'artbook' címkével ellátott könyvek a rukkolán


Alan Lee - A ​Gyűrűk Ura vázlatkönyve
_A ​Gyűrűk Ura vázlatkönyvé_ -ben Alan Lee rajzokkal és szavakkal mutatja be, hogyan születtek a gyönyörű vízfestmények _A gyűrűk Ura_ centenáriumi kiadásához. Ezek a képek olyan hatásosak voltak, hogy végül Peter Jackson filmtrilógiájának a látványvilágát is meghatározták, és segítettek az áhított Oscar-díjat elnyerni. A könyv több, mint 150 vázlatot és korai látványtervet tartalmaz, hogy bemutassa, miként lett az ötletekből kész alkotás. Néhány színes kép egész oldalas reprodukciója is megtalálható, akárcsak eddig ismeretlen látványtervek, amelyek a filmkészítés során születtek, valamint sok új rajz is. _A Gyűrűk Ura vázlatkönyve_ különleges lehetőség, hogy bepillanthassunk annak az embernek a fantáziájába, aki megfestette Tolkien világát, először papíron, aztán három dimenzióban a filmvásznon. Szeretettel ajánljuk mindenkinek, akit gyönyörködtet az illusztrált _A Gyűrűk Ura,_ és szeretné tudni, mennyit köszönhetett a film Alan Lee képzelőerejének.

Kaori Yuki - The ​Art of Angel Sanctuary - Angel Cage
This ​stunning illustration collection includes art from volumes 1-8 of this bestselling manga series, along with information about characters and an exclusive interview with creator Kaori Yuki.

Gary Russell - The ​Art of The Lord of the Rings
A ​dual-edition full-color book for the millions of fans who have taken The Lord of the Rings to heart through the celebrated film trilogy. Many of the images included in this volume, depicting pivotal scenes and characters, were previously embargoed and have never appeared in book form. The work of Alan Lee and John Howe — the two artists most closely associated with Tolkien’s world — is featured, along with that of many other talented artists and designers. The artists’ own descriptions of the design process used in creating the look of the films both enlighten and enliven this essential book.

The ​Art of Warhammer 40000 Ismeretlen szerző

Ismeretlen szerző - The ​Art of Warhammer 40000
This ​is a lavish, full colour collection of the imagery that inspires the internationally renowned tabletop wargame. For over twenty years the dark, Gothic SF universe of Warhammer 40,000 has fired the imagination of millions of gamers worldwide. The ever-popular Space Marines have become cultural icons within the gaming community, and the tireless work of Games Workshop's art department is celebrated in this new hardback book. We reveal, in the artists' own words, how they produce such wonderful art and discuss their methods, techniques and inspirations.

Tim Hauser - The ​Art of Wall-E
Includes ​more than 250 imaginative pieces of concept art, including storyboards, full-color pastels, digital and pencil sketches, character studies, and color scripts. This title features quotes from the director, artists, animators, and production team.

Robert Lyn Nelson - Underwater ​Fantasies
This ​book contains 49 superb works by Robert Lyn Nelson, one of America's best known artists. In 1979, Nelson's Landmark Painting, Two Worlds launched the Modern Marine Art Movement, and has become a symbol for one of the most compassionate efforts of our time, the struggle to preserve the life of the sea. The luminous colors and unforgettable subjects in Robert Lyn Nelson Underwater Fantasies portray the world's oceanlife from the Red Sea to the Atlantic and Pacific, from Florida to California to the artist's home in Maui, Hawaii. To view these paintings is to enter a magical place unknown to most of us - an undersea realm of wondrous life and enduring beauty.

Jeff Kurtti - The ​Art of Tangled
A ​lighthearted twist on Rapunzel, the beloved fairy tale from the Brothers Grimm, Tangled brims with thrilling adventure, a distinctive cast of characters, a daring heroine, and, of course, seventy feet of golden hair. Featuring the stunning concept art behind the newest Disney masterpiece, The Art of Tangled also includes a preface by John Lasseter, a foreword by Directors Nathan Greno and Byron Howard, and interviews with the artists, animators, and production team—including Art Director David Goetz—that shed light on the history and artistry of this landmark film.

