'artbook' címkével ellátott könyvek a rukkolán
Alan Lee - A Gyűrűk Ura vázlatkönyve
_A Gyűrűk Ura vázlatkönyvé_ -ben Alan Lee rajzokkal és szavakkal mutatja be, hogyan születtek a gyönyörű vízfestmények _A gyűrűk Ura_ centenáriumi kiadásához. Ezek a képek olyan hatásosak voltak, hogy végül Peter Jackson filmtrilógiájának a látványvilágát is meghatározták, és segítettek az áhított Oscar-díjat elnyerni. A könyv több, mint 150 vázlatot és korai látványtervet tartalmaz, hogy bemutassa, miként lett az ötletekből kész alkotás. Néhány színes kép egész oldalas reprodukciója is megtalálható, akárcsak eddig ismeretlen látványtervek, amelyek a filmkészítés során születtek, valamint sok új rajz is. _A Gyűrűk Ura vázlatkönyve_ különleges lehetőség, hogy bepillanthassunk annak az embernek a fantáziájába, aki megfestette Tolkien világát, először papíron, aztán három dimenzióban a filmvásznon. Szeretettel ajánljuk mindenkinek, akit gyönyörködtet az illusztrált _A Gyűrűk Ura,_ és szeretné tudni, mennyit köszönhetett a film Alan Lee képzelőerejének.
Kaori Yuki - The Art of Angel Sanctuary - Angel Cage
This stunning illustration collection includes art from volumes 1-8 of this bestselling manga series, along with information about characters and an exclusive interview with creator Kaori Yuki.
Gary Russell - The Art of The Lord of the Rings
A dual-edition full-color book for the millions of fans who have taken The Lord of the Rings to heart through the celebrated ﬁlm trilogy. Many of the images included in this volume, depicting pivotal scenes and characters, were previously embargoed and have never appeared in book form. The work of Alan Lee and John Howe — the two artists most closely associated with Tolkien’s world — is featured, along with that of many other talented artists and designers. The artists’ own descriptions of the design process used in creating the look of the ﬁlms both enlighten and enliven this essential book.
Ismeretlen szerző - The Art of Warhammer 40000
This is a lavish, full colour collection of the imagery that inspires the internationally renowned tabletop wargame. For over twenty years the dark, Gothic SF universe of Warhammer 40,000 has fired the imagination of millions of gamers worldwide. The ever-popular Space Marines have become cultural icons within the gaming community, and the tireless work of Games Workshop's art department is celebrated in this new hardback book. We reveal, in the artists' own words, how they produce such wonderful art and discuss their methods, techniques and inspirations.
Tim Hauser - The Art of Wall-E
Includes more than 250 imaginative pieces of concept art, including storyboards, full-color pastels, digital and pencil sketches, character studies, and color scripts. This title features quotes from the director, artists, animators, and production team.
Jeff Kurtti - The Art of Tangled
A lighthearted twist on Rapunzel, the beloved fairy tale from the Brothers Grimm, Tangled brims with thrilling adventure, a distinctive cast of characters, a daring heroine, and, of course, seventy feet of golden hair. Featuring the stunning concept art behind the newest Disney masterpiece, The Art of Tangled also includes a preface by John Lasseter, a foreword by Directors Nathan Greno and Byron Howard, and interviews with the artists, animators, and production team—including Art Director David Goetz—that shed light on the history and artistry of this landmark film.
Ismeretlen szerző - Style School 3
Learn the techniques of Japan's top manga and anime artists in this third volume of Japan's leading manga and anime instructional magazine, showing step-by-step methods to help today's up-and-coming illustrators master the use of pen, brush, paint, marker, screen tones, computer modeling, and other tricks of the trade. Gain insight into the weapons of choice of today's top creators, especially those brands and tools that are so hard to find outside Japan. Experience the eye-popping art of tomorrow's manga and anime stars, with page after gorgeous page of spectacular visual imagination.
