Set free in a foreign world and without memory of his origins, all Redhand wants is a peaceful life. But destiny wants it otherwise. Touched by a prophecy, imbued with incredible fighting skills and immune to magic, he is preordained to bring about great change to a land burdened by strict worship practices and warring factions.
Kapcsolódó könyvek
Tyler Ellis - Chimera 1. - The Righteous & The Lost
Haunted by their pasts, a crew of thieves is hired for a covert mission to steal a priceless artifact in the midst of a galaxy being ripped apart by an interstellar holy war. If they want to survive - much less succeed - they must navigate hostile worlds, vengeful aliens, a deranged demon, and betrayal from within.
Anthony Del Col - Conor McCreery - Assassin's Creed 3. - Homecoming
The Brotherhood of the Assassins is in trouble. Their long feud with the Templar Order has depleted their resources and they are struggling to regain their footing in a world where the goalposts are constantly shifting. Could joining forces with a mysterious collective help, or are their aims too different to make an alliance an option? Join Charlotte de la Cruz and Galina Voronina as they try and navigate a clear path for the Assassins through turbulent waters!
Critically-acclaimed collection of the stunning Assassin's Creed comics
Established as entirely canon by Ubisoft Head of Content, Aymar Azaizia, with story and plot contributions from Ubisoft lead scriptwriter Richard Farrese.
Perfect jumping on point for those new to the franchise, as well as existing fans!
Moebius - The World of Edena
Working closely with Moebius Productions in France, Dark Horse is putting the work of a master storyteller back in print--with some material in English for the first time!
Stel and Atan are interstellar investigators trying to find a lost space station and its crew. When they discover the mythical paradise planet Edena, their lives are changed forever. The long out-of-print Edena Cycle from Moebius gets a deluxe hardcover treatment! Moebius's World of Edena story arc is comprised of five chapters--Upon a Star, Gardens of Edena, The Goddess, Stel, and Sra--which are all collected here.
A storyboard artist and designer (Alien, Tron, The Fifth Element, among many others) as well as comic book master, Moebius's work has influenced creators in countless fields.
Christophe Arleston - Ythaq 7. - The Ythian Mark
The run of bad luck continues for our bold castaways, who are doing their best to find their spaceship and understand who it is that has been manipulating them all along? Are they mere pawns, or will they become players in the unfolding game?
Find out the origins and the reasons behind this deadly game, into which our heroes have been unwittingly drawn!
Christophe Arleston - Ythaq 3. - The Whisper of the Stars
Having freed Callista and the other survivors of the spatial collapse, Granite and Narvarth try to find the wreck of the Comet's Tail. But their trip turns to a disaster, as the vessel they stole from underneath the city breaks down, and Callista and the wise Feng Tao disappear mysteriously...
As for Granite and Narvarth, along with Krurgor, they are going to venture into a strange landscape to find them... And a part of the mystery about Ythaq will finally be revealed.
Christophe Arleston - Ythaq 2. - The Twin Ophyde
Shipwrecked on the planet Ythaq, young officer Granite and the technician Narvarth try to save Callista, the sulphureous passenger whom they are responsible for. But they are unaware that she has usurped the identity of the terrible margrave Ophyde and is masquerading as the ruler of their current region...
It is at the heart of the Ophyde's palace, while attempting to rescue Callista, that Narvarth and Granite are going to make some surprising discoveries... Ythaq is a world full of mysteries!
Christophe Arleston - Ythaq 4. - The Shadow of Khengis
Lieutenant Granite and her friends try to join the main group of survivors. But in so doing, they meet strange characters who hide the secrets of Ythaq. Who are Dhokas and Khengis really? And Hetzel, the man who has a huge insect grafted to his back?
