Ismeretlen szerző - Japanese Comickers
Where else can you find such an incredible collection of 14 young comic, anime and manga artists willing to share the secrets of their techniques? Each artist includes a brief biography, the most representative work and a gallery of their best work with step-by-steps on how to create the work. The last chapter features a who’s who in the industry or "Tree of Japanese Comickers" and information about the art materials used by each artist along with a glossary of terms unique to Japanese comic/anime illustrations.
Ismeretlen szerző - Japanese Comickers 2
Following the success of _Japanese Comickers_, this book profiles twelve Japanese and Korean artists working in anime and manga – all of whom eagerly discuss their work and share their thoughts on this incredible and increasingly popular genre. Some featured artists use digital tools to create their work, while others work in more traditional media. Each of the twelve profiles in _Japanese Comickers 2_ includes a brief biography of the artist, a visual of his or her most representative work, and a pictorial gallery with detailed explanations of their techniques. Also included is information on the materials used by each artist and a glossary of terms unique to manga and anime. A showcase of the cutting-edge vanguard of anime and manga illustration and a valuable how-to guide for aspiring artists, _Japanese Comickers 2_ is an essential addition to every fan's library.
ricorico - Gothic Lolita Punk
A showcase of the cutting-edge vanguard of Gothic Lolita and punk drawing, and a valuable how-to guide for aspiring artists. _Gothic Lolita Punk_ profiles top Japanese and Korean Gothic Lolita artists working in this hugely popular area of anime and manga—all of whom eagerly discuss their work and share their thoughts on this incredible and increasingly popular genre. Each profile includes a biography of the artist, a visual of his or her most engaging representative work, and a pictorial gallery with detailed explanations of their techniques. Also included is information on the materials used by each artist, how-to draw and illustrate guidelines, and a glossary of terms for drawing lifelike Gothic Lolita manga and anime characters.
Rika Sugiyama - Comic Artists – Asia
The Japanese comic style – manga – has become wildly popular throughout North America and the rest of the world, as evidenced by Harper Design's bestselling _"Japanese Comickers."_ But the latest vanguard of artists working in this style come not only from Japan, but also Korea (where comics are called "manhwa") and China (where they are called "manhua.") Therefore to follow-up the success of _"Japanese Comickers,"_ Harper Design is proud to present _Comic Artists – Asia_ featuring rising comics artists from Korea and Taiwan as well as Japan. _Comic Artists – Asia_ introduces the work of a dozen promising young artists who are non-professional or semi-professional in Japan, Korea and Hong Kong. Each artist profile includes an interview, providing insight into how they work and how they regard their craft as well as a gallery of their breathtaking imagery and step-by-step or idea sources how they work. A sumptuous presentation of the most cutting-edge practitioners of today's most popular cartooning style, _Comic Artists – Asia_ is an indispensable addition to every manga fan's collection.
Paul Davies - Awakening - The Art of Halo 4
A glimpse at the beginning of a new trilogy in the massive global gaming franchise, featuring a stunning array of concept art, character sketches and much, much more. Halo 4 is the next blockbuster installment in the iconic franchise that shaped entertainment history and defined a decade of gaming. Set in the aftermath of Halo 3, it marks the beginning of a new trilogy as the Master Chief confronts an ancient evil that threatens the fate of the entire universe. Awakening: The Art of Halo 4 will give gamers an in-depth look behind the scenes at the creation of the stunning worlds of Halo 4, with commentary from the art director and game designers throughout. Concept art, character sketches, detailed environments and an additional section on the forthcoming multiplayer game make this the definitive guide to 343 Industries' take on the Halo universe.
Ismeretlen szerző - The Art of Wolfenstein - The New Order
Bethesda and Machine Games offer up the secrets behind Wolfenstein: The New Order, a game set in a post-WWII world where the Nazis have won and only you can rewrite history. Featuring concept art, character designs, and astonishing settings, landscapes, and technology, this book provides a unique look at one of the gaming industry's most intriguing games. * Incredible full color artwork from the game! * Commentary direct from the creators!
Ismeretlen szerző - The Art of the Mass Effect Universe
The Mass Effect series is a groundbreaking epic that has immersed gamers in one of science fiction''s richest universes. Now BioWare and Dark Horse are proud to invite fans deeper than ever into the Mass Effect saga with The Art of the Mass Effect Universe! Featuring concept art and commentary by BioWare on the games'' characters, locations, vehicles, weapons, and more - Mass Effect 3 - The Art of the Mass Effect Universe is the most complete companion available to gaming''s most compelling series.