鳥居一豊 (Torii Kazutoyo) - ヘッドフォン少女画報 ​(Headphone Shoujo Gahou)

Christopher Finch - The ​Art of Walt Disney
The ​Art of Walt Disney is one of Abrams' enduring classics. Thirty years and well over half a million copies after its first publication in 1973, it is still considered the definitive study of The Walt Disney Company's vast artistic achievements through the decades. The book tells the remarkable story of Walt Disney and the company he built, from Mickey Mouse to animated feature films to theme parks. Based on hundreds of interviews with Disney staff members past and present, the text is illustrated with more than 800 illustrations ranging from concept art to film stills to views of the theme-park attractions. This revised and expanded edition covers all of the major projects since the 1995 edition, including the films Lilo & Stitch, Brother Bear, and Home on the Range, as well as Disney's collaborations with Pixar: Toy Story I and II; Monsters, Inc. ; Finding Nemo (the highest-grossing animated film in history); and The Incredibles, due for release this year. The live-action films and Broadway productions are also covered, as well as the latest theme-park developments, including brand-new parks such as Tokyo DisneySea and Hong Kong Disneyland. AUTHOR BIO: Christopher Finch is a regular contributor to Architectural Digest and the author of more than 20 books, including The Art of the Lion King, Jim Henson: The Works, and Abrams' Norman Rockwell's America.

Tony - Tony's ​Heroines Works
超人気イラストレーター、Tony氏のイラストと、それをモチーフとしたフィギュアをあわせて掲載するという、イラスト&フィギュア写真集が発売。 一人のイラストレーターをテーマにしたフィギュア写真集というのは初めての試みです!! ​ 今回は最新ゲーム『シャイニング・レゾナンス』の発売も迫るセガの人気タイトル『シャイニング・シリーズ』のキャラクターフィギュアを特集。 各社から発売されたフィギュアの写真をイラストとともに一挙掲載! 特にホビージャパン本誌連載企画発の「シャイニング・ビーチヒロインズ」のイラストは初の単行本掲載となります!!

Umray Ismeretlen szerző

Ismeretlen szerző - Umray
Eine ​dystopische Kurzgeschichtensammlung - zusammengestellt von Künstlern, Autoren und Herausgebern, die ein Meisterwerk kreiert haben. Mit Che Rossié, Tom Daut, Falco Strese, Stefanie Mühlsteph, Ulrich Zeidler, Mike Krzywik-Groß und vielen mehr …

Karen Paik - The ​Art of Monsters University
Showcasing ​the gorgeous artwork of the film's designers, storyboard artists, modelers, and conceptual artists, _The Art of Monsters University_ reveals the exciting world of Mike and Sulley's college days—and a host of delightful new characters.

Marie Javins - The ​Art of Marvel's Thor: The Dark World
Continuing ​their popular ART OF series of movie tie-in books, Marvel presents its latest blockbuster achievement! Featuring exclusive concept artwork, behind-the-scenes photographs, production stills, and in-depth interviews with the cast and crew, THE AR T OF THOR: THE DARK WORLD provides an insider's look into the making of the highly anticipated film directed by Alan Taylor and starring Chris Hemsworth!

Nick Carpenter - Sam Didier - Chris Metzen - The ​Art of Blizzard
Over ​the past two decades, Blizzard Entertainment has had a tremendous impact on the world of games and global pop culture. From its humble beginnings as a three-person console-game development studio in 1991 to the creation of the blockbuster Warcraft®, StarCraft®, and Diablo® series, Blizzard has a history of crafting stunning worlds of science fiction and fantasy. The company’s distinctive gameplay and storytelling styles have captivated an international audience numbering in the tens of millions whose passion cannot be quelled. Twenty years after Blizzard opened its doors, the company’s World of Warcraft® boasts the title of the world’s most popular subscription-based massively multiplayer online role-playing game, and the studio is widely recognized as one of the leaders in creatively driven game development. An epic volume of art and behind-the-scenes insights, The Art of Blizzard® celebrates the studio’s genesis by examining the creative forces behind these games and showcasing their artistry through more than 700 pieces of concept art, paintings, and sketches. Commentary on the art is provided by Blizzard Entertainment’s own Nick Carpenter, Sam Didier, and Chris Metzen, who’ve each played important roles in shaping Blizzard’s game universes over the years.

