Ismeretlen szerző - David
David, a sheperd boy, who guarded his sheep, always sang a prayer to God before he went sleep. Once a hungry lion came by, hoping on lamb to feast, but David raised his slingshot, and killed the scary beast...
Jennifer Lee - Maggie Malone - The Art of Wreck-It Ralph
In _Wreck-It Ralph_, Disney's expert team of concept, visual development and story artists explore the hidden world of video games from classic 8-bit arcade games to the most modern and inventive offerings of the digital age. At the center of this hilarious and wildly original video-game-hopping adventure is Wreck-It Ralph, an arcade game bad guy who breaks all the rules when he sets off on a mission to prove he can be good. _The Art of Wreck-It Ralph_ captures the fresh artistic vision of the film and the aesthetic journey of the filmmakers through interviews with the film's many artists, including a foreword by director Rich Moore and a preface by John Lasseter. Illustrated with character sketches, storyboards, visual development paintings, colorscripts, and more, this behind-the-scenes look at Disney's latest 3-D animated epic is a treat for video game and animation lovers alike.
Brigitte Koyama-Richard - Japanese Animation
A sweeping journey through the history of Japanese animation, tracing this cultural phenomenon from its origins in traditional art to the present day. A dominant force in its home country since the 1970s, Japanese animation has become a global phenomenon in recent years. But far from being a contemporary invention, anime draws on the same centuries-old artistic traditions that form the basis of manga. Widely disparaged when it first appeared in the West, today the real value of Japanese animation is recognized, and it has inspired international film directors. Fairy tale, romance, adventure, fantasy, science-fiction: anime encompasses many genres and its creativity knows no bounds. Brigitte Koyama-Richard studies the evolution of Japanese animation through the centuries, retracing its history from painted scrolls to woodblock prints, to animated films, first in black and white, and then in color. A number of prominent artists are showcased, including Tezuka Osamu, the "godfather of anime," and Hayao Miyazaki, founder of the world-renowned Studio Ghibli and creator of films such as _Spirited Away_—the first anime film to win an Academy Award. Illustrated with over 500 images, many rarely seen in the West, this book bridges the gap between art history and pop culture.
Toni Johnson-Woods - Manga
Once upon a time, one had to read Japanese in order to enjoy manga. Today manga has become a global phenomenon, attracting audiences in North America, Europe, Africa, and Australia. The style has become so popular, in fact, that in the US and UK publishers are appropriating the manga style in a variety of print material, resulting in the birth of harlequin mangas which combine popular romance fiction titles with manga aesthetics. Comic publishers such as Dark Horse and DC Comics are translating Japanese "classics", like _Akira_, into English. And of course it wasn't long before Shakespeare received the manga treatment. So what is manga? Manga roughly translates as "whimsical pictures" and its long history can be traced all the way back to picture books of eighteenth century Japan. Today, it comes in two basic forms: anthology magazines (such as _Shukan Shonen Jump_) that contain several serials and manga ‘books' (tankobon) that collect long-running serials from the anthologies and reprint them in one volume. The anthologies contain several serials, generally appear weekly and are so thick, up to 800 pages, that they are colloquially known as phone books. Sold at newspaper stands and in convenience stores, they often attract crowds of people who gather to read their favorite magazine. Containing sections addressing the manga industry on an international scale, the different genres, formats and artists, as well the fans themselves, _Manga: An Anthology of Global and Cultural Perspectives_ is an important collection of essays by an international cast of scholars, experts, and fans, and provides a one-stop resource for all those who want to learn more about manga, as well as for anybody teaching a course on the subject.
Thomas Lamarre - The Anime Machine
Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in _The Anime Machine_ he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media. _The Anime Machine_ defines the visual characteristics of anime and the meanings generated by those specifically "animetic" effects–the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation–through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP's manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology. Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the "animetic machine" encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.