Tony - Tony's Heroines Works
超人気イラストレーター、Tony氏のイラストと、それをモチーフとしたフィギュアをあわせて掲載するという、イラスト&フィギュア写真集が発売。 一人のイラストレーターをテーマにしたフィギュア写真集というのは初めての試みです!! 今回は最新ゲーム『シャイニング・レゾナンス』の発売も迫るセガの人気タイトル『シャイニング・シリーズ』のキャラクターフィギュアを特集。 各社から発売されたフィギュアの写真をイラストとともに一挙掲載! 特にホビージャパン本誌連載企画発の「シャイニング・ビーチヒロインズ」のイラストは初の単行本掲載となります!!
Mark Cotta Vaz - Godzilla: The Art of Destruction
Sixty years after Toho's original 1954 classic, the "King of the Monsters" once again dominates the big screen in _Godzilla_, directed by Gareth Edwards. A relative newcomer with just one acclaimed indie film under his belt, Edwards was tasked with leading an immense production team on a creative joruney that would end with the epic rebirth of a truly iconic character. _Godzilla: The Art of Destruction_ chronicles that joruney in vivid detail, from the intensive process of redesigning Godzilla to the uniquely dynamic shoot and the challenging post-production process. Packed with previously unseen art that illustrates the incredible design process undertaken to arrive at the most thrilling and evocative verison of the Godzilla character, _Godzilla: The Art of Destruction_ also showcases the stunning concept pieces, storyboards, sketches, and other artwork that formed the basis for the film's breathtakingly atmospheric visuals. Also featuring in-depth interviews with Edwards, the film's exceptional creative team, and the A-list cast - including Aaron Taylor-Johnson and Bryan Cranston - _Godzilla: The Art of Destruction_ charts every aspect of the movie's creation, from costume desing to visual effects to the creation of Godzilla's natural enemies, the MUTOs. Complete with a spectacular twelve-page "Monster Gatefold" and a _Godzilla_ theatrical poster, _Godzilla: The Art of Destruction_ is the ultimate companion book to the most earth-shattering film of 2014.
Frank Miller - The Art of Sin City
Frank Miller’s Sin City has set the gold standard for crime comics, both for Miller’s unflinching stories and for his visceral, powerfully charged art. To honor the artist and his groundbreaking work, Dark Horse is proud to return Frank Miller: The Art of Sin City to print, now in an affordable softcover edition. An astonishing look into a master’s process, containing pieces both published and unpublished, and featuring items ranging from preliminary sketches to promotional images, this beautiful artistic showcase holds everything a Sin City fan, or connoisseur of fine art, could ever hope for.
Marie Javins - The Art of Marvel's Thor: The Dark World
Continuing their popular ART OF series of movie tie-in books, Marvel presents its latest blockbuster achievement! Featuring exclusive concept artwork, behind-the-scenes photographs, production stills, and in-depth interviews with the cast and crew, THE AR T OF THOR: THE DARK WORLD provides an insider's look into the making of the highly anticipated film directed by Alan Taylor and starring Chris Hemsworth!
Nick Carpenter - Sam Didier - Chris Metzen - The Art of Blizzard
Over the past two decades, Blizzard Entertainment has had a tremendous impact on the world of games and global pop culture. From its humble beginnings as a three-person console-game development studio in 1991 to the creation of the blockbuster Warcraft®, StarCraft®, and Diablo® series, Blizzard has a history of crafting stunning worlds of science fiction and fantasy. The company’s distinctive gameplay and storytelling styles have captivated an international audience numbering in the tens of millions whose passion cannot be quelled. Twenty years after Blizzard opened its doors, the company’s World of Warcraft® boasts the title of the world’s most popular subscription-based massively multiplayer online role-playing game, and the studio is widely recognized as one of the leaders in creatively driven game development. An epic volume of art and behind-the-scenes insights, The Art of Blizzard® celebrates the studio’s genesis by examining the creative forces behind these games and showcasing their artistry through more than 700 pieces of concept art, paintings, and sketches. Commentary on the art is provided by Blizzard Entertainment’s own Nick Carpenter, Sam Didier, and Chris Metzen, who’ve each played important roles in shaping Blizzard’s game universes over the years.