Scott Campbell - Amazing ​Everything: The Art of Scott C.
With ​equal parts style, humor, and insight, Scott C. has delighted an international fanbase with his unique watercolor paintings, illustrations, and drawings. Amazing Everything: The Art of Scott C. is his first monograph, the best and most imaginative works of art in his emerging career. Admirers and collectors seek out Scott C.’s appearances at such diverse venues as Comic-Con in San Diego and Galerie Arludik in Paris to see his unusual depictions of pop-culture subjects and original creations: Victorian-era dinosaurs at high tea; lumberjacks and their sometimes-awkward relationship with trees; and ninjas lounging in their living room at home. These and other reflections of Scott C.’s artistic vision have kept him on the radar of such pop-culture trend outlets as Flavorpill and Hi-Fructose.

Alien: ​The Archive Ismeretlen szerző

Ismeretlen szerző - Alien: ​The Archive
_Alien_ ​is one of the most original, thrilling, and beautiful franchises in cinema history. From Ridley Scott's elegant horror masterpiece and James Cameron's visceral and heart-pounding _Aliens_, to David Fincher's nihilistic _Alien 3_, and Jean-Pierre Jeunet's twisted _Alien Resurrection_, these are the films that birthed a monster and a cultural phenomenon. _Alien: The Archive_ is a beautiful celebration of these landmark films, delving deep into the process of how all four films were created. From the earliest script ideas to final cut, this book showcases the making of the series in exhaustive and exclusive detail. Featuring storyboards from Ridley Scott, exclusive concept designs from Ron Cobb and Syd Mead, behind-the-scenes imagery of the xenomorphs being created, deleted scenes, unused ideas, costumes, weapons, and much more. This must-have retrospective also includes brand new interviews with Ridley Scott, Sigourney Weaver, H. R. Giger, Jean-Pierre Jeunet, Jenette Goldstein, and those whose vision and originality created a cinema legend. This book is for all fans of _Alien_, art lovers, and cinema and science fiction historians. _Alien: The Archive_ is the final word on the series and showcases the breathtaking creation of a terrifying and beautiful filmic nightmare.

Ismeretlen szerző - The ​Legend of Zelda: Hyrule Historia (francia)
Ce ​magnifique ouvrage offrant un contenu totalement inédit, présente une collection inégalée de données historiques sur la licence The Legend of Zelda. Le lecteur pourra trouver dans ce Art Book l'histoire complète d'Hyrule, la chronologie officielle des jeux et bien plus encore ! A commencer par une introduction perspicace du créateur légendaire du jeux-vidéo, Shigeru Miyamoto. Un livre rempli d'informations passionnantes sur l'histoire des aventures de Link, fournies par les créateurs en personne ! En bonus, un manga inédit de 32 pages créé par Akira Himekawa, les mangaka des précédents mangas Zelda, relatant l'histoire du nouveau jeu Skyward Sword. Découvrez grâce à ce Art Book fabuleux les "origines de la légende de Zelda". Un véritable hommage au soutien massif et unanime de la part des fans du jeu vivant aux quatre coins du monde.

Ismeretlen szerző - The ​Legend of Zelda: Hyrule Historia
「ゼルダの伝説」25周年・集大成の書! 第1章では「はじまりの物語」としての『スカイウォードソード』の世界をひもとき、第2章では「ハイラル全史」と題して「ハイラル」の系譜のすべてを明らかにする。 第3章では、多くの設定画を含む25年間のアートワーク素材を一挙に公開。 さらに、姫川明氏の描き下ろしコミック『ゼルダの伝説 スカイウォードソード』(カラー8ページを含む32ページ)を収録。 「ゼルダの伝説」シリーズ・プロデューサー青沼英二氏責任編集による、「ゼルダの伝説」25周年記念、「ゼルダ」ファン必携の豪華愛蔵本!

