Masakazu Katsura - Video Girl Ai 1. (angol)
At a mysterious video shop, Yota rents a tape starring the cute, young idol Ai Amano. When he plays the video on his broken VCR, Ai promises to cheer Yota up--then she emerges from the television and declares she will improve Yota's love life!
Masakazu Katsura - Video Girl Ai 7. (angol)
Video Girl Ai is back in the real world with a new mission from her creator--make a man fall in love with her. Yota is the only man for Ai, so it's too bad that Yota has decided to think of Ai as his sister. To make her mission more difficult, Moemi and Takashi are having relationship problems, and Moemi naturally turns to Yota for comfort.
Masakazu Katsura - Video Girl Ai 11. (angol)
Yota's childhood friend Natsumi is hospitalized, and the outlook isn't good. Ai goes on a mission to reunite Natsumi with her long-lost fiancé...while ignoring the dwindling playback time on her tape. If Ai doesn't allow herself to act a little selfishly, she'll never find a man to fall in love with her, and will lose her only chance to become human. When family troubles leave Moemi feeling insecure, how far will she go to ensure Yota's affections are directed solely at her?
Masakazu Katsura - Video Girl Ai 3. (angol)
When Ai falls in love with Yota--emotions that are forbidden for Video Girls--Ai's creator recalls her tape completely! Yota must travel to the hazardous video world and battle physical and psychological hardship in order to prove his love for Ai.
Masakazu Katsura - Video Girl Ai 9. (angol)
To become human, Ai must make a man fall in love with her, but Yota only has eyes for Moemi, and Ai's tape is running out! Suddenly the scenes of Ai's memories come flooding back, and the real risk is painfully clear. Can Ai make Yota sacrifice the only thing he has ever wanted for the one thing that will keep her alive?
Masakazu Katsura - Video Girl Ai 2. (angol)
When Ai starts to have feelings for Yota--feelings that are forbidden for Video Girls--Ai's creator steps in to either fix her or erase her! Ai must decide whether to give Yota the cold shoulder or to acknowledge her growing love for him.
Yellow Tanabe - Kekkaishi 1.
By night, junior high student Yoshimori Sumimura is a "kekkaishi" - a demon-hunter who specializes in creating magical barriers around his prey. By day, Yoshimori's got some other demons to battle: an addiction to sweets and a seriously crotchety grandfather! Yoshimori's pretty 16-year-old neighbour and childhood friend, Tokine Yukimura, is also a kekkaishi, but their families are feuding over who is the true practitioner of the art. Yoshimori couldn't care less about catching demons...until he realizes that his apathetic attitude is taking a toll on his friendship with Tokine. Just as he decides to take matters into his own hands, a couple of amphibious demons and the pesky ghost of a pastry-chef show up to complicate matters!
Yellow Tanabe - Kekkaishi 2.
Although Yoshimori and Tokine often quarrel, they battle demons side by side almost every night. When the two must confront demon-charmer Yomi and her dysfunctional pet demon Yoki, their partnership is threatened. Can they work together to keep their school from the clutches of a power-hungry monster-and keep their fellow students from noticing?!
Akira Toriyama - Dragon Ball 1. (angol)
Son Goku is a naive young monkey-tailed boy whose quiet life is completely over-turned when he is nearly run over by a precocious and spiky girl caled Bulma. She is on a quest to collect seven Dragon Balls and thereby be granted one wish. But the balls are scattered all over the world and Bulma gets much more than she bargained for when she tricks Son to hand over the dragon ball he owns and gets him to join her quest. Son Goku may be tiny and naive but he's supernaturally strong, has a magic staff and owns a flying cloud. Also he's not as stupid as he appears. A wonderfully energetic and fast moving fantastic quest propelled by the witty and sharp interplay between Bulma and Goku.
Yellow Tanabe - Kekkaishi 8.
With the help of their new kekkaishi-in-arms Gen, Yoshimori and Tokine battle the Dark Watchtower, a mysterious cabal of hideous ayakashi demons, to defend Yoshimori's ancestral lands! But the three friends are badly outnumbered, and when Gen's fury causes him to go too far, they may lose him forever--in more ways than one...
Yellow Tanabe - Kekkaishi 7.
The Dark Watchtower, a mysterious group of powerful ayakashi demons, is launching a consolidated assault against Yoshimori's ancestral land. Will Yoshimori, Tokine, and their latest kekkaishi-in-arms, Gen, be able to fend off this all-out attack?!
Yellow Tanabe - Kekkaishi 3.
When he's unable to capture a particularly nasty foe, Yoshimori vows to improve himself--even if it means spending less time baking cakes! Then a specter from the past visits Madarao, Yoshimori's loyal demon dog, and attempts to lure the canine away from Yoshimori forever.
Yellow Tanabe - Kekkaishi 6.
The governing body of kekkaishi, the secretive shadow organization, sends a young tough named Gen to help patrol Karasumori and protect it from the increasing numbers of ayakashi spirits. But Yoshimori isn't about to sit down and let this punk move in on his territory. It's a kekkai super showdown! Who has the stronger barrier magic?!
Yellow Tanabe - Kekkaishi 5.
Karasumori, the magical area that Yoshimori and Tokine have been assigned to protect, is a place of mystery and wonder. Beneath its surface lurks Lord Uro, a fantastic donut-loving creature who only appears when he needs a helping hand with home repairs. Yoshimori has been assigned the task of handyman--the only problem is that Uro's home lies in the depths below Karasumori, where the magic is strong enough to have ill effects on humans.
Yellow Tanabe - Kekkaishi 4.
Sibling rivalry surpasses the bounds of life and death itself when Yoshimori discovers secrets of a ghostly patissier's past life. The fraternal theme continues when Yoshimori's older brother Masamori returns to Karasumori. Everyone seems to respect and admire Masamori--but Yoshimori feels alienated and left out in the cold. All this and more ayakashi to catch and cakes to bake--what's a young kekkaishi to do?
ONE - One-Punch Man 11.
Nothing about Saitama passes the eyeball test when it comes to superheroes, from his lifeless expression to his bald head to his unimpressive physique. However, this average-looking guy has a not-so-average problem-he just can't seem to find an opponent strong enough to take on! While Saitama's distracted at a martial arts tournament, Centichoro, a threat-level Dragon monster, attacks! Metal Bat engages it in battle but struggles against its gargantuan size. The monster knocks him into the distance and right into the path of hero-hunter Garo!
ONE - One-Punch Man 8.
Nothing about Saitama passes the eyeball test when it comes to superheroes, from his lifeless expression to his bald head to his unimpressive physique. However, this average-looking guy has a not-so-average problem-he just can't seem to find an opponent strong enough to take on! Class-S hero King is known as the strongest man on earth. Even monsters fear him. But when a mysterious organization sends an assassin after him, the shocking truth about King is revealed!
ONE - One-Punch Man 1.
Nothing about Saitama passes the eyeball test when it comes to superheroes, from his lifeless expression to his bald head to his unimpressive physique. However, this average-looking guy has a not-so-average problem—he just can’t seem to find an opponent strong enough to take on! Every time a promising villain appears, he beats the snot out of ’em with one punch! Can Saitama finally find an opponent who can go toe-to-toe with him and give his life some meaning? Or is he doomed to a life of superpowered boredom?
ONE - One-Punch Man 2.
Saitama’s easily taken out a number of monsters, including a crabby creature, a malicious mosquito girl and a muscly meathead. But his humdrum life takes a drastic turn when he meets Genos — a cyborg who wants to uncover the secret behind his strength!