Alina Chase has spent her entire life in confinement. With the science of soul-printing now a reality, she is ‘protected’ for her own safety – and the safety of others – because her soul has done terrible things …or so she’s told. When Alina finally breaks out of prison, helped by a group of people with unclear motives, she begins to uncover clues left by her past life that only she can decipher. And she may not be as innocent as she once believed. Can Alina change her future, or is she fated to repeat her past and face the consequences?
Tara Elizabeth - Zoo
A chronicle of my time living in a zoo . . . I'm not really sure where to start, and you may have trouble believing me even as I tell you my story. My family did. They laughed the first time I told them, so now I just say it was all a crazy dream. You see, I died in a totally preventable car accident . . . or so I thought. When I opened my eyes, I was shocked to discover that I had been resurrected into the year 2282 and, just as unbelievably, was locked up in a zoo! A HUMAN ZOO! Oh wait, I mean the People's Past Anthropological Center. The Global Government created the Centers because all of the different cultures of the world had, over centuries of time, slowly absorbed into one uniform culture. Everything and everybody felt the same, and the world didn’t like it. So, to help the people of 2282 find cultures they thought worthy to live their lives by, they used time travel to zap the people of the past into the future. They created enclosures to house their live human exhibits. And that's what happened to me. I became a research project, a source of entertainment. I was a prisoner who was over two hundred years away from my family and friends. Most of my time in the enclosure was spent trying to escape. I also made friends, lost friends, fell in love, was betrayed, was held captive within captivity, and lots of other fun stuff. There were some shocking moments and some devastating moments . . . It’s a lot to recount, but I’ll try my best to tell you all about my time travel . . . PAST, PRESENT, and FUTURE. I'm Emma, by the way.
John Marsden - The Third Day, The Frost
What's the biggest danger you can think of? THIS IS BIGGER. What's the toughest challenge you can imagine? THIS IS TOUGHER. What's the greatest fear you have? YOU'RE ABOUT TO FIND OUT. First there was Tomorrow, When the War Began, then came The Dead of Night. Now it's The Third Day, The Frost. And things can only get worse. 'How long do you think they'll keep looking for us?' I asked Lee, as we lay there. 'Until they find us,' he answered grimly. They came in summer. They fell upon the land swiftly and suddenly. Through autumn they spread, like locusts, like mice, like a plague. Now it's winter. They're still here. But so too are Ellie and Homer and their friends. Half-a-dozen teenagers with all the odds against them. All they have going for them is their friendship, and their own inner spirit. How far can courage go? What do you save first when you're fighting for everything - yourself, your friends, your family, your country? In The Third Day, The Frost the answers are as big as the questions. John Marsden is one of the new breed of Australia's writers for young people: lively, fresh, provocative. Many young readers actually turn off the TV and leave their computer games to go and read John's books. And, for a number of them, they are the first books they voluntarily read.
Amie Kaufman - Jay Kristoff - Illuminae (angol)
This morning, Kady thought breaking up with Ezra was the hardest thing she’d have to do. This afternoon, her planet was invaded. The year is 2575, and two rival megacorporations are at war over a planet that’s little more than an ice-covered speck at the edge of the universe. Too bad nobody thought to warn the people living on it. With enemy fire raining down on them, Kady and Ezra—who are barely even talking to each other—are forced to fight their way onto an evacuating fleet, with an enemy warship in hot pursuit. But their problems are just getting started. A deadly plague has broken out and is mutating, with terrifying results; the fleet's AI, which should be protecting them, may actually be their enemy; and nobody in charge will say what’s really going on. As Kady hacks into a tangled web of data to find the truth, it's clear only one person can help her bring it all to light: the ex-boyfriend she swore she'd never speak to again. Told through a fascinating dossier of hacked documents—including emails, schematics, military files, IMs, medical reports, interviews, and more—Illuminae is the first book in a heart-stopping, high-octane trilogy about lives interrupted, the price of truth, and the courage of everyday heroes.
Garth Nix - A Confusion of Princes
A grand adventure that spans galaxies and lifetimes, A Confusion of Princes is a page-turning thriller, a tender romance, and a powerful exploration of what it means to be human. includes exclusive bonus Garth Nix short story 'Master Haddad's Holiday'. I have died three times, and three times been reborn, though I am not yet twenty in the old earth years by which it is still the fashion to measure time. This is the story of my three deaths, and my life between. My name is Khemri. Taken from his parents as a child and equipped with biological and technological improvements, Khemri is now an enhanced human being, trained and prepared for the glory of becoming a Prince of the Empire. Not to mention the ultimate glory: should he die, and be deemed worthy, he will be reborn...Which is just as well, because no sooner has Prince Khemri graduated to full Princehood than he learns the terrible truth behind the Empire: there are ten million princes, and all of them want each other dead.