Ismeretlen szerző - The ​Art of George R. R. Martin's A Song of Ice & Fire II.
Visit ​the Great Houses of the Seven Kingdoms with The Art of George R.R. Martin's A Song of Ice & Fire, Volume 2! This new volume contains some of the most stunning artwork taken from the various Fantasy Flight Games products related to George R.R. Martin's best-selling A Song of Ice & Fire book series. Featuring imagery from Houses great and small, this collection guides readers through the history of the Seven Kingdom while also providing background on the various groups that play a role the game of thrones. With nearly 200 pages of scenes, characters, and locations from George R.R. Martin's best-selling A Song of Ice & Fire novels, this new volume of The Art of George R.R. Martin's A Song of Ice & Fire is a great guide for any aspiring hedge knight.

岩井喬 (Iwai Takashi) - 萌えるヘッドホン読本 ​(Moeru Headphones Dokuhon)
この本は有志のメンバーにより作られた自費出版誌だ。audio-technica、BOSE、FOSTEXなどなど国内外の17ブランド・26機種の注目製品をフィーチャー。各製品ごとに、その製品を装着した女の子のイラストと、岩井氏による入魂の音質レポートが掲載されている(本文のサンプルはこちら)。上記モデルの全メーカーからの掲載承諾を得ているとのこと。 そのレポートは、テキストに加えチャートによる音のバランス表、音の質感、ジャンル別評価など微に入り細をうがち、かゆいところに手が届く本格的な内容。まさしく「“萌え”の要素と”オーディオ”の要素、そのどちらにも妥協しない真っ向勝負の一冊」(公式サイトより)となっている。 あす開催のイベントにて行われるプレビュー版配布を皮切りに、コミティアなどでも販売される予定だ。会場に行かれる方はお手にとってみてはいかがだろうか。 本作の詳細はこちらのサイトにてご覧いただける。

岩井喬 (Iwai Takashi) - 新·萌えるヘッドホン読本 ​(Shin Moeru Headphones Dokuhon)
幻の超プレミア同人誌『萌えるヘッドホン読本』がボリュームアップして白夜書房から発売! ​新規15機種+15点の新規書き下ろしイラストを収録!! 新規表紙は人気イラストレーター、オオツカマヒロが担当。新規イラストレーターは安倍吉俊・滝美梨香・KEI・黒鷲・近衛乙嗣・MALINO・10mo・朝木貴行・えれっと・藤真拓哉・47AgDragon・玄鉄絢・ゆきみ・PONPON・ノンシュガー……などなど、今活躍中の実力派イラストレーターがヘッドホン娘を描く! 収録ヘッドホンはAKG・audio-technica・BOSE・GRADO・KENWOOD・SENNHEISER・SHURE・SONY・STAX・ULTIMATEEARS・ULTRASONE・VICTOR……etc、有名メーカーのヘッドホンを多数収録!!

Stephen Rebello - The ​Art of Pocahontas
The ​Disney animation juggernaut has high hopes that Pocahontas will equal or surpass in revenues last year's blockbuster, The Lion King. Whether it does or not, plenty of kids and adults will line up to see its romanticized, revisionist, politically correct take on the historical legend of the Indian princess Pocahontas and Capt. John Smith, and many will then want to look behind the scenes with this handsome coffee-table presentation that features 400 color and black-and-white illustrations, ranging from early conceptual drawings to production stills, and commentary by the movie's creators. The book downplays the film's message of multicultural harmony and its ecological import, instead stressing its compelling character designs, lavish backgrounds, and bold color schemes. Libraries in which the art book accompaniments for other recent Disney animated features have proved popular should add this one, too.

Jennifer Lee - Maggie Malone - The ​Art of Wreck-It Ralph
In _Wreck-It ​Ralph_, Disney's expert team of concept, visual development and story artists explore the hidden world of video games from classic 8-bit arcade games to the most modern and inventive offerings of the digital age. At the center of this hilarious and wildly original video-game-hopping adventure is Wreck-It Ralph, an arcade game bad guy who breaks all the rules when he sets off on a mission to prove he can be good. _The Art of Wreck-It Ralph_ captures the fresh artistic vision of the film and the aesthetic journey of the filmmakers through interviews with the film's many artists, including a foreword by director Rich Moore and a preface by John Lasseter. Illustrated with character sketches, storyboards, visual development paintings, colorscripts, and more, this behind-the-scenes look at Disney's latest 3-D animated epic is a treat for video game and animation lovers alike.

