To become human, Ai must make a man fall in love with her, but Yota only has eyes for Moemi, and Ai’s tape is running out! Suddenly the scenes of Ai’s memories come flooding back, and the real risk is painfully clear. Can Ai make Yota sacrifice the only thing he has ever wanted for the one thing that will keep her alive?
Kapcsolódó könyvek
Masakazu Katsura - Video Girl Ai 2. (angol)
When Ai starts to have feelings for Yota--feelings that are forbidden for Video Girls--Ai's creator steps in to either fix her or erase her! Ai must decide whether to give Yota the cold shoulder or to acknowledge her growing love for him.
Masakazu Katsura - Video Girl Ai 1. (angol)
At a mysterious video shop, Yota rents a tape starring the cute, young idol Ai Amano. When he plays the video on his broken VCR, Ai promises to cheer Yota up--then she emerges from the television and declares she will improve Yota's love life!
Masakazu Katsura - Video Girl Ai 12. (angol)
The time has come for Yota to choose between Moemi and Ai, but will either of them accept his decision? And could Yota's focus on his children's book project prevent him from truly winning the affections of the girl he adores? Meanwhile, in an effort to save Ai from being erased, the old clerk of Gokuraku Video has gone over the head of Ai's creator to a higher authority...but there's no guarantee that this powerful bearded man will be sympathetic to Ai's plight!
Masakazu Katsura - Video Girl Ai 15. (angol)
Ugly rumors about Ayumi's past continue to fly around the school, threatening to create a rift between Ayumi and Hiromu. Will Len's attempts to smooth things over backfire, sending Ayumi back into the arms of her creepy ex-boyfriend? Don't miss the grand finale of the _Video Girl_ series, including a bonus short story!
Masakazu Katsura - Video Girl Ai 11. (angol)
Yota's childhood friend Natsumi is hospitalized, and the outlook isn't good. Ai goes on a mission to reunite Natsumi with her long-lost fiancé...while ignoring the dwindling playback time on her tape. If Ai doesn't allow herself to act a little selfishly, she'll never find a man to fall in love with her, and will lose her only chance to become human. When family troubles leave Moemi feeling insecure, how far will she go to ensure Yota's affections are directed solely at her?
Masakazu Katsura - Video Girl Ai 7. (angol)
Video Girl Ai is back in the real world with a new mission from her creator--make a man fall in love with her. Yota is the only man for Ai, so it's too bad that Yota has decided to think of Ai as his sister. To make her mission more difficult, Moemi and Takashi are having relationship problems, and Moemi naturally turns to Yota for comfort.
Masakazu Katsura - Video Girl Ai 3. (angol)
When Ai falls in love with Yota--emotions that are forbidden for Video Girls--Ai's creator recalls her tape completely! Yota must travel to the hazardous video world and battle physical and psychological hardship in order to prove his love for Ai.
Yellow Tanabe - Kekkaishi 1.
By night, junior high student Yoshimori Sumimura is a "kekkaishi" - a demon-hunter who specializes in creating magical barriers around his prey. By day, Yoshimori's got some other demons to battle: an addiction to sweets and a seriously crotchety grandfather! Yoshimori's pretty 16-year-old neighbour and childhood friend, Tokine Yukimura, is also a kekkaishi, but their families are feuding over who is the true practitioner of the art. Yoshimori couldn't care less about catching demons...until he realizes that his apathetic attitude is taking a toll on his friendship with Tokine. Just as he decides to take matters into his own hands, a couple of amphibious demons and the pesky ghost of a pastry-chef show up to complicate matters!
Yellow Tanabe - Kekkaishi 4.
Sibling rivalry surpasses the bounds of life and death itself when Yoshimori discovers secrets of a ghostly patissier's past life. The fraternal theme continues when Yoshimori's older brother Masamori returns to Karasumori. Everyone seems to respect and admire Masamori--but Yoshimori feels alienated and left out in the cold. All this and more ayakashi to catch and cakes to bake--what's a young kekkaishi to do?
Yellow Tanabe - Kekkaishi 5.
Karasumori, the magical area that Yoshimori and Tokine have been assigned to protect, is a place of mystery and wonder. Beneath its surface lurks Lord Uro, a fantastic donut-loving creature who only appears when he needs a helping hand with home repairs. Yoshimori has been assigned the task of handyman--the only problem is that Uro's home lies in the depths below Karasumori, where the magic is strong enough to have ill effects on humans.