Ernest Cline - Ready Player One (angol)
At once wildly original and stuffed with irresistible nostalgia, READY PLAYER ONE is a spectacularly genre-busting, ambitious, and charming debut - part quest novel, part love story, and part virtual space opera set in a universe where spell-slinging mages battle giant Japanese robots, entire planets are inspired by Blade Runner, and flying DeLoreans achieve light speed. It's the year 2044, and the real world is an ugly place. Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets. And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune - and remarkable power - to whoever can unlock them. For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday's riddles are based in the pop culture he loved - that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday's icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes's oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig. And then Wade stumbles upon the first puzzle. Suddenly the whole world is watching, and thousands of competitors join the hunt - among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life - and love - in the real world he's always been so desperate to escape. A world at stake. A quest for the ultimate prize. Are you ready?
Michael Buckley - Undertow
_First, we feared them. Then we fought them. Now they might be our only hope._ Sixteen-year-old Lyric Walker’s life is forever changed when she witnesses the arrival of 30,000 Alpha, a five-nation race of ocean-dwelling warriors, on her beach in Coney Island. The world’s initial wonder and awe over the Alpha quickly turns ugly and paranoid and violent, and Lyric’s small town transforms into a military zone with humans on one side and Alpha on the other. When Lyric is recruited to help the crown prince, a boy named Fathom, assimilate, she begins to fall for him. But their love is a dangerous one, and there are forces on both sides working to keep them apart. Only, what if the Alpha are not actually the enemy? What if they are in fact humanity’s best chance for survival? Because the real enemy is coming. And it’s more terrifying than anything the world has ever seen.
Erin Bow - The Scorpion Rules
A world battered by climate shift and war turns to an ancient method of keeping peace: the exchange of hostages. The Children of Peace - sons and daughters of kings and presidents and generals - are raised together in small, isolated schools called Preceptures. There, they learn history and political theory, and are taught to gracefully accept what may well be their fate: to die if their countries declare war. Greta Gustafsen Stuart, Duchess of Halifax and Crown Princess of the Pan-Polar Confederation, is the pride of the North American Prefecture. Learned and disciplined, Greta is proud of her role in keeping the global peace, even though, with her country controlling two-thirds of the world’s most war-worthy resource — water — she has little chance of reaching adulthood alive. Enter Elián Palnik, the Prefecture’s newest hostage and biggest problem. Greta’s world begins to tilt the moment she sees Elián dragged into the school in chains. The Prefecture’s insidious surveillance, its small punishments and rewards, can make no dent in Elián, who is not interested in dignity and tradition, and doesn’t even accept the right of the UN to keep hostages. What will happen to Elián and Greta as their two nations inch closer to war?
John Marsden - Darkness, Be My Friend
Five months into World War III, Ellie and her four remaining friends have barely escaped the Australian town of Wirrawee with their lives and their sanity intact. But as the next step becomes clear, they realize they must once again sacrifice their hard-won comfort and safety. A group of soldiers has recruited the kids to guide the way to the Wirrawee air base. What could possibly motivate Ellie and her friends to return? This risky sabotage mission may be their only hope of rescuing their families, too.
John Marsden - The Dead Of Night
Australia has been invaded. Nothing is as it was. Six teenagers are living out their nightmare in the sanctuary of a hidden valley called Hell. Alone, they make their own rules, protect what is theirs, and struggle for courage and hope in a world changed forever. Seeking supplies, allies, and information, the friends make forays into enemy territory, drawing on nerve and resourcefulness they never even knew they had. As the risks become greater, so too do the sacrifices they must make. Intense, passionate, and compulsive, The Dead of Night continues the frighteningly real story begun in Tomorrow, When the War Began.
Beth Revis - Across the Universe
A love out of time. A spaceship built of secrets and murder. Seventeen-year-old Amy joins her parents as frozen cargo aboard the vast spaceship Godspeed and expects to awaken on a new planet, three hundred years in the future. Never could she have known that her frozen slumber would come to an end fifty years too soon and that she would be thrust into the brave new world of a spaceship that lives by its own rules. Amy quickly realizes that her awakening was no mere computer malfunction. Someone--one of the few thousand inhabitants of the spaceship--tried to kill her. And if Amy doesn't do something soon, her parents will be next. Now Amy must race to unlock Godspeed's hidden secrets. But out of her list of murder suspects, there's only one who matters: Elder, the future leader of the ship and the love she could never have seen coming.