Ismeretlen szerző - The ​Art of Marvel's Guardians of the Galaxy
Continuing ​their popular ART OF series of movie tie-in books, Marvel presents its latest blockbuster achievement! Featuring exclusive concept artwork, behind-the-scenes photographs, production stills, and in-depth interviews with the cast and crew, MARVEL'S GUARDIANS OF THE GALAXY: THE ART OF THE MOVIE is a deluxe keepsake volume that provides an insider's look into the making of the highly anti cipated film directed by James Gunn, and starring Chris Pratt , Zoe Saldana, Dave Bautista, featuring Vin Diesel as the voice of Groot, Bradley Cooper as the voice of Rocket, with John C. Reilly, Glenn Close as Commander Rael and Benicio Del Toro as the Collector.


Ismeretlen szerző - Assassin's ​Creed - Hivatalos színező
Tele ​szemkápráztató rajzokkal az Assassin’s Creed játékokból! Ez a gyönyörű színezőkönyv olyan ikonikus jelenetek tartalmaz, mint amikor Ezio Leonardo da Vinci repülő szerkezetében cikázik Velence egén, Connor száguld a függetlenségi háború csatamezein, vagy Altaïr bizalomugrása egy várfalról. A kötet rengeteg mintát, képet és ábrát vonultat fel a történelemből, amelyek csak arra várnak, hogy az olvasó megtöltse őket színekkel és élettel.

貞本義行 - Die ​Sterne
庵野秀明完全監修の版権イラスト集登場! 庵野秀明が、ニュータイプ掲載のイラスト、他社アニメ雑誌、ビデオパッケージなどに描き下ろされた「エヴァンゲリオン」のイラストから200点余りをセレクトし収録。エヴァの世界を永久保存! エヴァイラスト321点一挙収録。貞本義行最新イラストも特別収録。庵野秀明完全監修による決定版。

Jody Duncan Jesser - Janine Pourroy - A ​Selection of Imagery From The Art and Making of The Dark Knight Trilogy
"You ​must become fear"

Chris Melissinos - The ​Art of Video Games
In ​the forty years since the first Magnavox Odyssey pixel winked on in 1972, the home video game industry has undergone a mind-blowing evolution. Fueled by unprecedented advances in technology, boundless imaginations, and an insatiable addiction to fantastic new worlds of play, the video game has gone supernova, rocketing two generations of fans into an ever-expanding universe where art, culture, reality, and emotion collide. As a testament to the cultural impact of the game industry's mega morph, the Smithsonian American Art Museum, with curator and author Chris Melissinos, conceived the forthcoming exhibition, The Art of Video Games, which will run from March 16 to September 30, 2012.* New York publisher Welcome Books will release the companion book this March. Melissinos presents video games as not just mere play, but richly textured emotional and social experiences that have crossed the boundary into culture and art. Along with a team of game developers, designers, and journalists, Melissinos chose a pool of 240 games across five different eras to represent the diversity of the game world. Criteria included visual effects, creative use of technologies, and how world events and popular culture manifested in the games. The museum then invited the public to go online to help choose the games. More than 3.7 million votes (from 175 countries) later, the eighty winners featured in The Art of Video Games exhibition and book were selected. From the Space Invaders of the seventies to sophisticated contemporary epics BioShock and Uncharted 2, Melissinos examines each of the winning games, providing a behind-the-scenes look at their development and innovation, and commentary on the relevance of each in the history of video games. Over 100 composite images, created by Patrick O'Rourke, and drawn directly from the games themselves, illustrate the evolution of video games as an artistic medium, both technologically and creatively. Additionally, The Art of Video Games includes fascinating interviews with influential artists and designers—from pioneers such as Nolan Bushnell to contemporary innovators including Warren Spector, Tim Schafer and Robin Hunicke. The foreword was written by Elizabeth Broun, director of the Smithsonian American Art Museum and Mike Mika, noted game preservationist and prolific developer, contributed the introduction. *After Washington D.C., the exhibition travels to several cities across the United States, including Boca Raton (Museum of Art), Seattle (EMP Museum), Yonkers, NY (Hudson River Museum) and Flint, MI (Flint Institute of Arts). For the latest confirmed dates and venues, please visit The Art of Video Games exhibition page at http://americanart.si.edu/taovg