Christophe Arleston - Ythaq 6. - The Pawns' Revolt
Our heroes find themselves at the heart of a jungle, beset by strange monkey-like creatures. But it is Callista's actions that will jeopardize the fate of her fellow travelers. Thankfully, Granite and Navarth are on the lookout as always... And the truth of the game is at hand; are our heroes mere pawns? Who manipulates them? Who plays, and for what stakes? In this game, everything is possible, there are no rules... And the competitors are formidable!
Christophe Arleston - Ythaq 8. - The Mirror of Lies
At the end of their previous adventure, our heroes witnessed the arrival of an impressive, but nevertheless familiar, interstellar cruiser.
This ship, which travels through stars, says Granite, conveys a heavily armed military force… But what will this latest arrival mean for the castaways of Ythaq?
What has fate in store for Granite, Callista, and Narvarth? Rescue or a new enemy?
Christophe Arleston - Ythaq 5. - The Final Mystery
The fate of the passengers of the Comet's Tail lies more than ever in Granite and her companions' hands. The ship is under the attack of Kengis and his army, and nothing seems able to stop them. While Granite tries to convince the Captain of Dokha's guilt, Narvarth is appointed Senior Officer and attempts to restart the Comet's engines...
Will they manage to get away from Ythaq despite Kengis' army?
R. J. Berg - The Art of Alice: Madness Returns
Legendary game designer American McGee created one of the most visually arresting games of all time in Alice. Eleven years later, McGee returns with a sequel just as groundbreaking as his critically acclaimed classic - Alice: Madness Returns! Just in time for Madness Returns, Dark Horse and Spicy Horse Games invite Alice fans to take a journey through the wonderland of American McGee's imagination for a look at this magnificent and disturbing world. With text by Madness Returns lead writer and executive producer R. J. Berg, and featuring an introduction by McGee, The Art of Alice offers an intimate look into the artwork behind this blockbuster interpretation of Lewis Carroll's enduring masterpiece.
Simon Spurrier - Alienated
Three teenagers discover an unearthly creature with incredible powers who needs prey to survive - but as they try to use his powers for good, it may be these humans who pose the greatest threat to the world.
THREE KIDS CALLED SAM.
ONE ALIEN BIOWEAPON.
Three teenagers, each an outcast in their own ways, stumble upon an unearthly entity as it’s born. As they bond over this shared secret and the incredible abilities of their new discovery, the trio soon realizes the truth: this creature is dangerous...and in need of prey.
But as each of them tries to decide how they can use this newfound power to do some real good in a broken world, they’ll find that the greatest threat to humanity may not come from the stars - but from the truth behind their seemingly good intentions.
Eisner Award-nominated writer Simon Spurrier (Sandman Universe, Coda) and acclaimed artist Chris Wildgoose (Batman: Nightwalker) present a subversive coming-of-age story about changing the world - and the lines we’ll cross to get everything we want in it.
Collects Alienated #1-6.
Scott Westerfeld - Devin Grayson - Uglies - Shay's Story
“This whole game is just designed to make us hate ourselves.” - Shay
Uglies told Tally Youngblood’s version of life in Uglyville and the budding rebellion against the Specials. Now comes an exciting graphic novel revealing new adventures in the Uglies world - as seen through the eyes of Shay, Tally’s rebellious best friend who’s not afraid to break the rules, no matter the cost.
A few months shy of her sixteenth birthday, Shay eagerly awaits her turn to become a Pretty - a rite-of-passage operation called “the Surge” that transforms ordinary Uglies into paragons of beauty. Yet after befriending the Crims, a group of fellow teens who refuse to take anything in society at face value, Shay starts to question the whole concept. And as the Crims explore beyond the monitored borders of Uglyville into the forbidden, ungoverned wild, Shay must choose between the perks of being Pretty and the rewards of being real.