Yellow Tanabe - Kekkaishi 3.
When he's unable to capture a particularly nasty foe, Yoshimori vows to improve himself--even if it means spending less time baking cakes! Then a specter from the past visits Madarao, Yoshimori's loyal demon dog, and attempts to lure the canine away from Yoshimori forever.
Yellow Tanabe - Kekkaishi 2.
Although Yoshimori and Tokine often quarrel, they battle demons side by side almost every night. When the two must confront demon-charmer Yomi and her dysfunctional pet demon Yoki, their partnership is threatened. Can they work together to keep their school from the clutches of a power-hungry monster-and keep their fellow students from noticing?!
Yellow Tanabe - Kekkaishi 6.
The governing body of kekkaishi, the secretive shadow organization, sends a young tough named Gen to help patrol Karasumori and protect it from the increasing numbers of ayakashi spirits. But Yoshimori isn't about to sit down and let this punk move in on his territory. It's a kekkai super showdown! Who has the stronger barrier magic?!
Yellow Tanabe - Kekkaishi 7.
The Dark Watchtower, a mysterious group of powerful ayakashi demons, is launching a consolidated assault against Yoshimori's ancestral land. Will Yoshimori, Tokine, and their latest kekkaishi-in-arms, Gen, be able to fend off this all-out attack?!
Yellow Tanabe - Kekkaishi 8.
With the help of their new kekkaishi-in-arms Gen, Yoshimori and Tokine battle the Dark Watchtower, a mysterious cabal of hideous ayakashi demons, to defend Yoshimori's ancestral lands! But the three friends are badly outnumbered, and when Gen's fury causes him to go too far, they may lose him forever--in more ways than one...
Akira Toriyama - Dragon Ball 1. (angol)
Son Goku is a naive young monkey-tailed boy whose quiet life is completely over-turned when he is nearly run over by a precocious and spiky girl caled Bulma. She is on a quest to collect seven Dragon Balls and thereby be granted one wish. But the balls are scattered all over the world and Bulma gets much more than she bargained for when she tricks Son to hand over the dragon ball he owns and gets him to join her quest. Son Goku may be tiny and naive but he's supernaturally strong, has a magic staff and owns a flying cloud. Also he's not as stupid as he appears. A wonderfully energetic and fast moving fantastic quest propelled by the witty and sharp interplay between Bulma and Goku.
Yellow Tanabe - Kekkaishi 19.
Yoshimori and Tokine have successfully vanquished the thousands of butterflies that swarmed the Karasumori School. But the mystery deepens when the perpetrator of the attack turns out to be a medium who delivers a warning of unspeakable horrors to come! Perhaps some answers lie in Yoshimori's family's past…
Tomoya Haruno - D-Frag! 10.
Hair today, gone tomorrow!
In order to defeat Roka in a challenge, Kenji had to sacrifice his most distinctive feature... his spiky hair! But ever since getting a buzzcut, Kenji has been mysteriously absent from the Game Development Club (Temp). Surely his club mates will search for him... unless of course they're all busy trying to discover the truth behind a series of urban legends swirling around Fujou Academy. Will the Game Development Club find out why there are so many bald guys at their school? Will the series ever get its main character back? Find out in this wacky, supernatural-themed, tenth installment of D-FRAG!
Yellow Tanabe - Kekkaishi 20.
When a number of holy sites are attacked, the shadow organization suspects Yoshimori's mother is responsible, and sends an investigator to visit Yoshimori's family. Yoshimori rushes to defend the other who virtually abandoned him. Meanwhile, Ichiro Ogi, Masamori's archrival, lures Masamori to one of the holy sites…
Wataru Karasuma - Not Lives 4.
THE ONLY WAY TO WIN…IS NOT TO DIE
Surviving is the ticket to winning the battle royale. As the various avatars fall like dominoes, Mikami and Kyouka team up with Arima, hoping for strength in numbers. Together, they make it to the end, but is it really the end…?
Will Mikami and Kyouka solve this maddening puzzle? And who exactly is the mysterious Arima, who seems to know so much about the NOT ALIVE game?