John Le Carré - A Small Town in Germany
John le Carré's classic novels deftly navigate readers through the intricate shadow worlds of international espionage with unsurpassed skill and knowledge, and have earned him unprecedented worldwide acclaim. A man is missing. Harting, refugee background, a Junior Something in the British Embassy in Bonn. Gone with him are forty-three files, all of them Confidential or above. It is vital that the Germans do not learn that Harting is missing, nor that there's been a leak. With radical students and neo-Nazis rioting and critical negotiations under way in Brussels, the timing could not be worse -- and that's probably not an accident. Alan Turner, London's security officer, is sent to Bonn to find the missing man and files as Germany's past, present, and future threaten to collide in a nightmare of violence.
Koshun Takami - Masayuki Taguchi - Battle Royale 15. (angol)
Brace yourself for the climactic conclusion to Battle Royale!Mere days ago, forty-two students were marooned on an island, given random weapons and ordered to kill or be killed. Now only four remain alive...but that's still three too many. As our heroes are confronted with a grisly end, one will be forced to betray the others in the ultimate sacrifice. Will anyone make it out of The Program alive?
Koshun Takami - Masayuki Taguchi - Battle Royale 9. (angol)
Shuuya is alive, and being nurtured back to health by another group which has also joined forces to escape. This group consists only of girls and they've taken up residence in the island's lighthouse. Meanwhile, Sugimura continues his search to find Kayoko but meets up with Kiriyama again. At the lighthouse, all hope turns to despair as Yuko's paranoia makes her believe Shuuya is the Devil. Yuko's attempt to kill Shuuya fails but it ends up turning the girls against each other.
Akira Toriyama - Dragon Ball 3-in-1 edition 1.
Legend has it that if all seven of the precious orbs called “Dragon Balls” are gathered together, an incredibly powerful dragon god will appear to grant one wish. Unfortunately, the orbs are scattered across the world, making them extremely difficult to collect. Enter 16-year-old Bulma, a scientific genius who has constructed a radar to detect the exact locations of the Dragon Balls. She’s on a mission to find all seven orbs, but first she must convince young Son Goku to join her on her quest. With a monkey tail, superhuman strength and a magic staff for a weapon, Son Goku is ready to set out on the adventure of a lifetime…
Nobuhiro Watsuki - Rurouni Kenshin 20. (angol)
To build a new age, must one truly be mad enough to turn from the extreme justice that political allegiance requires? Deep in the Japanese countryside, far from the gore-spattered streets of the capital, a man who never knew what happiness was begins a new life as husband to a woman who claims to have nowhere else to go. If a man cannot fight to protect the woman he loves, what will become of the nation? Can one woman alone be enough to hold back the madness?
Nobuhiro Watsuki - Rurouni Kenshin 19. (angol)
It began with a sin, committed by Kenshin, back during his bloody days as _hitokiri_ or a government-sanctioned slayer of men. Although stopping most of the assassins who still come seeking revenge should be easy enough, what of the innocent--Sanosuke and Yahiko (Kenshin's comrades), everyone at Akabeko Inn (Kenshin's friends), Kaoru (Kenshin's...?). For once there was _another_ love in Kenshin's life, one which – given his nature – must by definition have been tragic. Can Kenshin escape the shades of his past, and find the will to fight for the real world – for the living – for reality?!
Nobuhiro Watsuki - Rurouni Kenshin 18. (angol)
He may be one of the "good guys" now (as Misao insists) but, even a month later, Kenshin still is haunted by Kyoto. How can he not be, when it was in Kyoto that, as the feared "Hitokiri Battôsai," he once made the streets flow red...? And yet, before he departs this place of so many memories, there are ghosts which must be put to rest. It's said that, when strong feelings are attached to a particular wound, so long as those feelings persist, the scar will remain. How _did_ Kenshin get that cross-shaped scar on his face, and who was it that gave it to him?