Saitou Tamaki - Hiroki Azuma - Beautiful Fighting Girl
From _Cutie Honey_ and _Sailor Moon_ to _Nausicaä of the Valley of the Wind_, the worlds of Japanese anime and manga teem with prepubescent girls toting deadly weapons. Sometimes overtly sexual, always intensely cute, the beautiful fighting girl has been both hailed as a feminist icon and condemned as a symptom of the objectification of young women in Japanese society. In _Beautiful Fighting Girl_, Saito Tamaki offers a far more sophisticated and convincing interpretation of this alluring and capable figure. For Saito, the beautiful fighting girl is a complex sexual fantasy that paradoxically lends reality to the fictional spaces she inhabits. As an object of desire for male otaku (obsessive fans of anime and manga), she saturates these worlds with meaning even as her fictional status demands her ceaseless proliferation and reproduction. Rejecting simplistic moralizing, Saito understands the otaku’s ability to eroticize and even fall in love with the beautiful fighting girl not as a sign of immaturity or maladaptation but as a result of a heightened sensitivity to the multiple layers of mediation and fictional context that constitute life in our hypermediated world—a logical outcome of the media they consume. Featuring extensive interviews with Japanese and American otaku, a comprehensive genealogy of the beautiful fighting girl, and an analysis of the American outsider artist Henry Darger, whose baroque imagination Saito sees as an important antecedent of otaku culture, _Beautiful Fighting Girl_ was hugely influential when first published in Japan, and it remains a key text in the study of manga, anime, and otaku culture. Now available in English for the first time, this book will spark new debates about the role played by desire in the production and consumption of popular culture.
Rika Sugiyama - Comic Artists – Asia
The Japanese comic style – manga – has become wildly popular throughout North America and the rest of the world, as evidenced by Harper Design's bestselling _"Japanese Comickers."_ But the latest vanguard of artists working in this style come not only from Japan, but also Korea (where comics are called "manhwa") and China (where they are called "manhua.") Therefore to follow-up the success of _"Japanese Comickers,"_ Harper Design is proud to present _Comic Artists – Asia_ featuring rising comics artists from Korea and Taiwan as well as Japan. _Comic Artists – Asia_ introduces the work of a dozen promising young artists who are non-professional or semi-professional in Japan, Korea and Hong Kong. Each artist profile includes an interview, providing insight into how they work and how they regard their craft as well as a gallery of their breathtaking imagery and step-by-step or idea sources how they work. A sumptuous presentation of the most cutting-edge practitioners of today's most popular cartooning style, _Comic Artists – Asia_ is an indispensable addition to every manga fan's collection.
Ismeretlen szerző - Anime and Philosophy
_Anime and Philosophy_ focuses on some of the most-loved, most-intriguing anime films and series, as well as lesser-known works, to find what lies at their core. _Astro Boy_, _Dragon Ball Z_, _Ghost in the Shell_, and _Spirited Away_ are just a few of the films analyzed in this book. In these stories about monsters, robots, children, and spirits who grapple with the important questions in life we find insight crucial to our times: lessons on morality, justice, and heroism, as well as meditations on identity, the soul, and the meaning — or meaninglessness — of life. Anime has become a worldwide phenomenon, reaching across genres, mediums, and cultures. For those wondering why so many people love anime or for die-hard fans who want to know more, _Anime and Philosophy_ provides a deeper appreciation of the art and storytelling of this distinctive Japanese culture.
Ismeretlen szerző - Manga and Philosophy
Arguably the most important pop-culture import from the East to the West, manga is a phenomenon that can no longer be ignored. Yet just as much as it is a source of visual splendor and riveting storylines, manga — _the_ herald of the exotic and über-hip — stimulates intense philosophical interest. Drawing from Japanese art traditions, influenced by the impact of World War II, and a significant player in cross-cultural exchange, manga has rapidly become a literary force worldwide. Readers of all ages eagerly await the next installment of their favorite manga series and delight in discovering new titles. _Manga and Philosophy_ joins the lively discussion about manga by examining some of its major forms (_lolicon_ to _shonen_ to _shojo_), best titles (_Death Note_ to _Space Battleship Yamato_ to _Gunslinger Girl_), and the cultural factors surrounding it. Can demons be good? Is it morally wrong to sexualize schoolgirls? What do giant robots teach us about the ethics of war? All of these questions and more are dealt with professionally and accessibly, making _Manga and Philosophy_ all but indispensable for fans and scholars alike.