Jesse McLean - The Art and Making of Hannibal: The Television Series
_The Art and Making of Hannibal: The Television Series_ is a detailed look at the making of this highly original, critically lauded, and visually stunning series. Released ahead of the start of the 3rd season, this book will bring Fannibals into the world of secrets, lies, and intrigue of their beloved show. With stars including Mads Mikkelsen, Hugh Dancy, Laurence Fishburne, Caroline Dhavernas and guest spots by Gillian Anderson, Eddie Izzard and Michael Pitt, Hannibal is one of the most elegant, engrossing and deliciously haunting shows on television today. _The Art and Making of Hannibal: The Television Series_ celebrates all aspects of this unique show. A highly stylized illustrated book featuring extracts of the shooting scripts of the first and second seasons, exclusive cast and crew interviews, behind-the-scenes photography, production notes, storyboards, alongside Hannibal's sketches and music notations.
岩井喬 (Iwai Takashi) - 萌えるヘッドホン読本 (Moeru Headphones Dokuhon)
この本は有志のメンバーにより作られた自費出版誌だ。audio-technica、BOSE、FOSTEXなどなど国内外の17ブランド・26機種の注目製品をフィーチャー。各製品ごとに、その製品を装着した女の子のイラストと、岩井氏による入魂の音質レポートが掲載されている（本文のサンプルはこちら）。上記モデルの全メーカーからの掲載承諾を得ているとのこと。 そのレポートは、テキストに加えチャートによる音のバランス表、音の質感、ジャンル別評価など微に入り細をうがち、かゆいところに手が届く本格的な内容。まさしく「“萌え”の要素と”オーディオ”の要素、そのどちらにも妥協しない真っ向勝負の一冊」（公式サイトより）となっている。 あす開催のイベントにて行われるプレビュー版配布を皮切りに、コミティアなどでも販売される予定だ。会場に行かれる方はお手にとってみてはいかがだろうか。 本作の詳細はこちらのサイトにてご覧いただける。
Paul Davies - Awakening - The Art of Halo 4
A glimpse at the beginning of a new trilogy in the massive global gaming franchise, featuring a stunning array of concept art, character sketches and much, much more. Halo 4 is the next blockbuster installment in the iconic franchise that shaped entertainment history and defined a decade of gaming. Set in the aftermath of Halo 3, it marks the beginning of a new trilogy as the Master Chief confronts an ancient evil that threatens the fate of the entire universe. Awakening: The Art of Halo 4 will give gamers an in-depth look behind the scenes at the creation of the stunning worlds of Halo 4, with commentary from the art director and game designers throughout. Concept art, character sketches, detailed environments and an additional section on the forthcoming multiplayer game make this the definitive guide to 343 Industries' take on the Halo universe.
Jennifer Lee - Maggie Malone - The Art of Wreck-It Ralph
In _Wreck-It Ralph_, Disney's expert team of concept, visual development and story artists explore the hidden world of video games from classic 8-bit arcade games to the most modern and inventive offerings of the digital age. At the center of this hilarious and wildly original video-game-hopping adventure is Wreck-It Ralph, an arcade game bad guy who breaks all the rules when he sets off on a mission to prove he can be good. _The Art of Wreck-It Ralph_ captures the fresh artistic vision of the film and the aesthetic journey of the filmmakers through interviews with the film's many artists, including a foreword by director Rich Moore and a preface by John Lasseter. Illustrated with character sketches, storyboards, visual development paintings, colorscripts, and more, this behind-the-scenes look at Disney's latest 3-D animated epic is a treat for video game and animation lovers alike.