Nobuhiro Watsuki - Rurouni Kenshin 15. (angol)
At the madman Shishio Makoto's headquarters, the long-delayed duel between Kenshin and Shinomori Aoshi concludes, while at Aoi-Ya, those left behind wage their own, desperate battle against Shishio's _Juppongatana_ or "Ten Swords." The strength of one swordsman in particular seems monstrous, and defeat imminent...that is, until Kenshin's former Hiten Mitsurugi master, Hiko Seijûrô, takes the field. Will the respect of one warrior for another succeed where all else has failed? Elsewhere, Kenshin and Sôjirô cross swords at last. Although well-matched, Kenshin's victory is by no means certain...
Nobuhiro Watsuki - Rurouni Kenshin 17. (angol)
The madness of Shishio Makoto may know no bounds, but what of his body? An eleventh-hour revelation suggests a possible weakness, but will the news come in time to help a critically wounded Kenshin, whose own strength is reaching its limit? In this new era of Meiji, it's getting harder and harder to tell the innocents from the outlaws. Perhaps, as Kenshin says, it should be for history to decide which side was right, and which side was wrong. The time for _hitokiri_ such as Kenshin and Shishio has passed; let not the man decide the age...but the age, the man.
Nobuhiro Watsuki - Rurouni Kenshin 14. (angol)
As the _Juppongatana_ or "Ten Swords" move to attack those at Aoi-Ya (Kaoru, Yahiko, Misao, and the rest of the Kyoto-based spy clan), Kenshin – accompanied by Sanosuke and Saitô – squares off against one of his most powerful opponents yet: Shinomori Aoshi, former _Okashira_ or "head" of the Oniwabanshû. Bound by promises to both return Misao's "Aoshi-sama" to her safely, and to face Shinomori himself in a climactic, decisive battle, the time is now to learn once and for all who has the will to live, who has the will to die...and who has the will to fight.
Nobuhiro Watsuki - Rurouni Kenshin 13. (angol)
The Great Kyoto Fire behind them (and casualties relatively slight), Kenshin and the others consider their next move. The Oniwabanshu may indeed be allies this time ("Now _there's_ a weird twist," as Sano says), but their leader, Shinomori Aoshi, is not. Is Kenshin truly, as it is claimed, the only one who can bring peace to the former _Okashira_ or "head" of the Kyoto-based spy group...? Elsewhere, madman Shishio Makoto has made his own plans for Kenshin and the others, plans involving a "man-to-man," death match-style battle to the finish…
Nobuhiro Watsuki - Rurouni Kenshin 11. (angol)
With Misao's help, Kaoru finally manages to locate Kenshin in Kyoto – at the home of Hiko Seijûrô, his master in the school of Hiten Mitsurugi. Having convinced his master to resume (complete) his training, Kenshin assumes the role of pupil once more, while elsewhere in Kyoto, other forces come together. There is the arrival of Shinomori Aoshi, soon approached by the men of Shishio Makoto to join their cause; there is the arrival also of Saitô Hajime, who comes to free Sano from jail and also to join him in questioning "Ten Swords" member Chô. The truth of Shishio's plan for Japan is beginning to be unveiled…
Nobuhiro Watsuki - Rurouni Kenshin 10. (angol)
His _sakabatô_ broken in battle, Kenshin seeks out the man who forged it – Arai Shakkû – only to be turned away. Seikû, son of the legendary swordsmith, had for a time been continuing his father's work (the forging of katana, meant for killing), but has since given up that calling and spends his time making humble cooking knives. Respecting Seikû's wishes, Kenshin leaves without the desired blade... but not before Shishio's spies learn that Shakkû has forged one last sword. Meanwhile, Shishio arrives in Kyoto with orders for his ten generals or "Ten Swords" to join him and put into motion a plan to take over Japan. Chô, one of Shishio's "swords," learns early of Shakkû's final blade and determines to secure it at any cost. Now, armed only with his broken _sakabatô_, Kenshin must face Chô in battle...
