Yota’s childhood friend Natsumi is hospitalized, and the outlook isn’t good. Ai goes on a mission to reunite Natsumi with her long-lost fiancé…while ignoring the dwindling playback time on her tape. If Ai doesn’t allow herself to act a little selfishly, she’ll never find a man to fall in love with her, and will lose her only chance to become human. When family troubles leave Moemi feeling insecure, how far will she go to ensure Yota’s affections are directed solely at her?
Masakazu Katsura - Video Girl Ai 1. (angol)
At a mysterious video shop, Yota rents a tape starring the cute, young idol Ai Amano. When he plays the video on his broken VCR, Ai promises to cheer Yota up--then she emerges from the television and declares she will improve Yota's love life!
Yellow Tanabe - Kekkaishi 1.
By night, junior high student Yoshimori Sumimura is a "kekkaishi" - a demon-hunter who specializes in creating magical barriers around his prey. By day, Yoshimori's got some other demons to battle: an addiction to sweets and a seriously crotchety grandfather! Yoshimori's pretty 16-year-old neighbour and childhood friend, Tokine Yukimura, is also a kekkaishi, but their families are feuding over who is the true practitioner of the art. Yoshimori couldn't care less about catching demons...until he realizes that his apathetic attitude is taking a toll on his friendship with Tokine. Just as he decides to take matters into his own hands, a couple of amphibious demons and the pesky ghost of a pastry-chef show up to complicate matters!
Akira Toriyama - Dragon Ball 1. (angol)
Son Goku is a naive young monkey-tailed boy whose quiet life is completely over-turned when he is nearly run over by a precocious and spiky girl caled Bulma. She is on a quest to collect seven Dragon Balls and thereby be granted one wish. But the balls are scattered all over the world and Bulma gets much more than she bargained for when she tricks Son to hand over the dragon ball he owns and gets him to join her quest. Son Goku may be tiny and naive but he's supernaturally strong, has a magic staff and owns a flying cloud. Also he's not as stupid as he appears. A wonderfully energetic and fast moving fantastic quest propelled by the witty and sharp interplay between Bulma and Goku.
Yellow Tanabe - Kekkaishi 3.
When he's unable to capture a particularly nasty foe, Yoshimori vows to improve himself--even if it means spending less time baking cakes! Then a specter from the past visits Madarao, Yoshimori's loyal demon dog, and attempts to lure the canine away from Yoshimori forever.
Yellow Tanabe - Kekkaishi 7.
The Dark Watchtower, a mysterious group of powerful ayakashi demons, is launching a consolidated assault against Yoshimori's ancestral land. Will Yoshimori, Tokine, and their latest kekkaishi-in-arms, Gen, be able to fend off this all-out attack?!
Yellow Tanabe - Kekkaishi 5.
Karasumori, the magical area that Yoshimori and Tokine have been assigned to protect, is a place of mystery and wonder. Beneath its surface lurks Lord Uro, a fantastic donut-loving creature who only appears when he needs a helping hand with home repairs. Yoshimori has been assigned the task of handyman--the only problem is that Uro's home lies in the depths below Karasumori, where the magic is strong enough to have ill effects on humans.
Yellow Tanabe - Kekkaishi 6.
The governing body of kekkaishi, the secretive shadow organization, sends a young tough named Gen to help patrol Karasumori and protect it from the increasing numbers of ayakashi spirits. But Yoshimori isn't about to sit down and let this punk move in on his territory. It's a kekkai super showdown! Who has the stronger barrier magic?!
Yellow Tanabe - Kekkaishi 4.
Sibling rivalry surpasses the bounds of life and death itself when Yoshimori discovers secrets of a ghostly patissier's past life. The fraternal theme continues when Yoshimori's older brother Masamori returns to Karasumori. Everyone seems to respect and admire Masamori--but Yoshimori feels alienated and left out in the cold. All this and more ayakashi to catch and cakes to bake--what's a young kekkaishi to do?
Yellow Tanabe - Kekkaishi 8.
With the help of their new kekkaishi-in-arms Gen, Yoshimori and Tokine battle the Dark Watchtower, a mysterious cabal of hideous ayakashi demons, to defend Yoshimori's ancestral lands! But the three friends are badly outnumbered, and when Gen's fury causes him to go too far, they may lose him forever--in more ways than one...
