This Hugo and Nebula Award winner is widely to be considered the most prescient SF novel ever. It tells the sweeping tale of a desert planet called Arrakis, the focus of an intricate power struggle in a byzantine interstellar empire. Arrakis is the sole source of Melange, the “spice of spices.” Melange is necessary for interstellar travel and grants psychic powers and longevity, so whoever controls it wields great influence. The troubles begin when stewardship of Arrakis is transferred by the Emperor from the Harkonnen Noble House to House Atreides. The Harkonnens don’t want to give up their privileges, however, and through sabotage and treachery they cast young Duke Paul Atreides out into the planet’s harsh environment to die. There he falls in with the Fremen, a tribe of desert dwellers who become the basis of the army with which he will reclaim what’s rightfully his. Paul Atreides, though, is far more than just a usurped duke. He might be the end product of a very long-term genetic experiment designed to breed a super human; he might be a messiah. His struggle is at the center of a nexus of powerful people and events, and the repercussions will be felt throughout the Imperium.
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Isaac Asimov - I, Robot
The Three Laws of Robotics
1. A robot may not injure a human being or, through inaction, allow a human being to come to harm.
2. A robot must obey orders given it by human beings except where such orders would conflict with the First Law.
3. A robot must protect its own existence as long as such protection does not conflict with the First or Second Law.
Isaac Asimov changed our perception of robots forever when he formulated the classic laws governing their behavior. In _I, Robot_ Asimov chronicles the development of the robot from its primitive origins in the present to its ultimate perfection in the not-so-distant future - a future in which humanity itself may be rendered obsolete.
Here are stories of robots gone mad, mind-reading robots, robots with a sense of humor, robot politicians, and robots who secretly run the world, all told with the dramatic blend of science fact and science fiction that has become Asimov's trademark.
Ray Bradbury - The Martian Chronicles
Written in the age of the atom, when America and Europe optimistically viewed the discovery of life on Mars as inevitable, Bradbury's closely interwoven tales of a brutal, stark and unforgiving Martian landscape are both astonishing and insightful.
The Martian Chronicles tells the story of humanity's repeated attempts to colonize the red planet. Thefirst men were few. Most succumbed to a disease called the Great Loneliness when they saw their home planet dwindle to the size of a fist. Those few who survived found no welcome on Mars. But more rockets arrived from Earth, and more. People brought their old prejudoces with them – and their desires and fantasies and tainted dreams.
Frank Herbert - Children of Dune
Book Three in the original Dune series relies heavily upon the events and the background of the first two books. Leto and Ghanima, twin children of Paul Atreides, are old beyond their years, as they hold the genetic memories of their ancestors. Climate change on the planet Arrakis threatens the desert life of the Fremen, the sandworms, and the production of spice. Simon Vance anchors this full-cast production. He is engaged with the characters and the complex plot. His presentation of the many characters is skillful, and the narrative passages never lag. Vance has a serious but light touch and deals adeptly with suspense, dissension, philosophical musings, and fanatical ravings.
Ray Bradbury - Fahrenheit 451 (angol)
The hauntingly prophetic classic novel set in a not-too-distant future where books are burned by a special task force of firemen. Guy Montag is a fireman. His job is to burn books, which are forbidden, being the source of all discord and unhappiness. Even so, Montag is unhappy; there is discord in his marriage. Are books hidden in his house? The Mechanical Hound of the Fire Department, armed with a lethal hypodermic, escorted by helicopters, is ready to track down those dissidents who defy society to preserve and read books. The classic novel of a post-literate future, Fahrenheit 451 stands alongside Orwells 1984 and Huxleys Brave New World as a prophetic account of Western civilizations enslavement by the media, drugs and conformity. Bradburys powerful and poetic prose combines with uncanny insight into the potential of technology to create a novel which over fifty years from first publication, still has the power to dazzle and shock.
Arthur C. Clarke - The City and the Stars
Men had built cities before, but never such a city as Diaspar; for millennia its protective dome shutout the creeping decay and danger of the world outside. Once, it held powers that rules the stars. But then, as legend had it, The invaders came, driving humanity into this last refuge. It takes one man, A Unique to break through Diaspar's stifling inertia, to smash the legend and discover the true nature of the Invaders.
Frank Herbert - Dune Messiah
With millions of copies sold worldwide, Frank Herbert's magnificent Dune books stand among the major achievements of human imagination.
Set on the desert planet Arrakis - a world as fully real and rich as our own - Dune Messiah continues the story of the man Muad'Dib, heir to a power unimaginable, bringing to completion the centuries-old scheme to create a superbeing...