James Frey - Nils Johnson-Shelton - Rules of the Game
The explosive final novel in the Endgame trilogy. Two keys have been found. The strongest Players are left. One final key remains to win Endgame and save the world. For Sarah, Jago, Aisling, Maccabee, Shari, An, and Hilal, Endgame has reached its final phase. The third key, Sun Key, is all that stands between one Player saving their line—or perishing along with the rest of the world. And only one can win. West Bengal, India: Maccabee is Playing to win. He has Earth Key and Sky Key and he is determined to find Sun Key. But in Endgame, fate can turn in the blink of an eye. He must Play carefully. He must watch his back. Kolkata, India: An Liu is Playing for death. His goal: stop Endgame, and take the world down with him. Sikkim, India: For Aisling, Sarah, Jago, Shari, and Hilal, their mission is to stop Endgame. Sun Key must not be found. No matter what they’re Playing for, all of the remaining Players have one thing in common: they will end the game, but on their own terms.
Megan Shepherd - The Cage
When Cora Mason wakes in a desert, she doesn't know where she is or who put her there. As she explores, she finds an impossible mix of environments--tundra next to desert, farm next to jungle--and a strangely empty town cobbled together from different cultures and time periods, all watched over by eerie black windows. And she isn't alone. Four other teenagers have also been taken: a beautiful model, a tattooed smuggler, a secretive genius, and an army brat who seems to know too much about Cora's past. None of them have a clue as to what happened, and all of them have secrets. As the unlikely group struggles for leadership, they slowly start to trust each other. But when their mysterious jailer appears--a handsome young guard named Cassian--they realize that their captivity is more terrifying than they could ever imagine: their captors aren't from Earth. And they have taken they five teenagers to an otherworldly zoo--where the exhibits are humans. When a forbidden attraction develops between Cora and Cassian, she realizes that her best chance of escape might be in the arms of her own jailer--though that would mean leaving the others behind. Can Cora manage to save herself and her companions? And if so…what world lies beyond the walls of their cage?
Marissa Meyer - Cinder (angol)
Prepare to see the New York Times-bestselling series like you’ve never seen it before, now with new cover art! The first book in the #1 New York Times- and USA Today-Bestselling Lunar Chronicles series by Marissa Meyer! See where the futuristic YA fairytale saga all began, with the tale of a teenage cyborg who must fight for Earth's survival against villains from outer space. "An interesting mash up of fairy tales and science fiction . . . a cross between Cinderella, Terminator, and Star Wars." ―Entertainment Weekly "Prince Charming among the cyborgs." ―The Wall Street Journal Humans and androids crowd the raucous streets of New Beijing. A deadly plague ravages the population. From space, a ruthless lunar people watch, waiting to make their move. No one knows that Earth's fate hinges on one girl. . . . Cinder, a gifted mechanic, is a cyborg. She's a second-class citizen with a mysterious past, reviled by her stepmother and blamed for her stepsister's illness. But when her life becomes intertwined with the handsome Prince Kai's, she suddenly finds herself at the center of an intergalactic struggle, and a forbidden attraction. Caught between duty and freedom, loyalty and betrayal, she must uncover secrets about her past in order to protect her world's future. With high-stakes action and a smart, resourceful heroine, Cinder is a Cinderella retelling that is at once classic and strikingly original.
Scott Westerfeld - Specials
"Special Circumstances": The words have sent chills down Tally's spine since her days as a repellent, rebellious ugly. Back then Specials were a sinister rumor -- frighteningly beautiful, dangerously strong, breathtakingly fast. Ordinary pretties might live their whole lives without meeting a Special. But Tally's never been ordinary. And now she's been turned into one of them: a superamped fighting machine, engineered to keep the uglies down and the pretties stupid. The strength, the speed, and the clarity and focus of her thinking feel better than anything Tally can remember. Most of the time. One tiny corner of her heart still remembers something more. Still, it's easy to tune that out -- until Tally's offered a chance to stamp out the rebels of the New Smoke permanently. It all comes down to one last choice: listen to that tiny, faint heartbeat, or carry out the mission she's programmed to complete. Either way, Tally's world will never be the same.
Scott Westerfeld - Pretties
Gorgeous. Popular. Perfect. Perfectly wrong. Tally has finally become pretty. Now her looks are beyond perfect, her clothes are awesome, her boyfriend is totally hot, and she's completely popular. It's everything she's ever wanted. But beneath all the fun -- the nonstop parties, the high-tech luxury, the total freedom -- is a nagging sense that something's wrong. Something important. Then a message from Tally's ugly past arrives. Reading it, Tally remembers what's wrong with pretty life, and the fun stops cold. Now she has to choose between fighting to forget what she knows and fighting for her life -- because the authorities don't intend to let anyone with this information survive.