Ismeretlen szerző - The Art of World of Warcraft - Wrath of the Lich King
Containing more than 150 drawings, concept art pieces, and final renders, as well as secrets of game mythology and development stories, this mesmerizing book reveals how Blizzard Entertainment's acclaimed series gets made. In addition to a behind-the-scenes technical look at the game cinematics and developmental art, Fans learn how Blizzard updated Arthas the Death Knight to be even more evil than in Warcraft III and how a new central character, Sindragosa the Frost Wyrm, was developed. Other features explore technical dimensions and Blizzard's influence on the game world and beyond. Each Book Comes with: Two 8" x 10" original art cards in vellum sleeve and a 12-page illustrated storybook on the creation of the frost wyrm Sindragosa, that make this a must-have for any WoW fan.
David Hodgson - The Witcher 3 - Wild Hunt
Comprehensive Walkthrough - This massive strategy guide features everything you need to complete all quests, upgrade to the best gear, and craft the most powerful items. Discover Multiple Endings! Complete Bestiary - Detailed descriptions of every foe that Geralt will face on all of his adventures. Learn the strengths and weaknesses of every enemy to counter their attacks with lethal accuracy and dispatch them with cat-like grace! The Ultimate Guide For Your Journey - Discover every important destination in the game! Learn the location of every Witcher Class Item, Relic, Place of Power, Monster Nest, Hidden Treasure, and more! FREE Mobile-Friendly eGuide - Enjoy all the content from our printed strategy guide in a convenient, easy-to-use digital companion.
Lee Bermejo - Mad Max: Fury Road – Inspired Artists
In anticipation of the upcoming blockbuster film _Mad Max: Fury Road_, 65 of comics' best artists took to the postapocalyptic landscape to interpret this gorgeous and desolate world of George Miller's design. Inspired by images from the film, each of these visionary artists brings their unique style to a double page spread of part of the world of _Mad Max_. From breathtaking action sequences to heartbreaking character portraits, _Fury Road_ will be perfectly captured by a one-of-a-kind mix of comics legends, side by side with some of the most exciting new talent in the industry!
Ismeretlen szerző - Assassin's Creed - Hivatalos színező
Tele szemkápráztató rajzokkal az Assassin’s Creed játékokból! Ez a gyönyörű színezőkönyv olyan ikonikus jelenetek tartalmaz, mint amikor Ezio Leonardo da Vinci repülő szerkezetében cikázik Velence egén, Connor száguld a függetlenségi háború csatamezein, vagy Altaïr bizalomugrása egy várfalról. A kötet rengeteg mintát, képet és ábrát vonultat fel a történelemből, amelyek csak arra várnak, hogy az olvasó megtöltse őket színekkel és élettel.
Jody Duncan Jesser - Janine Pourroy - A Selection of Imagery From The Art and Making of The Dark Knight Trilogy
"You must become fear"
Fernando Bueno - The Art of Mass Effect
Mass Effect is set in a rich and diverse universe hundreds of years in our future. The challenge of creating a plausible vision for humanity and a galaxy of ancient and exotic alien races was given to BioWare's talented art and design teams. They began in a formless void and shaped their worlds, their races, and their civilizations to finish with a living breathing setting exclusive to the Xbox 360. From a massive space citadel whose origins are lost in time to the utilitarian clothing of frontier colonists, each component, whether small or colossal, anomalous or common, within Mass Effect's universe need to be brought to detailed life. In this stunning volume, take an exclusive step back to when this universe was still forming in this compilation of art, images, and commentary taken directly from the artists' sketchbooks as they created the universe of Mass Effect.
Ismeretlen szerző - The Art of the Mass Effect Universe
The Mass Effect series is a groundbreaking epic that has immersed gamers in one of science fiction''s richest universes. Now BioWare and Dark Horse are proud to invite fans deeper than ever into the Mass Effect saga with The Art of the Mass Effect Universe! Featuring concept art and commentary by BioWare on the games'' characters, locations, vehicles, weapons, and more - Mass Effect 3 - The Art of the Mass Effect Universe is the most complete companion available to gaming''s most compelling series.