Jason Thompson - Manga
The one-stop resource for choosing between the best and the rest! • Reviews of more than 900 manga series • Ratings from 0 to 4 stars • Guidelines for age-appropriateness • Number of series volumes • Background info on series _and_ artists Whether you’re new to the world of manga-style graphic novels or a longtime reader on the lookout for the next hot series, here’s a comprehensive guide to the wide, wonderful world of Japanese comics! • Incisive, full-length reviews of stories and artwork • Titles rated from zero to four stars–skip the clunkers, but don’t miss the hidden gems • Guidelines for age-appropriateness–from strictly mature to kid-friendly • Profiles of the biggest names in manga, including CLAMP, Osamu Tezuka, Rumiko Takahashi, and many others • The facts on the many kinds of manga–know your shôjo from your shônen • An overview of the manga industry and its history • A detailed bibliography and a glossary of manga terms Look no further, you've found your ideal manga companion!
Ismeretlen szerző - Japanese Comickers 2
Following the success of _Japanese Comickers_, this book profiles twelve Japanese and Korean artists working in anime and manga – all of whom eagerly discuss their work and share their thoughts on this incredible and increasingly popular genre. Some featured artists use digital tools to create their work, while others work in more traditional media. Each of the twelve profiles in _Japanese Comickers 2_ includes a brief biography of the artist, a visual of his or her most representative work, and a pictorial gallery with detailed explanations of their techniques. Also included is information on the materials used by each artist and a glossary of terms unique to manga and anime. A showcase of the cutting-edge vanguard of anime and manga illustration and a valuable how-to guide for aspiring artists, _Japanese Comickers 2_ is an essential addition to every fan's library.
Ismeretlen szerző - Japanese Comickers
Where else can you find such an incredible collection of 14 young comic, anime and manga artists willing to share the secrets of their techniques? Each artist includes a brief biography, the most representative work and a gallery of their best work with step-by-steps on how to create the work. The last chapter features a who’s who in the industry or "Tree of Japanese Comickers" and information about the art materials used by each artist along with a glossary of terms unique to Japanese comic/anime illustrations.
Ian Condry - The Soul of Anime
In _The Soul of Anime_, Ian Condry explores the emergence of anime, Japanese animated film and television, as a global cultural phenomenon. Drawing on ethnographic research, including interviews with artists at some of Tokyo's leading animation studios—such as Madhouse, Gonzo, Aniplex, and Studio Ghibli—Condry discusses how anime's fictional characters and worlds become platforms for collaborative creativity. He argues that the global success of Japanese animation has grown out of a collective social energy that operates across industries—including those that produce film, television, manga (comic books), and toys and other licensed merchandise—and connects fans to the creators of anime. For Condry, this collective social energy is the soul of anime.
Helen McCarthy - Hayao Miyazaki
Artist-writer-director-producer Hayao Miyazaki is often called "the Walt Disney of Japan." His animated theatrical features have been smash hits in Japan, and many, including _My Neighbor Totoro_ and _Kiki's Delivery Service_, are already familiar to American audiences. Now, with Disney-Miramax's imminent release of _Princess Mononoke_, Miyazaki's masterwork and one of the top-grossing film in all Japanese history, this "animation master" is about to take America and the world by storm. Mixing first-hand interview and personal insights with critical evaluations of art, plot, production qualities, and literary themes, McCarthy provides a film-by-film appraisal that examines technique as well as message. She reveals Miyazaki to be not just a master of the art of animation, but a meticulous craftsman who sees his work as a medium for shaping the humanistic and environmental concerns of our times. An overview of the artist and his early career is followed by in-depth examinations of seven major Miyazaki films: _Nausicaä of the Valley of Wind_, _Laputa: Castle in the Sky_, _Castle of Cagliostro_, _My Neighbor Totoro_, _Kiki's Delivery Service_, _Porco Rosso_, and _Princess Mononoke_. Included are design and technical data, story synopses and character sketches, personnel and filmography data, and critical evaluation. Illustrations throughout, in color and black and white, show the detail and vigor of Miyazaki's art. Written for anime fans as well as students of film, literature, and popular culture, McCarthy's book raises animation criticism to a whole new level and is an essential guide to the work of a world-class filmmaker.
