed into four-square-meter rooms, or the false realities of modern media, as in the classic “Why I Want to Fuck Ronald Reagan,” a faux-psychological study of the sexual and violent reactions elicited by viewing Reagan’s face on television, in which Ballard predicted the unholy fusion of pop culture and sound-bite politics thirteen years before Reagan became president. Given Ballard’s heightened powers of perception, it is astonishing that the dehumanized world that he apprehended so acutely neither diminished his own febrile imagination nor his engagement with mankind, evident in every story, including two new ones for this American edition. So eerily prophetic is his vision, so commanding are his literary gifts, the import and insight of J. G. Ballard’s deeply humanistic and transcendent works can only grow in years to come.