Chris Melissinos - The Art of Video Games
In the forty years since the first Magnavox Odyssey pixel winked on in 1972, the home video game industry has undergone a mind-blowing evolution. Fueled by unprecedented advances in technology, boundless imaginations, and an insatiable addiction to fantastic new worlds of play, the video game has gone supernova, rocketing two generations of fans into an ever-expanding universe where art, culture, reality, and emotion collide. As a testament to the cultural impact of the game industry's mega morph, the Smithsonian American Art Museum, with curator and author Chris Melissinos, conceived the forthcoming exhibition, The Art of Video Games, which will run from March 16 to September 30, 2012.* New York publisher Welcome Books will release the companion book this March. Melissinos presents video games as not just mere play, but richly textured emotional and social experiences that have crossed the boundary into culture and art. Along with a team of game developers, designers, and journalists, Melissinos chose a pool of 240 games across five different eras to represent the diversity of the game world. Criteria included visual effects, creative use of technologies, and how world events and popular culture manifested in the games. The museum then invited the public to go online to help choose the games. More than 3.7 million votes (from 175 countries) later, the eighty winners featured in The Art of Video Games exhibition and book were selected. From the Space Invaders of the seventies to sophisticated contemporary epics BioShock and Uncharted 2, Melissinos examines each of the winning games, providing a behind-the-scenes look at their development and innovation, and commentary on the relevance of each in the history of video games. Over 100 composite images, created by Patrick O'Rourke, and drawn directly from the games themselves, illustrate the evolution of video games as an artistic medium, both technologically and creatively. Additionally, The Art of Video Games includes fascinating interviews with influential artists and designers—from pioneers such as Nolan Bushnell to contemporary innovators including Warren Spector, Tim Schafer and Robin Hunicke. The foreword was written by Elizabeth Broun, director of the Smithsonian American Art Museum and Mike Mika, noted game preservationist and prolific developer, contributed the introduction. *After Washington D.C., the exhibition travels to several cities across the United States, including Boca Raton (Museum of Art), Seattle (EMP Museum), Yonkers, NY (Hudson River Museum) and Flint, MI (Flint Institute of Arts). For the latest confirmed dates and venues, please visit The Art of Video Games exhibition page at http://americanart.si.edu/taovg
Ismeretlen szerző - 女の子が描くおんなのこ (Onna no Ko ga Kaku Onna no Ko)
あごバリア (Agobarrier) - 鈴平ひろ R·G·B! イラストレーションズ (Suzuhira Hiro R·G·B! Illustrations)
Ismeretlen szerző - The Art of Star Wars Comics
The world of Star Wars comes to vibrant life in this postcard collection of 100 covers spanning over thirty years of comic book adventures in a galaxy far, far away. A treasure chest for comic book collectors and Star Wars fans alike.
Andy McVittie - The Art of Assassin's Creed III
An exclusive art book published to coincide with the much-anticipated release of Assassin's Creed III. Initially launched in 2007, the first four Assassin's Creed games have sold more than 38 million units worldwide, and the franchise is now established as one of the best-selling series ever. Recognized for having some of the richest, most-engrossing art and storytelling in the industry, Assassin's Creed transcends video games, branching out into other entertainment experiences including comic books, Facebook games, novels, short films and more. Assassin's Creed III sees the franchise step into a brand new era, with a new assassin in a revolutionary world. With intricately detailed environments and finely-honed and evocative historical reimaginings, this is a world into which you can immerse yourself and feel the echoes of the past come to life. Continuing in the footsteps of this already world-renowned franchise, Assassin's Creed III promises to be the biggest and best yet. Highlights in the game, and in the book, include new interactive cityscapes, frozen winter landscapes, threats from the natural world, weather systems that affect gameplay, and a wholly new environment for any Assassin so far - all stunningly and historically-correctly recreated by the Ubisoft studio.
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