Helen McCarthy - A Brief History of Manga
Manga is more than a genre in the comics field: it is a vital creative medium in its own right, with hundreds of millions of readers worldwide, a host of graphic styles, and a rich history now spanning seven decades. Now for the first time, that history is told by an award-winning expert in the field. Covering topics from Akira to Mazinger Z, this book is fully illustrated throughout, and photos of key creators accompany accessible sidebars and timelines. The text is chronological, telling the story of manga from its early-20th-century origins to its global dominance. Timelines relate key publications to events in Japanese and world history, and frequent sidebars give short biographies of key creative figures. Answering the key questions of any fan – where did my favourite manga come from, and what should I read next? – this book will open doors to neophytes and experts alike. Fans of manga and anime will * discover the stories behind their favorite manga creator * be inspired by the history of the medium and its genre * find new manga to read and fall in love with
Frederik L. Schodt - Manga! Manga!
Since its publication in 1983 _Manga! Manga!: The World of Japanese Comics_ has been the book to read for all those interested in Japanese comics. It is virtually a “bible” from which all studies and appreciation of _manga_ begin. Moreover, given the influence of Japanese manga on animation and on American-produced comics as well, _Manga! Manga!_ provides the background against which these other arts can be understood. A Collector’s Edition is available for those who fully appreciate the value of the book and want an edition that aesthetically expresses that value. _Manga! Manga!_ includes 96 pages from Osamu Tezuka’s _Phoenix_, Reiji Matsumoto’s _Ghost Warrior_, Riyoko Ikeda’s _The Rose of Versailles_, and Keiji Nakazawa’s _Barefoot Gen_.
Brigitte Koyama-Richard - One Thousand Years of Manga
In recent years, manga has seen phenomenal success, not only in Japan, where it dominates the publishing industry, but also in the West, where it is steadily growing in popularity and influence. As swift and sudden as the popularity of this graphic art form may seem, manga has, in fact, deep roots in Japanese culture, drawing on centuries-old artistic traditions. As early as the twelfth century, emakimono scrolls existed, a narrative form in which stories of all kinds—romantic, fantastic, even comic—were told through the combined use of text and illustration. Japanese art continued to change as profound political, social, and economic transformations remade the country in the centuries to follow. Today there is little doubt as to the meaning of the term manga—nor to the astonishing popularity of the form—but few in the West understand the long artistic history that gave birth to this phenomenon and the social factors that continue to shape it today. One Thousand Years of Manga is both an informative account of the genesis of the form and a visual delight. Through its captivating illustrations and enlightening text, the book situates manga in its proper context, appreciating it for what it truly is: an integral part of Japanese art and culture that is as rich and revealing as it is popular.
Amid Amidi - The Art of Pixar Short Films
Written by an animation expert and short film devotee, this title discusses many memorable vignettes from the Pixar archive. It includes essays and interviews that illuminate more than 250 full-colour pastels, pencil sketches, storyboards, and final rendered frames that were the foundation of Pixar's creative process.
John Lasseter - Pete Docter - The Art of Monsters, Inc.
_The Art of Monsters, Inc._ opens the door into Pixar's colorful archives of concept art and to the endearing story of _Monsters, Inc_. Since the very first bedtime, children around the world have known that once their parents tuck them into bed and shut off the light, monsters lie waiting behind closet doors, ready to emerge. But what they don't realize is that these monsters scare children because they have to. It's their job. This superb film from Pixar Studios, the people who brought you _Toy Story_, _A Bug's Life_, and _Toy Story 2_, reveals the truth about monsters with the brilliant techniques that have earned them their reputation as a ground-breaking animation studio. This incredible body of artwork was commissioned from the top artists, illustrators, and animators in the industry and from it the ultimate visual approach of the film was defined. From sketches scribbled on napkins and quickly inked marker drawings, to finished oil paintings and fabulous pastel color scripts, this behind-the-scenes artwork reveals the elaborate creative process behind a blockbuster film.
Karen Paik - The Art of Monsters University
Showcasing the gorgeous artwork of the film's designers, storyboard artists, modelers, and conceptual artists, _The Art of Monsters University_ reveals the exciting world of Mike and Sulley's college days—and a host of delightful new characters.