Fernando Bueno - The Art of Mass Effect
Mass Effect is set in a rich and diverse universe hundreds of years in our future. The challenge of creating a plausible vision for humanity and a galaxy of ancient and exotic alien races was given to BioWare's talented art and design teams. They began in a formless void and shaped their worlds, their races, and their civilizations to finish with a living breathing setting exclusive to the Xbox 360. From a massive space citadel whose origins are lost in time to the utilitarian clothing of frontier colonists, each component, whether small or colossal, anomalous or common, within Mass Effect's universe need to be brought to detailed life. In this stunning volume, take an exclusive step back to when this universe was still forming in this compilation of art, images, and commentary taken directly from the artists' sketchbooks as they created the universe of Mass Effect.
Andy McVittie - The Art of Titanfall
Titanfall has already accumulated a plethora of prestigious gaming awards and gained worldwide media attention ahead of its release. The Art of Titanfall offers fans of this ground-breaking game an exclusive insight into its visual development through all stages of production. The Art of Titanfall offers an intricately detailed look at the concept and development art behind arguably the most eagerly anticipated game of 2014, Titanfall. The Art of Titanfall will be released ahead of the launch date for the game, offering fans a sneak-peak at what they can expect. Titanfall won over 60 awards at E3 2013, including Best Original Game, Best Console Game, Best PC Game, Best Action Game, Best Online Multiplayer, and the coveted Best of Show. Titanfall has won several critics choice awards from reputable gaming websites such as IGN, Game Informer, and Destructoid. Titanfall will be a launch game released on the next-gen console Xbox One and will have a huge marketing campaign behind it from both the game developers and Microsoft.
Ismeretlen szerző - The Art of Dragon Age - Inquisition
The next generation of fantasy is here! Go behind the scenes of Dragon Age: Inquisition, the most ambitious game ever created by legendary developer BioWare! Featuring hundreds of never-before-seen artworks and captions from the developers themselves, this volume offers revealing insight into the inspiration and creation of every facet of Dragon Age: Inquisition, from the heroes, to the wondrous weapons they wield, the powerful beasts that they battle, and the extraordinary world that they inhabit.
Ismeretlen szerző - Style School 3
Learn the techniques of Japan's top manga and anime artists in this third volume of Japan's leading manga and anime instructional magazine, showing step-by-step methods to help today's up-and-coming illustrators master the use of pen, brush, paint, marker, screen tones, computer modeling, and other tricks of the trade. Gain insight into the weapons of choice of today's top creators, especially those brands and tools that are so hard to find outside Japan. Experience the eye-popping art of tomorrow's manga and anime stars, with page after gorgeous page of spectacular visual imagination.
Ismeretlen szerző - Style School 2
Dark Horse's second volume of Japan's leading manga and anime instructional magazine is on the way! Learn the techniques of Japan's top manga and anime artists in Style School, showing step-by-step methods to help today's up-and-coming illustrators master the use of pen, brush, paint, marker, screen tones, computer modeling, and other tricks of the trade. Gain insight into the weapons of choice of today's top creators, especially those brands and tools that are so hard to find outside Japan. See for the first time the eye-popping art of tomorrow's manga and anime stars, with page after gorgeous page of spectacular visual imagination. And find out how to submit your work to be considered for publication in upcoming issues of SS Magazine in Japan!
Ismeretlen szerző - Style School 1
Japan's leading manga illustration instructional guide (titled SS Magazine in Japan) comes to America! Learn the techniques of Japan's top manga and anime artists in Style School, showing step-by-step methods to help today's up-and-coming illustrators master the use of pen, brush, paint, marker, screen tones, computer modeling and other tricks of the trade. Gain insight into the weapons of choice of today's top creators, especially those brands and tools that are so hard to find outside Japan. See for the first time the eye-popping art of tomorrow's manga and anime stars, page after gorgeous page of spectacular visual imagination. And find out how to submit your work to be considered for publication in upcoming issues of SS Magazine in Japan!
Ismeretlen szerző - The Witcher 2 - Assassins of Kings - Artbook
Extensive documentary of game's graphical assets with descriptions. Including concept art, cover renders and stories behind Art of The Witcher 2
Paul Davies - The Art of Assassin's Creed IV - Black Flag
The recently announced Assassin s Creed® IV Black Flag(TM) sees a sea change for the game franchise with a harsh new setting in the Golden Age of pirates. With intricately detailed environments and finely honed and evocative historical re-imaginings, The Art of Assassin s Creed® IV Black Flag(TM) includes the game's vast nautical gameplay, and its amazing range of locations, characters and action.
