The Clave is pleased to announce the newest edition of the Nephilim’s oldest and most famous training manual: the Shadowhunter’s Codex. Since the thirteenth century, the Codex has been the young Shadowhunter’s best friend. When you’re being swarmed by demons it can be easy to forget the finer points of obscure demon languages or the fastest way to stop an attack of Raum demons. With the Codex by your side, you never have to worry.
Now in its twenty-seventh edition, the Codex covers it all: the history and the laws of our world; how to identify, interact with, and if necessary, kill that world’s many colorful denizens; which end of the stele is the end you write with. No more will your attempt to fight off rogue vampires and warlocks be slowed by the need to answer endless questions from your new recruits: What is a Pyxis? Why don’t we use guns? If I can’t see a warlock’s mark, is there a polite way to ask him where it is? Where do we get all our holy water? Geography, History, Magic, and Zoology textbook all rolled into one, the Codex is here to help new Shadowhunters navigate the beautiful, often brutal world that we inhabit.
Do not let it be said that the Clave is outdated or, as the younger Shadowhunters say, “uncool”: this new edition of the Codex will be available not only in the usual magically-sealed demonskin binding, but also in a smart, modern edition using all of today’s most exciting printing techniques, including such new features as a sturdy clothbound cover, a protective dust jacket, and information about title, author, publisher, and so on conveniently available right on the cover. You’ll be pleased to know that it fits neatly into most satchels, and unlike previous editions, it rarely sets off alarm wards.
The old woodcuts and engravings have been replaced as well: instead, you’ll find lavish modern illustrations by some of the brightest luminaries of the fantastic. Creatures, weapons, people, and places have been carefully and accurately rendered by the likes of Rebecca Guay, Charles Vess, Jim Nelson, Theo Black, Elisabeth Alba, and Cassandra Jean. Chapters are beautifully introduced by the drawings of Michael Kaluta, and along with our condensation of the classic 2,450-page tome, A History of the Nephilim, you will find a selection of the best of the lovely illustrations of that volume by John Dollar.
This edition of the Codex will be available in Institute libraries and what mundanes sometimes call “book stores” in [DATE], 2013.
Hey. Um, Clary Fray here. Hi. Look, the Codex is full of useful information — Simon says it’s like a game manual for being a Shadowhunter — and that’s great. But it’s a little stuffy, for one thing, and for another you probably know by now that the Clave’s versions of things aren’t…always the most accurate. And then there’s all the stuff that’s been going on lately — it’s way out of date now! So this is not just the Codex — this is my copy of the Codex. I’ve made a ton of notes and tried to fix it when things seem not exactly right in the official story. Jace added some of his notes too. There’s also a whole bunch of my drawings and sketches in there…hope you like them!
Oh, also, it is maybe possible that a certain vampire friend of mine may have taken my Codex and made his own comments in there too. Just ignore him, he only wants attention.]