ONE - One-Punch Man 11.
Nothing about Saitama passes the eyeball test when it comes to superheroes, from his lifeless expression to his bald head to his unimpressive physique. However, this average-looking guy has a not-so-average problem-he just can't seem to find an opponent strong enough to take on! While Saitama's distracted at a martial arts tournament, Centichoro, a threat-level Dragon monster, attacks! Metal Bat engages it in battle but struggles against its gargantuan size. The monster knocks him into the distance and right into the path of hero-hunter Garo!
Yellow Tanabe - Kekkaishi 2.
Although Yoshimori and Tokine often quarrel, they battle demons side by side almost every night. When the two must confront demon-charmer Yomi and her dysfunctional pet demon Yoki, their partnership is threatened. Can they work together to keep their school from the clutches of a power-hungry monster-and keep their fellow students from noticing?!
ONE - One-Punch Man 8.
Nothing about Saitama passes the eyeball test when it comes to superheroes, from his lifeless expression to his bald head to his unimpressive physique. However, this average-looking guy has a not-so-average problem-he just can't seem to find an opponent strong enough to take on! Class-S hero King is known as the strongest man on earth. Even monsters fear him. But when a mysterious organization sends an assassin after him, the shocking truth about King is revealed!
ONE - One-Punch Man 1.
Nothing about Saitama passes the eyeball test when it comes to superheroes, from his lifeless expression to his bald head to his unimpressive physique. However, this average-looking guy has a not-so-average problem—he just can’t seem to find an opponent strong enough to take on! Every time a promising villain appears, he beats the snot out of ’em with one punch! Can Saitama finally find an opponent who can go toe-to-toe with him and give his life some meaning? Or is he doomed to a life of superpowered boredom?
ONE - One-Punch Man 2.
Saitama’s easily taken out a number of monsters, including a crabby creature, a malicious mosquito girl and a muscly meathead. But his humdrum life takes a drastic turn when he meets Genos — a cyborg who wants to uncover the secret behind his strength!
Tsugumi Ohba - Bakuman。 18.
Moritaka and Akito complete their new story, Reversi, and hope it will finally lead to their getting an anime. But standing in their way is Eiji Nizuma with his new story, Zombie Gun. This intense head-to-head battle may have ramifications for the entire manga industry!
Yellow Tanabe - Kekkaishi 33.
As the battle for Karasumori and the Shadow Organization rages on, Yoshimori may have no choice but to fight side by side with his absentee mother. Can he trust her...? Then, the witch Kakeru returns to unleash magic powerful enough to destroy the entire world! Meanwhile, Masamori begins his bid to take back the Shadow Organization and Tokine sets off for a private meeting with...a guardian deity?!
Yellow Tanabe - Kekkaishi 32.
The Ogi Family’s own mystical site is under attack, and even their ruthless heir Shichiro seems powerless to defend it. What are the attackers really after...? Then, having gathered reinforcements, the villains shift their focus to an even more ambitious target! Yoshimori and Tokine have dedicated their young lives to protecting the Karasumori Site. Now its profoundest secrets finally come to light...
Hiro Mashima - Fairy Tail 31.
BACK TO SQUARE ONE! Seven years have passed, and without its most powerful wizards Fairy Tail has become the laughingstock of the magical world! Even after retuning, Natsu, Erza, Makarov and the others quickly realize that restoring Fairy Tail's good name will be tougher than they imagined. New and far more powerful guilds have arisen, and the upcoming Grand Magic Games might be Fairy Tail's only chance at redemption. But how do you make up for seven years away in just a few days?
Yellow Tanabe - Kekkaishi 30.
Yoshimori’s absentee mother, Sumiko, makes an unexpected appearance at Karasumori - but not for a tearful family reunion. Sumiko leads Yoshimori and Tokine through a labyrinth to find and remove the mystical site’s mysterious guardian... What does Sumiko know of the circumstances surrounding Tokine’s father’s death? Can she be trusted? Can Karasumori’s guardian be trusted...? And what fate awaits Karasumori if its guardian leaves?!