Scott Westerfeld - Uglies
Everybody gets to be supermodel gorgeous. What could be wrong with that? Tally is about to turn sixteen, and she can't wait. Not for her license -- for turning pretty. In Tally's world, your sixteenth birthday brings an operation that turns you from a repellent ugly into a stunningly attractive pretty and catapults you into a high-tech paradise where your only job is to have a really great time. In just a few weeks Tally will be there. But Tally's new friend Shay isn't sure she wants to be pretty. She'd rather risk life on the outside. When Shay runs away, Tally learns about a whole new side of the pretty world -- and it isn't very pretty. The authorities offer Tally the worst choice she can imagine: find her friend and turn her in, or never turn pretty at all. The choice Tally makes changes her world forever.
Phoebe North - Starglass
Terra has never known anything but life aboard the Asherah, a city-within-a-spaceship that left Earth five hundred years ago in search of refuge. At sixteen, working a job that doesn't interest her, and living with a grieving father who only notices her when he's yelling, Terra is sure that there has to be more to life than what she's got. But when she inadvertently witnesses the captain's guard murdering an innocent man, Terra is suddenly thrust into the dark world beneath her ship's idyllic surface. As she's drawn into a secret rebellion determined to restore power to the people, Terra discovers that her choices may determine life or death for the people she cares most about. With mere months to go before landing on the long-promised planet, Terra has to make the decision of a lifetime--one that will determine the fate of her people.
James Frey - Nils Johnson-Shelton - Sky Key (angol)
#Twelve Players.# Nine players remain. #Three keys.# Two keys are left to be found. One ultimate prize. At stake for the Players: not only their lives but the fate of the world. At stake for readers: a real-world interactive puzzle-based hunt for a gold prize worth $1,000,000. In this high-octane sequel to the New York Times bestseller Endgame: The Calling, the world is populated by twelve ancient bloodlines. In each line, a Player trains for a catastrophic event that has not yet happened - until the Calling. Once they were called, the Players set off on a journey in search of three ancient keys that will save not just their line, but the world. The first key was found in The Calling, but the remaining players must still hunt for the final two before the Event draws near.
James Frey - Nils Johnson-Shelton - Endgame - The Calling
Twelve thousand years ago, they came. They descended from the sky amid smoke and fire, and created humanity and gave us rules to live by. They needed gold and they built our earliest civilizations to mine it for them. When they had what they needed, they left. But before they left, they told us someday they would come back, and when they did, a game would be played. A game that would determine our future. This is Endgame. For ten thousand years the lines have existed in secret. The 12 original lines of humanity. Each had to have a Player prepared at all times. They have trained generation after generation after generation. In weapons, languages, history, tactics, disguise assassination. Together the players are everything: strong, kind, ruthless, loyal, smart, stupid, ugly, lustful, mean, fickle, beautiful, calculating, lazy, exuberant, weak. They are good and evil. Like you. Like all. This is Endgame. When the game starts, the players will have to find three keys. The keys are somewhere on earth. The only rule of their Endgame is that there are no rules. Whoever finds the keys first wins the game. Endgame: The Calling is about the hunt for the first key. And just as it tells the story of the hunt for a hidden key, written into the book is a puzzle. It invites readers to play their own Endgame and to try to solve the puzzle. Whoever does will open a case filled with gold. Alongside the puzzle will be a revolutionary mobile game built by Google’s Niantic Labs that will allow you to play a real-world version of Endgame where you can join one of the lines and do battle with people around you. Will exuberance beat strength? Stupidity top kindness? Laziness thwart beauty? Will the winner be good or evil? There is only one way to find out. Play. Survive. Solve. People of Earth. Endgame has begun.
Amy Kathleen Ryan - Spark
Waverly and Kieran are finally reunited on the Empyrean. Kieran has led the boys safely up to this point, and now that the girls are back, their mission seems slightly less impossible: to chase down the New Horizon, and save their parents from the enemy ship. But nothing is truly as it seems…Kieran’s leadership methods have raised Seth’s hackles— and Waverly’s suspicions. Is this really her fiancé? The handsome, loving boy she was torn from just a short time before? More and more, she finds her thoughts aligned with Seth’s. But if Seth is Kieran’s Enemy No. 1, what does that make her? In one night, a strange explosion rocks the Empyrean—shooting them off course and delaying their pursuit of the New Horizon—and Seth is mysteriously released from the brig. Seth is the most obvious suspect for the explosion, and Waverly the most obvious suspect for releasing him. As the tension reaches a boiling point, will Seth be able to find the true culprit before Kieran locks them both away—or worse? Will Waverly follow her heart, even if it puts lives at risk? With the balance of power precarious and the clock ticking, every decision counts… every step brings them closer to a new beginning, or a sudden end...