Ismeretlen szerző - The Art of World Of Warcraft - Burning Crusade
A hardcover book filled with over 200 pages of artwork from the World of Warcraft expansion The Burning Crusade.
Andy McVittie - The Art of Assassin's Creed III
An exclusive art book published to coincide with the much-anticipated release of Assassin's Creed III. Initially launched in 2007, the first four Assassin's Creed games have sold more than 38 million units worldwide, and the franchise is now established as one of the best-selling series ever. Recognized for having some of the richest, most-engrossing art and storytelling in the industry, Assassin's Creed transcends video games, branching out into other entertainment experiences including comic books, Facebook games, novels, short films and more. Assassin's Creed III sees the franchise step into a brand new era, with a new assassin in a revolutionary world. With intricately detailed environments and finely-honed and evocative historical reimaginings, this is a world into which you can immerse yourself and feel the echoes of the past come to life. Continuing in the footsteps of this already world-renowned franchise, Assassin's Creed III promises to be the biggest and best yet. Highlights in the game, and in the book, include new interactive cityscapes, frozen winter landscapes, threats from the natural world, weather systems that affect gameplay, and a wholly new environment for any Assassin so far - all stunningly and historically-correctly recreated by the Ubisoft studio.
Ismeretlen szerző - The Art of World of Warcraft - Wrath of the Lich King
Containing more than 150 drawings, concept art pieces, and final renders, as well as secrets of game mythology and development stories, this mesmerizing book reveals how Blizzard Entertainment's acclaimed series gets made. In addition to a behind-the-scenes technical look at the game cinematics and developmental art, Fans learn how Blizzard updated Arthas the Death Knight to be even more evil than in Warcraft III and how a new central character, Sindragosa the Frost Wyrm, was developed. Other features explore technical dimensions and Blizzard's influence on the game world and beyond. Each Book Comes with: Two 8" x 10" original art cards in vellum sleeve and a 12-page illustrated storybook on the creation of the frost wyrm Sindragosa, that make this a must-have for any WoW fan.
Helen McCarthy - Hayao Miyazaki
Artist-writer-director-producer Hayao Miyazaki is often called "the Walt Disney of Japan." His animated theatrical features have been smash hits in Japan, and many, including _My Neighbor Totoro_ and _Kiki's Delivery Service_, are already familiar to American audiences. Now, with Disney-Miramax's imminent release of _Princess Mononoke_, Miyazaki's masterwork and one of the top-grossing film in all Japanese history, this "animation master" is about to take America and the world by storm. Mixing first-hand interview and personal insights with critical evaluations of art, plot, production qualities, and literary themes, McCarthy provides a film-by-film appraisal that examines technique as well as message. She reveals Miyazaki to be not just a master of the art of animation, but a meticulous craftsman who sees his work as a medium for shaping the humanistic and environmental concerns of our times. An overview of the artist and his early career is followed by in-depth examinations of seven major Miyazaki films: _Nausicaä of the Valley of Wind_, _Laputa: Castle in the Sky_, _Castle of Cagliostro_, _My Neighbor Totoro_, _Kiki's Delivery Service_, _Porco Rosso_, and _Princess Mononoke_. Included are design and technical data, story synopses and character sketches, personnel and filmography data, and critical evaluation. Illustrations throughout, in color and black and white, show the detail and vigor of Miyazaki's art. Written for anime fans as well as students of film, literature, and popular culture, McCarthy's book raises animation criticism to a whole new level and is an essential guide to the work of a world-class filmmaker.
Ismeretlen szerző - Tomb Raider - The Art of Survival
This compelling, high-quality Art Book celebrates the dynamic art style seen in the popular reimagining of the iconic Tomb Raider series. With its stunning visuals and in-depth commentary, this beautiful art book is a must have for fans and collectors alike. · Explore this unique and dangerous world with hundreds of images, including a close look at the environments and enemies. · Follow the development of Lara Croft and other favorite characters from beginning concept sketches to finished renders. · Includes extensive commentary by the creative director, artists, developers, and others who worked to create this visually stunning game. · Stunning images printed on high-quality paper make this book a must have for any collector or fan of the series. About the Game: Tomb Raider is the eagerly anticipated relaunch of the extremely popular Tomb Raider Series. Known for its iconic character, Lara Croft, as well as its engaging and challenging environments, it is certain to be a hit with gamers of all types. This stunning art book is designed to give those fans just want they want – a closer look at this one-of-a-kind world.