Gerard Way - The Umbrella Academy 2. - Dallas
Times are tough for this dysfunctional family of superheroes. Following the near apocalypse created by one of their own and the death of their beloved mentor, Pogo, the team is despondent. So it's a great time for another catastrophic event to rouse them into action. Trouble is, each member of the team is distracted by some very real problems of their own. The White Violin is bedridden due to an unfortunate blow to the head. The Rumor has lost her voice - the source of her power. Spaceboy has eaten himself into a near-catatonic state, and while Number Five dives into some shady dealings at the dog track, The Kraken starts looking at his littlest brother as the key to unraveling a mysterious series of massacres... all leading to a blood-drenched face-off with maniacal assassins, and a plot to kill JFK!
Gerard Way - The Umbrella Academy 1. - Apocalypse Suite
In an inexplicable, worldwide event, forty-seven extraordinary children were spontaneously born by women who'd previously shown no signs of pregnancy. Millionaire inventor Reginald Hargreeves adopted seven of the children; when asked why, his only explanation was, "To save the world." These seven children form The Umbrella Academy, a dysfunctional family of superheroes with bizarre powers. Their first adventure at the age of ten pits them against an erratic and deadly Eiffel Tower, piloted by the fearsome zombie-robot Gustave Eiffel. Nearly a decade later, the team disbands, but when Hargreeves unexpectedly dies, these disgruntled siblings reunite just in time to save the world once again.
Megan Grey - The Croaking 1.
The Roost - the world’s most prestigious military academy - has never accepted a Crow into its ranks. Until now. However, the conditions surrounding Scra’s acceptance are shrouded in conspiracy, and his new roommate Ky won’t rest until he finds out just where he goes every night. Between flight tests, classes, and Murders, Scra, Ky and Ree must band together to uncover the truth about their utopia and the whispers of a superweapon - “The Croaking” - that are seeping from the cracks.
The Croaking was nominated for the 2020 Ringo Award for Best Webcomic.
Jeff Lemire - Ascender 2. - The Dead Sea
The hit fantasy series from powerhouse creative team JEFF LEMIRE and DUSTIN NGUYEN continues!
After a bruising escape attempt from the planet Sampson, Andy finds himself in the clutches of the militia, which means the murderous Mother can't be far behind. Meanwhile, Mila has booked passage on a ship piloted by none other than the irascible Captain Telsa. And while vampires may rule this strange galaxy, they're no match for Kanto, the Blood Scrapper-the most badass vampire hunter in the universe!
ASCENDER #6-10
Anthony Del Col - Conor McCreery - Assassin's Creed 1. - Trial by Fire
Based on the popular game series, this graphic novel follows a fresh inductee into the modern-day Assassin Brotherhood - as they uncover a conspiracy in their DNA that stretches back hundreds of years! Contains first 5 issues of the Assassin's Creed comic.
Anthony Del Col - Conor McCreery - Assassin's Creed 2. - Setting Sun
Charlotte De La Cruz is in way over her head. With the realization that she is now deep in trouble with the Templars, her only hope is to unravel the mystery of what they want from her...and to do that she needs the Animus. Diving into the memories of her Inca ancestor, Quila, she is desperate for a clue, a link, anything that might point towards a little more... knowledge.
Richard Sala - The Hidden
Eight desperate people are stranded at a snowbound diner. Their phones can only pick brief and perplexing bits of conversation. The radio is filled with static ― although occasional, broken-up bits of news are heard ― reports of some sort of global catastrophe...
A ninth person arrives, hiking to the diner from his stranded car, where he had been listening to his car radio. He informs the others that, yes, from what he was been able to make out, something alarming seems to have happened, a catastrophe on a global scale… Oh, and one more bit of local news he happened to pick up, he says: The previous night an inmate escaped from a nearby hospital for the criminally insane, after killing his doctor and several bystanders. The police warn that he is very, very dangerous.... In The Hidden, as the isolated characters become increasingly unraveled, one character tells of a dream he recently had. Then each of the others tells a dream, a personal anecdote or a story they’ve heard, ranging from the bizarre to the absurd to the truly horrific. Each will be presented as its own chapter. Then there are the games ― a selection of (fully illustrated) card games and board games found in the diner. Are these merely children’s games ― or something more sinister?