Nobuhiro Watsuki - Rurouni Kenshin 9. (angol)
A glimpse of the new Japan if the mad ambitions of Shishio Makoto should succeed is revealed when Kenshin arrives in Kyoto and meets him at last... although the epic battle between them will have to wait. Pitted against Shishio's soldiers, Kenshin's reversed-edge _sakabatô_ is broken – can it be reforged? _Should_ it be reforged? For time has once again begun to flow, and violence once more washes over the land. Although Kenshin has abandoned the ways of the _hitokiri_ and has sworn to take life no longer, a new assassin has now arisen – one whose taste for blood and thirst for power knows no bounds…
Nobuhiro Watsuki - Rurouni Kenshin 8. (angol)
In the 11th year of Meiji, on the day marked in the Western calendar as May 14th, time once again begins to flow. The shocking midday murder of Department of Internal Affairs Chief Ôkubo a fait accompli, Kenshin leaves for Kyoto, scene of chaos and bloodshed – against the wishes of nearly everyone who knows him as the gentle _"rurouni."_ Awaiting him there is Shishio Makoto, the _hitokiri_ who replaced the cold-eyed assassin Himura Battôsai who forswore further killing and took up the reversed-blade _sakabatô_. But does Kenshin go to Kyoto for a duel... or for a death-match?!
Nobuhiro Watsuki - Rurouni Kenshin 7. (angol)
The Shinsengumi – fearsome and formidable protectors of the Shôgunate. Kenshin knows them well, having done battle with them during the final days of the Meiji Restoration. One man in particular – Saitô Hajime, captain of the third unit – lingers in Kenshin's mind. Now an officer of the law and known as "Fujita Gorô," Saitô arrives on the steps of the Kamiya Dojo, challenging Kenshin to a duel that will force a reawakening of Kenshin's own past. But the confrontation with Saitô is just the beginning of something much larger, something that will involve the future of the new Japan...
Nobuhiro Watsuki - Rurouni Kenshin 5. (angol)
Isurugi Raijûta, a truly old-school swordsman, comes to Kenshin and requests his aid in reforming the state of swordsmanship schools, or kenjutsu dojo, in Japan. Although Kenshin is intrigued by Raijûta's ideals (chiefly, that there is a need for a nation-wide, unifying school), Raijûta's plan to "weed out" the schools he deems unfit is not in accordance with Kenshin's deepest-held beliefs. Given the choice of either joining Raijûta's "Shinko-ryû" movement or dying, Kenshin walks away, choosing neither. But Raijûta isn't willing to let Kenshin off the hook so easily...
Nobuhiro Watsuki - Rurouni Kenshin 6. (angol)
Kenshin's battle with Raijûta to decide the fate of Meiji Era swordsmanship is coming to a head. One fact is quickly becoming apparent: Raijûta will stop at nothing to ensure the supremacy of his own school of sword-fighting! Reunited with a member of the former Sekihô Army – that doomed civilian unit – Sanosuke runs into trouble of his own. Old alliances are challenged when a plan to topple the current government by any means necessary is shared... and as his friend puts it, Sano's either "in," or "in the way." Plus a bonus installment containing the first story Nobuhiro Watsuki ever published!
Robert Ludlum - The Matarese Circle
The Matarese Circle are the Corsican Brotherhood. Terrifying killers, their power could plunge the world into chaos and destruction within two years. Only two rival spies - and one mysterious woman - can stop them. Brandon Scofield, CIA, and the West's most professional assassin, and Vasili Taleniekov, former KGB, now wanted by the Politburo. They share a genius for espionage - and a life of terror and explosive violence. Sworn enemies, Scofield and Taleniekov have vowed to terminate each other, but now they must become allies. Because only they possess the brutal skills and ice-cold nerves vital to destroy an international circle of killers: the Matarese . . .