"Brilliant... it is all that Dune was, and maybe a little more..." - Galaxy Magazine
Ernest Cline - Ready Player One (angol)
At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut - part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed.
It's the year 2044, and the real world is an ugly place.
Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.
And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune - and remarkable power - to whoever can unlock them.
For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved - that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.
And then Wade stumbles upon the first puzzle.
Suddenly the whole world is watching, and thousands of competitors join the hunt - among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life - and love - in the real world he's always been so desperate to escape.
A world at stake.
A quest for the ultimate prize.
Are you ready?
Orson Scott Card - Ender's Game
The human race faces annihilation. An alien threat is on the horizon, ready to strike. And if humanity is to be defended, the government must create the greatest military commander in history. The brilliant young Ender Wiggin is their last hope. But first he must survive the rigours of a brutal military training program - to prove that he can be the leader of all leaders. A saviour for mankind must be produced, through whatever means possible. But are they creating a hero or a monster? This is the multiple award-winning classic ENDER'S GAME - a groundbreaking tale of war, strategy and survival.
Isaac Asimov - The Foundation Trilogy
A THOUSAND-YEAR EPIC, A GALACTIC STRUGGLE, A MONUMENTAL WORK IN THE ANNALS OF SCIENCE FICTION FOUNDATION begins a new chapter in the story of man's future. As the Old Empire crumbles into barbarism throughout the million worlds of the galaxy, Hari Seldon and his band of psychologists must create a new entity, the Foundation-dedicated to art, science, and technology-as the beginning of a new empire. FOUNDATION AND EMPIRE describes the mighty struggle for power amid the chaos of the stars in which man stands at the threshold of a new enlightened life which could easily be destroyed by the old forces of barbarism. SECOND FOUNDATION follows the Seldon Plan after the First Empire's defeat and describes its greatest threat-a dangerous mutant strain gone wild, which produces a mind capable of bending men's wills, directing their thoughts, reshaping their desires, and destroying the universe.
Joe Haldeman - The Forever War
Private William Mandella is a hero in spite of himself — a reluctant conscript drafted into an elite military unit, and propelled through space and time to fight in a distant thousand-year conflict. He never wanted to go to war, but the leaders on Earth have drawn a line in the interstellar sand — despite the fact that their fierce alien enemy is unknowable, unconquerable, and very far away. So Mandella will perform his duties without rancor and even rise up through the military's ranks . . . if he survives. But the true test of his mettle will come when he returns to Earth. Because of the time dilation caused by space travel the loyal soldier is aging months, while his home planet is aging centuries — and the difference will prove the saying: you never can go home. . .
Ray Bradbury - The October Country
The October Country is a 1955 collection of twenty macabre short stories by Ray Bradbury. It reprints fifteen of the twenty-seven stories of his 1947 collection Dark Carnival, and adds four more of his stories previously published elsewhere.
Isaac Asimov - Foundation
One of the great masterworks of science fiction, the Foundation novels of Isaac Asimov are unsurpassed for their unique blend of nonstop action, daring ideas, and extensive worldbuilding. The story of our future begins with the history of Foundation and its greatest psychohistorian: Hari Seldon.
Lauren Beukes - Zoo City (angol)
WHERE NO ONE ELSE DARE VENTURE…
Zinzi has a Sloth on her back, a dirty online 419 scam habit – and a talent for finding lost things. But when her latest client, a little old lady, turns up dead and the cops confiscate her lastpaycheck, she’s forced to take on her least favourite kind of job: missing persons
An astonishing second novel from the author of the highly-acclaimed Moxyland.
John Scalzi - Old Man's War
With his wife dead and buried, and life nearly over at 75, John Perry takes the only logical course of action left: he joins the army. Now better known as the Colonial Defense Force (CDF), Perry's service-of-choice has extended its reach into interstellar space to pave the way for human colonization of other planets while fending off marauding aliens. The CDF has a trick up its sleeve that makes enlistment especially enticing for seniors: the promise of restoring their youth. After bonding with a group of fellow recruits who dub their clique the Old Farts, Perry finds himself in a new body crafted from his original DNA and upgraded for battle, including a brain-implanted computer. But all too quickly the Old Farts are separated, and Perry must fight for his life on various alien-infested battlegrounds.