Nic Kelman - Video ​Game Art
By ​2008 most analysts predict that the video game industry will be larger than the film and music industries combined. Games today already command Hollywood budgets and teams of dozens of artists, writers, musicians, and designers...and yet almost nothing has been written about their art and design from a non-technical viewpoint. Video Game Art is a first look from an art history and post-modern cultural perspective at the influences behind, and achievements of today s genre-defining video games. Examining themes such as character, environment, and the growing place of video games among more traditional art forms, and including commentary from luminaries of the field and often unpublished behind-the-scene art of both past and upcoming games, Video Game Art is a pioneering foray into what promises to be the dominant art form of the coming century.

Rika Sugiyama - Comic ​Artists – Asia
The ​Japanese comic style – manga – has become wildly popular throughout North America and the rest of the world, as evidenced by Harper Design's bestselling _"Japanese Comickers."_ But the latest vanguard of artists working in this style come not only from Japan, but also Korea (where comics are called "manhwa") and China (where they are called "manhua.") Therefore to follow-up the success of _"Japanese Comickers,"_ Harper Design is proud to present _Comic Artists – Asia_ featuring rising comics artists from Korea and Taiwan as well as Japan. _Comic Artists – Asia_ introduces the work of a dozen promising young artists who are non-professional or semi-professional in Japan, Korea and Hong Kong. Each artist profile includes an interview, providing insight into how they work and how they regard their craft as well as a gallery of their breathtaking imagery and step-by-step or idea sources how they work. A sumptuous presentation of the most cutting-edge practitioners of today's most popular cartooning style, _Comic Artists – Asia_ is an indispensable addition to every manga fan's collection.

Andy McVittie - The ​Art of Assassin's Creed III
An ​exclusive art book published to coincide with the much-anticipated release of Assassin's Creed III. Initially launched in 2007, the first four Assassin's Creed games have sold more than 38 million units worldwide, and the franchise is now established as one of the best-selling series ever. Recognized for having some of the richest, most-engrossing art and storytelling in the industry, Assassin's Creed transcends video games, branching out into other entertainment experiences including comic books, Facebook games, novels, short films and more. Assassin's Creed III sees the franchise step into a brand new era, with a new assassin in a revolutionary world. With intricately detailed environments and finely-honed and evocative historical reimaginings, this is a world into which you can immerse yourself and feel the echoes of the past come to life. Continuing in the footsteps of this already world-renowned franchise, Assassin's Creed III promises to be the biggest and best yet. Highlights in the game, and in the book, include new interactive cityscapes, frozen winter landscapes, threats from the natural world, weather systems that affect gameplay, and a wholly new environment for any Assassin so far - all stunningly and historically-correctly recreated by the Ubisoft studio.

Ismeretlen szerző - Tomb ​Raider - The Art of Survival
This ​compelling, high-quality Art Book celebrates the dynamic art style seen in the popular reimagining of the iconic Tomb Raider series. With its stunning visuals and in-depth commentary, this beautiful art book is a must have for fans and collectors alike. · Explore this unique and dangerous world with hundreds of images, including a close look at the environments and enemies. · Follow the development of Lara Croft and other favorite characters from beginning concept sketches to finished renders. · Includes extensive commentary by the creative director, artists, developers, and others who worked to create this visually stunning game. · Stunning images printed on high-quality paper make this book a must have for any collector or fan of the series. About the Game: Tomb Raider is the eagerly anticipated relaunch of the extremely popular Tomb Raider Series. Known for its iconic character, Lara Croft, as well as its engaging and challenging environments, it is certain to be a hit with gamers of all types. This stunning art book is designed to give those fans just want they want – a closer look at this one-of-a-kind world.