Isaac Asimov - Prelude to Foundation
It is the year 12,020 g.e. and the last Galactic Emperor of the Autun dynasty, Cleon I, sits uneasily on the throne. These are troubled times and Oeon is desperate to flnd a way to calm them. When young Outworld mathematician Hari Seldon arrives on Trantor to present a paper on psychohistory, his astounding theory of prediction, the Emperor believes that his future security may rest on Seldon's prophetic powers. But Hari Seldon becomes the most wanted man in the Empire as he struggles desperately to keep his remarkable theory from falling into the wrong hands. At the same time he must forge the key to the future - a power to be known as the Foundation!
Philip K. Dick - Do Androids Dream of Electric Sheep?
World War Terminus had left the Earth devastated. Through its ruins, bounty hunter Rick Deckard stalked, in search of the renegade replicants who were his prey. When he wasn't 'retiring' them with his laser weapon, he dreamed of owning a live animal -- the ultimate status symbol in a world all but bereft of animal life. Then Rick got his chance: the assignment to kill six Nexus-6 targets, for a huge reward. But in Deckard's world things were never that simple, and his assignment quickly turned into a nightmare kaleidoscope of subterfuge and deceit -- and the threat of death for the hunter rather than the hunted...
Paolo Bacigalupi - The Windup Girl
Anderson Lake is a company man, AgriGen's calorie representative in Thailand. Under cover as a factory manager, he combs Bangkok's street markets in search of foodstuffs long thought to be extinct. There he meets the windup girl - the beautiful and enigmatic Emiko - now abandoned to the slums. She is one of the New People, bred to suit the whims of the rich. Engineered as slaves, soldiers and toys, they are the new underclass in a chilling near future where oil has run out, calorie companies dominate nations and bio-engineered plagues run rampant across the globe. And as Lake becomes increasingly obsessed with Emiko, conspiracies breed in the heat and political tensions threaten to spiral out of control. Businessmen and ministry officials, wealthy foreigners and landless refugees all have their own agendas. But no one anticipates the devastating influence of the Windup Girl.
Peter Watts - Blindsight
Two months since the stars fell... Two months since sixty-five thousand alien objects clenched around the Earth like a luminous fist, screaming to the heavens as the atmosphere burned them to ash. Two months since that moment of brief, bright surveillance by agents unknown. Two months of silence, while a world holds its breath. Now some half-derelict space probe, sparking fitfully past Neptune's orbit, hears a whisper from the edge of the solar system: a faint signal sweeping the cosmos like a lighthouse beam. Whatever's out there isn't talking to us. It's talking to some distant star, perhaps. Or perhaps to something closer, something en route. So who do you send to force introductions on an intelligence with motives unknown, maybe unknowable? Who do you send to meet the alien when the alien doesn't want to meet? You send a linguist with multiple personalities, her brain surgically partitioned into separate, sentient processing cores. You send a biologist so radically interfaced with machinery that he sees x-rays and tastes ultrasound, so compromised by grafts and splices he no longer feels his own flesh. You send a pacifist warrior in the faint hope she won't be needed, and the fainter one she'll do any good if she is. You send a monster to command them all, an extinct hominid predator once called vampire, recalled from the grave with the voodoo of recombinant genetics and the blood of sociopaths. And you send a synthesistan informational topologist with half his mind gone - as an interface between here and there, a conduit through which the Dead Center might hope to understand the Bleeding Edge. You send them all to the edge of interstellar space, praying you can trust such freaks and retrofits with the fate of a world. You fear they may be more alien than the thing they've been sent to find. But you'd give anything for that to be true, if you only knew what was waiting for them...
Isaac Asimov - The Robots of Dawn
A puzzling case of roboticide sends New York Detective Elijah Baley on an intense search for a murderer. Armed with his own instincts, his quirky logic, and the immutable Three Laws of Robotics, Baley is determined to solve the case. But can anything prepare a simple Earthman for the psychological complexities of a world where a beautiful woman can easily have fallen in love with an all-too-human robot...?
Isaac Asimov - The Caves of Steel
A millennium into the future two advancements have altered the course of human history: the colonization of the galaxy and the creation of the positronic brain. Isaac Asimov's Robot novels chronicle the unlikely partnership between a New York City detective and a humanoid robot who must learn to work together. Like most people left behind on an over-populated Earth, New York City police detective Elijah Baley had little love for either the arrogant Spacers or their robotic companions. But when a prominent Spacer is murdered under mysterious circumstances, Baley is ordered to the Outer Worlds to help track down the killer. The relationship between Life and his Spacer superiors, who distrusted all Earthmen, was strained from the start. Then he learned that they had assigned him a partner: R. Daneel Olivaw. Worst of all was that the "R" stood for robot - and his positronic partner was made in the image and likeness of the murder victim!